Dungeon #112 has arrived


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grodog said:
He also built in a lot of room for many more levels of expansion, so that if issue 112 proves to be a good seller for Dungeon, more levels of Maure may be unveiled in time!

Actually, that's an interesting idea. Dungeon doing a "world's largest dungeon" style series where they unveil multiple levels over time. Of course, each level would have to fit both with the original dungeon and also stand alone (for those who don't have previous issues).
 

i'm covering all my bases. which are belong to us.

i'm hitting all of the FLGS left in the area i can find and buying their copies on my way home from work.
 

diaglo said:
i'm covering all my bases. which are belong to us.

i'm hitting all of the FLGS left in the area i can find and buying their copies on my way home from work.

Hey, YOU! Don't Bogart all the Castles! Leave some for the newbies!
 


I wonder if the castle will still contain
that one random wizardling who is so desperate to cast his "fire bomb" (fireball) that he has a fairly high chance to flub it and set it off at point-blank range?
That always cracked me up in the original Fantastic Adventure.

I will probably not try to integrate Maure Castle into my regular campaign, but it seems like a great one-off adventure using randomly generated characters.
 
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Mystery Man said:
This magazine is dead to me.

I would like to ask you and others who feel that way to reconsider. Maure Castle is truly some fun environs for any group, with something to please most every gamer type, and is useable in most any campaign world where a castle would be common.

If you don't like the idea, that's cool, but me, I'm FULL SPEED AHEAD! Gimme that weaver that sells all the cool toys!
 


Oh, man, this is great! My subscription doesn't re-up until issue #113, so don't come up here the the New York area and buy all the copies until I have mine, diaglo! :)
 

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