Dungeon #150

Mine arrived today. :(

Anyone know where to get an emoticon that cries in "buckets"?

You know Eric, I might buy a "new" Dungeon mag, but I am just not sure. I am "grieving" the end of this run so much I am not sure I can get into a new one.

Besides, I'll be spending my Dungeon/Dragon money on Pathfinder and Gamemastery.
 

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Mouseferatu said:
Indeed, a fantastic final issue, and a magnificent end to the best of the three Adventure Paths to date. :)

I have only one tiny, itty-bitty complaint about the final adventure...

I toyed with putting in a section that talks about "What happens if the PCs fail?" but in the end decided against it, in favor of including a more robust "How to continue the events of Savage Tide into a new, Epic campaign" section instead, something that we didn't really do well in the previous Adventure Paths but that our readers made clear that they wanted.

My take on what happens if the PCs fail, though, and what I would have included had I the room in that already packed issue: [sblock]If Demogorgon's plan to trigger the savage tide is not stopped, he drives nearly three dozen Material Plane cities into madness and ruin. Although this isn't the "end of the world," it certainly is the "end of civilization" as suddenly the smaller settlements of the world become the keepers of civilization. Savage creatures have short lifespans, and within a few weeks of the savage tide, most (if not all) of them have died to their own insanity, leaving behind empty cities. The task of repopulation becomes a race between the smaller towns and villages of the world and the monster races who no doubt lust for these once-grand locations. As for Demogorgon, his transformation into a one-headed demon lord doesn't quite catapult him into divinity... but it does make him the most powerful demon in the Abyss. He loses his dual action powers, but advances by 20 HD (according to the guidelines for advancing demon lords in Fiendish Codex I and Dragon #359). His gaze weapons merge into one combined gaze attack. He quickly gains command over several other layers like the Blood Shallows and Ilsidahur's Realm, then turns his attention to his enemies. Orcus and Graz'zt receive the brunt of his wrath, and are forced to contemplate an alliance between themselves simply to survive; Graz'zt's triple realm is sundered back to one plane, and Orcus retreats to Everlost and loses control over much of his layer as well. Malcanthet works feverishly to restore her status with Demogorgon, and is in large successful even if she's forced to abase herself before the new and more powerful lord and allow him greater influence over Shendilavri. Charon, ever inscrutable, retreats to the Styx and ignores the repurcussions. Gwynharwyf and the other eladrins withdraw even more fully from Abyssal matters, focusing instead on preventing incursions into their realm rather than taking the fight to the Abyss now and then. In a few hundred or thousand years, Demogorgon eventually assaults Obox-ob on Zionyn, but finds that the Prince of Vermin is more powerful than Demogorgon anticipated. The battle shakes the Abyss to its foundations, and when Demogorgon emerges, beaten, from the pit of Zionyn, he has reverted to his familiar two-headed incarnation. The cycle of power struggles on the Abyss returns to a stalemate once again. ALTERNATELY: Demogorgon could defeat Obox-ob, absorb his power, and become a godling.[/sblock]
 

I haven't posted this anywhere, so now seems like as good a time as any: thank-you Paizo for a really spectacular run over the last few years. I know I'll be mining my stock of Dungeon's for years to come.

/salute
 


Razz said:
Aw no one's gonna tell me the end? :(
[sblock]"As always, Greg thanks those who contributed to the creation of this adventure, including his playtesters, James and the guys at DUNGEON and, of course, all the writers of the Savage Tide Adventure Path for their inspiration and assistance. He'd like to dedicate "Prince of Demons" to his son, born during its writing (Just don't tell his wife- she might take it the wrong way.) Greg also thanks Richard Pett for his aid in creating Arendagrost, the Maw of the Abyss."[/sblock]
 

Dungeon is not over, folks. They're still taking submissions for articles, and for Dragon, too. I imagine that many of the same authors who have been writing articles for the last few years will be writing articles for the online version. The submission guidelines state that the same kind of articles are to be expected. If you're here reading this message board, that means you have somewhat regular access to the internet and thus could participate in the new online incarnations of Dragon and Dungeon, if you choose.

Of course, you can choose not to participate for any of a number of reasons, I suppose, although much of what I'm hearing seems to indicate that many people won't simply out of some kind of...I hate to say it really...childish and petty kind of anger toward Wizards of the Coast. How dare they decide to publish their own magazines? How dare they try something different to perhaps reach out to a different audience? Yes, even how dare they try to make more money.

I understand loyalty to Paizo Publishing; I would hate for folks to simply drop them like a hot poker now that Dungeon and Dragon are ending their print run with them. I for sure will continue buying stuff from them because they produce quality stuff.

The truth is simple: If you guys don't support Dungeon and Dragon online, it likely will fail, putting many freelance writers out of work and making our hobby even more tenuous.

What you have to ask yourself is also simple: Is the ability for you to say "I told you so" years down the line really worth that?

I thought we were a community of gamers....
 
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Erik Mona said:
I hope somone re-starts a print edition of these magazines. Frankly, I expect someone _will_ re-start them eventually. But it's going to be considerably more difficult--and more expensive--than simply calling up a few bookstores and asking them nicely to restock the magazine.
I didn't mean to imply it would be easy. But the fact that you can call those bookstore and ask them to stock the magazine is a big foot in the doorway to getting any magazine into other venues. Once you have distribution beyond subscribers it is easier to get other magazine outlets on board. Still, it will require an excellent (and well-funded) sales team.

But restarting the magazines is not as impossible as the person I was responding to implied though perhaps I undersold the difficulty in reaction. And I still believe it will happen in the future. Maybe for the launch of 5th ed. :)
 

Wolfspider said:
How dare they decide to publish their own magazines? How dare they try something different to perhaps reach out to a different audience? Yes, even how dare they try to make more money.
If it were only as simple as you make it out to be. If they continued the "magazine" there would be less complaints. Many of us, pro & con to the issue, don't consider online content branded with the Dragon & Dungeon names to be a magazine.

I doubt there are many that have an issue with "doing something different." The issue is when that decision comes at the expense of something that many support and want.

Not to tread in the issues again. However, this is by far an oversimplification.
 

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