thalmin
Retired game store owner
We just received Dungeon Magazine #115. Here's what's inside:
Adventures:
Raiders of Black Ice by Wofgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved peolple? A D&D adventure for 3rd-level characters. 19 pages, including 2 half-page maps.
Steel Shadows by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters. 17 pages, including 2 half-page maps.
Strike on Shatterhorn by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold Shatterhorn. A D&D Shackeld City Adventure Path adventure for 18th-level characters. 25 pages, including 1 half-page and 2 full-page maps. Includes 3 new feats (Contagious Paralysis, Improved Fiendish Servent, and Improved Paralysis), 2 new spells (Shaddow Dagger, Shaddow Puppetter), and 4 new magic items (Lesser Amulet of the Planes, Blackstone Rune, Ring of Thirteen, Serpent's Eye.)
Cartoons:
Mt. Zogon
The Portent
Downer
Columns:
Editorial - What Defines Greatness Erik talks about a classic, Return to the Temple of Elemental Evil, and says next issue will list Dungeon's official list of the "30 Greatest D&D Adventures of All Times."
Dungeoncraft Mastering the Game, Starting a New Campaign (Part 2) by Monte Cook. Who's going to play in the campaign, and how to handle them.
Wil Save Electric Boogaloo by Wil Wheaton. Wil reflects on his experiences playing games as a kid and as an adult.
Campaign Workbook
The Cast Fences and Dealers by Frank Brunner. Who to see to sell the loot.
The City Fifty Fairs and Markets by Richard Pett. Festival markets for some shopping variety.
The Dungeon Passages into Darkness - Doors and Gates by Mike Mearls. Not traps, but interesting doors and barriers.
The Journey Sylvan Ambushes by Frank Brunner. A couple of surprise encounters for wooded areas.
Adventures:
Raiders of Black Ice by Wofgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved peolple? A D&D adventure for 3rd-level characters. 19 pages, including 2 half-page maps.
Steel Shadows by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters. 17 pages, including 2 half-page maps.
Strike on Shatterhorn by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold Shatterhorn. A D&D Shackeld City Adventure Path adventure for 18th-level characters. 25 pages, including 1 half-page and 2 full-page maps. Includes 3 new feats (Contagious Paralysis, Improved Fiendish Servent, and Improved Paralysis), 2 new spells (Shaddow Dagger, Shaddow Puppetter), and 4 new magic items (Lesser Amulet of the Planes, Blackstone Rune, Ring of Thirteen, Serpent's Eye.)
Cartoons:
Mt. Zogon
The Portent
Downer
Columns:
Editorial - What Defines Greatness Erik talks about a classic, Return to the Temple of Elemental Evil, and says next issue will list Dungeon's official list of the "30 Greatest D&D Adventures of All Times."
Dungeoncraft Mastering the Game, Starting a New Campaign (Part 2) by Monte Cook. Who's going to play in the campaign, and how to handle them.
Wil Save Electric Boogaloo by Wil Wheaton. Wil reflects on his experiences playing games as a kid and as an adult.
Campaign Workbook
The Cast Fences and Dealers by Frank Brunner. Who to see to sell the loot.
The City Fifty Fairs and Markets by Richard Pett. Festival markets for some shopping variety.
The Dungeon Passages into Darkness - Doors and Gates by Mike Mearls. Not traps, but interesting doors and barriers.
The Journey Sylvan Ambushes by Frank Brunner. A couple of surprise encounters for wooded areas.