Dundjinni Demo Review

Perhaps before they release the software, they will configure the setup program to install the necessary components, including the JRE, as a convenience. I don't like the idea of just popping in the CD, only to have a dialog popup box telling me to go to a web site and download/install JRE.

Like with most PC games, I should be able to pop in the CD/DVD-ROM and setup will do the rest so I can start playing right after the install.

I gotta tell you, I'm still not excited for the Dundjinni program.
 

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I had a similar problem for a while - in my case I updated Power Archiver, and though I checked 'Do not assosciate with all files' box it went and did so anyway. 9Power Archiver is a very good program, just a bit... grabby.) So in my case it went from working fine to not working because I updated a completely different program.

Make sure your zip/ archive program is not assosciated with .jar files, and that Java is.

The Auld Grump
 

Well even after doing everything they recommend I still was not able to get the program working. We tried for three days to get it to work.

*sigh* I won't be able to make the pretty maps I guess..
 

I wouldn't worry about it CD. I had no problems getting the install done, and still didn't find it worthwhile.

I had a half-done crypt map that I figured would be a good test and something that I'd like to have look nice. A real win-win.

After yutzing with the thing for an our, I uninstalled and went back to pencil and paper. This thing makes my 5-year-old Campaign Cartographer (that I've spent only, like, 15 hours using) lot quick and easy. Blech!
 


argon_the_red said:

Was that map yours?

Yes, with a little practice (i.e. once you are familiar with the program) you should be able to make very nice maps with little effort.

For those who didn't see my response to Mercule in the other thread, it seems Mercule tried out the demo without also downloading the documetation and had some trouble. After and hour, he/she gave up.

When I first tried out the demo, I fooled with it for an hour or two without documetation and didn't have too much trouble, but obviously Mercule's experience was different.

I then downloaded the instructions and they did give some helpful advice. I learned even more from the Dundjinni boards.

I really don't think the usability issue will be there for the full version with the on-line help.
 
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tmaaas said:
Was that map yours?

I did the Stronghold, Scott did the Temple, and Mike did the Campaign preview.

Dundjinni is EASY to use. As the demo is a little outdated you won't be able to see the full extent of it. For instance the snap-to-grid behavior (now changed) is counter-intuitive in the current demo. Creating dungeons is easy. Creating believable outdoor areas in even easier. Stop by the Dundjinni booth at Origins and I will make you an expert in 15 minutes.
 

Dundjinni

First off, I installed Dunjinni on 2 computers and haven't had ANY trouble. Second off, I have found this program incredibly easy to use and very flexable. I can't make heads or tails of CC2, but I've made some cool maps in like 20 minutes with this program. On top of all that, I find the art equal to anything you would find in a Dungeon magazine. My only gripe is I don't own it yet. If anyone is thinking of buying this, download the demo and give it a whirl. With a little patience I think you'll be very satisfied.
 

For those who have used this program:

Is there any existing program you know of that you could liken Dundjinni to? For instance, Campaign Cartographer is based on a CAD package. Is Dundjinni designed to be similar to, say a CAD package, or Adobe Illustrator, or Corel Draw? Or is it totally different?
 

Henry said:
For those who have used this program:

Is there any existing program you know of that you could liken Dundjinni to? For instance, Campaign Cartographer is based on a CAD package. Is Dundjinni designed to be similar to, say a CAD package, or Adobe Illustrator, or Corel Draw? Or is it totally different?

The best program to compare Dundjinni to is Photoshop. Of course, Dundjinni is not near as expensive, flexible, or powerful... but, for creating RPG maps (which it is designed for) it is easier and better for the average person.

Your primary tools include a room marquee which creates outlines of rooms, a fill tool, and a stamp tool.

To use the marquee, you create an outline of a room in the shape you want. You can do various squares/rectangles/polygons, circles/ovals, lines, freehand, etc. You can also combine shapes to make almost anything you want (this takes a bit of practice, though).

The border of the marquee is your "wall" and can be set to any desired thickness. Once you're done with the marqee, you "fill" the wall with a wall texture and then "fill" the floor with a floor texture. (You can use anything for the textures; for instance, you can use a floor graphic to fill a wall.)

Then you use the stamp tool to place various objects: doors, room dressings, critter tokens, etc.

All in all, very easy (except that doors are a bit of a pain; they could have done this better).

As argon_the_red posted, outdoors is even easier. This is primarily due to a nice feature when stamping trees and similar items. Dundjinni has several different versions of a pine tree, for instance. When you stamp down, it auto-rotates through the different images so you get a "natural" look. It may be a simple concept, but it's really slick. I was impressed the first time I used it.

Besides that, you have some standard object manipulation and draw tools; predifined "layers" for floors, walls, and objects; some nice shadow and bevel filters; and other niceties.

I haven't tried out the adventure creation functionality, so I can't comment on that.

Relative to Campaign Cartographer and Adobe Illustrator, both of these programs are vector based. Dundjinni (and Photoshop) are pixel-based. Both have their advantages, so it depends on your needs.

In general, however, I think you'll get much nicer looking maps out of Dundjinni than a vector-based program (this is also why maps for Dungeon magazine, etc. are usually done in Photoshop instead of a CAD program).
 
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