(Sorry about the length of this)
Not sure how Cons are suppose to go, so I would like some feedback on my experience at DunDraCon this last weekend- is this typical?
Managed to get into three games (signed up for all but yesterday’s schedule)-
A D&D3.5e- the GM obviously needed to schedule more then just four hours for this game, as we spent the first hour making characters. The GM lacked knowledge of the system, was lacking on keeping things moving at a proper speed, though I have a feeling the guy would have done better to have run the campaign for six friends over the course of a year or two and not one session.
The real problem was the young player that had no experience with D&D and wanted to try it out. The greed in his eyes for anything the enemy had (including nails from the burnt out wagon) was comical for the first actual hour of play, after that it just plain got old (the other Players talked openly about killing his character). The GM seemed to lack the understanding on how to handle someone of the kids experience and I think that put undo pressure on the game and in essence ruined it for everyone.
The next day I got into an M&M game. That rocked! The Players were pretty good, the GM knew the game and plot was out of this dimension (those involved know what I am talking about). Two players bailed- one lacking in sleep over the previous day and the other grew sick after eating something.
Timing on the game was perfect, ending just as the session was suppose to end though I wished it had continued.
Right after that game ended Coyote6 joined me in the same room for one of the two Exalt-ed games. Coyote6 has been trying to get me into this system for a while and as I looked over the character I was given I was kinda concerned, but I trust him blindly and followed.
Problem- this game, was connected to another game, the bad guys were in the room next door, there was a Player from last years game that had a grudge against one of the characters (Player vs character, a year old grudge- okay <whistle nervously near that Player, and back away slowly
>).
Now because they had stolen the body we were suppose to take back to a proper burial we chased after them. Because our Players were faster then the other Players we caught up to the other game, but not the other characters. Wait for near an hour. Then the chick with the grudge- blindly chasing the Abyssals with her sword and whiskey bottle catches them (well ahead of us) and fights the group by herself in the other room while we wait for yet another hour. Mind you I am working on four hours of sleep and just completed an eight-hour session, this is a total buzz kill.
We catch the villains at their church after grudge girl is dead, and then spend an hour waiting for them to catch up to us again (six hours of being at the table, about three hours of gaming and two hours to go).
So the other group knows we are coming, we move into the other room. I listened and heard things about their defenses they supposably set up before starting the ceremony, while another Player tries to intimidate Coyote and I with info in game speak- he could be speaking Russian, I have no clue what he's saying.
So the big fight begins- intuitive starts at 18 and counts backwards. Thirty minutes and two Players have done something by 16. Rules are consulted, lots of talking (90% of it is the other group) and nothing being said, 15 rolls in and more of the same- its after midnight and I know we’ll be reaching my turn on 12 at about six in the AM so I bail without a word because I have nothing positive to say or contribute. I was as patient as I could be, I got to talk game with Coyote6 (as Players and not GM and Player) and learned a little about the system, but the whole of the campaign was lacking.
All that being said I had some fun. Got to hang out with a good friend, and didn't feel out of place talking gaming while I was in public- that in and of itself was worth the trip.
Is this typical, a bad experience or just average?
Not sure how Cons are suppose to go, so I would like some feedback on my experience at DunDraCon this last weekend- is this typical?
Managed to get into three games (signed up for all but yesterday’s schedule)-
A D&D3.5e- the GM obviously needed to schedule more then just four hours for this game, as we spent the first hour making characters. The GM lacked knowledge of the system, was lacking on keeping things moving at a proper speed, though I have a feeling the guy would have done better to have run the campaign for six friends over the course of a year or two and not one session.
The real problem was the young player that had no experience with D&D and wanted to try it out. The greed in his eyes for anything the enemy had (including nails from the burnt out wagon) was comical for the first actual hour of play, after that it just plain got old (the other Players talked openly about killing his character). The GM seemed to lack the understanding on how to handle someone of the kids experience and I think that put undo pressure on the game and in essence ruined it for everyone.
The next day I got into an M&M game. That rocked! The Players were pretty good, the GM knew the game and plot was out of this dimension (those involved know what I am talking about). Two players bailed- one lacking in sleep over the previous day and the other grew sick after eating something.
Timing on the game was perfect, ending just as the session was suppose to end though I wished it had continued.
Right after that game ended Coyote6 joined me in the same room for one of the two Exalt-ed games. Coyote6 has been trying to get me into this system for a while and as I looked over the character I was given I was kinda concerned, but I trust him blindly and followed.
Problem- this game, was connected to another game, the bad guys were in the room next door, there was a Player from last years game that had a grudge against one of the characters (Player vs character, a year old grudge- okay <whistle nervously near that Player, and back away slowly

Now because they had stolen the body we were suppose to take back to a proper burial we chased after them. Because our Players were faster then the other Players we caught up to the other game, but not the other characters. Wait for near an hour. Then the chick with the grudge- blindly chasing the Abyssals with her sword and whiskey bottle catches them (well ahead of us) and fights the group by herself in the other room while we wait for yet another hour. Mind you I am working on four hours of sleep and just completed an eight-hour session, this is a total buzz kill.
We catch the villains at their church after grudge girl is dead, and then spend an hour waiting for them to catch up to us again (six hours of being at the table, about three hours of gaming and two hours to go).
So the other group knows we are coming, we move into the other room. I listened and heard things about their defenses they supposably set up before starting the ceremony, while another Player tries to intimidate Coyote and I with info in game speak- he could be speaking Russian, I have no clue what he's saying.
So the big fight begins- intuitive starts at 18 and counts backwards. Thirty minutes and two Players have done something by 16. Rules are consulted, lots of talking (90% of it is the other group) and nothing being said, 15 rolls in and more of the same- its after midnight and I know we’ll be reaching my turn on 12 at about six in the AM so I bail without a word because I have nothing positive to say or contribute. I was as patient as I could be, I got to talk game with Coyote6 (as Players and not GM and Player) and learned a little about the system, but the whole of the campaign was lacking.
All that being said I had some fun. Got to hang out with a good friend, and didn't feel out of place talking gaming while I was in public- that in and of itself was worth the trip.
Is this typical, a bad experience or just average?