Kazmojen, Male Half-dwarf/Half-troll Ftr4: CR 5; Medium-size Giant; HD 4d10+24; hp 50; Init +1; Spd 20 ft.; AC 23, touch 11, flat-footed 22; BAB +4; Grap +9; Atk +10 melee (1d8+9/x3; masterwork dwarven urgrosh axe), or +6 melee (1d8+7/x3, masterwork dwarven urgrosh axe) and +2 melee (1d6+4/x3, masterwork dwarven urgrosh spear), or +9 melee (1d6+5, bite) and +4 melee (1d4+2, 2 clawed gauntlets), or +5 ranged (1d6, throwing axe); Face/Reach 5 ft. across/10 ft.; SA rend 2d4+7, improved reach (10 ft.), +1 racial bonus on attack rolls against goblinoids and orcs; SQ see below; AL LE; SV Fort +10, Ref +2, Will +4; Str 20, Dex 12, Con 22, Int 8, Wis 13, Cha 6.
Skills: Intimidate +5. Feats: Cleave, Iron Will, Power Attack, Weapon Focus (dwarven urgrosh), Weapon Specialization (dwarven urgrosh).
Languages: Common, Dwarven, Giant.
Possessions: Full plate, great helm with visor, masterwork dwarven urgrosh, 4 throwing axes, pouch containing 180 gp and three keys (to the chests in area M11).
Special Qualities: To simplify Kazmojen’s stat block, his special qualities are summarized below:
Darkvision (60 feet)
Regeneration 2 (cannot regenerate damage from acid and fire attacks)
Scent (see the Monster Manual, page 10, for details)
Stonecunning (+2 racial bonus on Search checks to notice unusual stonework, can find stonework traps, can notice unusual stonework even when not actively searching, and can intuit depth beneath the surface)
Weapon Familiarity (treat dwarven waraxes and dwarven urgroshes as martial weapons)
+4 bonus to ability checks made to resist bull rush and trip attacks when standing on the ground
+2 racial bonus on saves against poison, spells, and spell-like effects
+4 dodge bonus to AC against giants
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