Dungeon Crawl Classics Adventure Campaign (OOC)


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Ferrix said:
Maybe I'll play Dair and we'll just see about that...
Fine, Halflings are the best rogues ever.

Now please go make another character, so that my poor stumpy Dwarf isn't over shadowed by your halfling's awesomeness. :eek:
 

Aggh, what a can of worms I've opened!

Okay, it seems that neither Ferrix nor Lord_Raven88 wants to change professions too badly. That's fine, we'll just roll with two rogues. There's always the opportunity to branch off into another class when second level rolls around....assuming you live that long. ;)

I'll try to polish off proofing the rest of the characters pretty soon, and then we'll get started.

Thanks for your patience, all!

-Krago
 

If Ferrix really really wants to play his Halfling Rogue, then I'll make a Dwarven Ranger.

It seems a bit silly to have 2 rogues in the party, and sinces he's a mad powergamer :p his rogue is better than mine, so I guess it makes sense for me to make a new character. :(
 


Slight change of plan, I've created a Dwarven Warrior Cleric instead of the Ranger, hopefully the added combat and clerical might will be useful. For simplicity sake I've kept the name Dellghar Fellhammer

Code:
Delghar Fellhammer
Male Dwarven Cleric

Alignment: Neutral Good
Deity: Moradin
Domains: Strength, War.
Size: Medium
Type: Humanoid
Base Speed: 20'

Str: 16 (+3) 10pts
Dex: 10 (+0) 2pt
Con: 16 (+3) 6pt
Int: 12 (+1) 4pt
Wis: 15 (+2) 8pt
Cha: 8 (-1)  2pt

HP: 11(1d8 + 3Con)

AC: 15 (10base + 4armour + 2shield)
+4 against giants

Saves: 
Fortitude: +5 (2 base, +3 Con)
Reflex: +0 
Will: +4 (2 base, +2 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +0

Base attack bonus: +0

Attacks: 
Dwarven Waraxe +4 1d10 +3

+1 attack against orcs and goblinoids.

Skills
Concentration 7 (4 ranks +3 Con)
Heal 6 (4 ranks +2 Wis)
Knowledge (Religion) 5 (4 ranks + 1 Int)

Feats
Endurance, Weapon Prof(Dwarven Waraxe), Weapon Focus(Dwarven Waraxe)

Equipment
Explorers Outfit
Chainshirt 100gp (25lb)
Heavy Wooden Shield 7gp (10lb)
Dwarven Waraxe 30gp (8lb)

Backpack 2gp (2lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Healers Kit 50gp (1lb)
-Hooded Lantern 7gp (2lb)
-Oil(2) 2sp (2lb)
-Sack 1sp (0.5lb)
-Waterskin 1gp (4lb) 
-Whetstone 2cp (1lb)
Signal Whistle 8sp


Treasure: 0gp, 2 sp, 3 cp
Weight Carried: 63.5 lbs

Spells Memorised (4/2+1)
0st- Create Water, Detect Magic, Lightx2.
1st- Bless, Magic Weapon. Domain:Enlarge Person

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone

Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy

Appearance:
Delghar is a Dwarves Dwarf, Delghar is a tall (for a Dwarf) imposing
Dwarf who cuts a fine figure with his bulging well defined muscles and
luxurient flowing beard. Delghar always wears fine wellcut clothing
and takes pride in keeping his equipment in excellent condition.

Personality:
Delghar is a blunt no-nonsense dwarf, whos see's himself as a consummate
Warrior. Delghar expects the most out of his travelling companions, and has no time
for fools, who are a danger to group and the mission.
 

That's funny Lord_Raven... if I had changed characters, that's almost exactly what I would be playing right now. A dwarven warrior priest.

Great minds think alike ;)
 

Lazlow:

Okay, here's what we've got for Dagg's character sheet.

First off, there's a bit of a discrepancy on ranged weapons. Your combat stats show darts, but your equipment list shows a sling (and no bullets, BTW) so we'll need a clarification there.

I thought I should point out that Dagg's movement will be 20', due to a medium load. There was no move speed listed.

I'll need a list of prepared spells.

And, finally (just for fun), does the dire rat have a name?

That should do it!

Thanks,
Krago
 

Gray Shade:

Wiliby will have to take a -2 penalty on his craft skill, due to a lack of tools.

I arrived at final wealth and weight totals of 2gp, 1sp, 7cp; and 42 pounds, respectively (using master tools).

And, it appears that Wiliby can memorize one more level zero spell, from the abjuration school (spec. bonus).

That should about do it!

Thanks,
Krago
 

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