Delghar Fellhammer
Male Dwarven Cleric
Alignment: Neutral Good
Deity: Moradin
Domains: Strength, War.
Size: Medium
Type: Humanoid
Base Speed: 20'
Str: 16 (+3) 10pts
Dex: 10 (+0) 2pt
Con: 16 (+3) 6pt
Int: 12 (+1) 4pt
Wis: 15 (+2) 8pt
Cha: 8 (-1) 2pt
HP: 11(1d8 + 3Con)
AC: 15 (10base + 4armour + 2shield)
+4 against giants
Saves:
Fortitude: +5 (2 base, +3 Con)
Reflex: +0
Will: +4 (2 base, +2 Wis)
+2 against poison
+2 against spells and spell-like effects
Init: +0
Base attack bonus: +0
Attacks:
Dwarven Waraxe +4 1d10 +3
+1 attack against orcs and goblinoids.
Skills
Concentration 7 (4 ranks +3 Con)
Heal 6 (4 ranks +2 Wis)
Knowledge (Religion) 5 (4 ranks + 1 Int)
Feats
Endurance, Weapon Prof(Dwarven Waraxe), Weapon Focus(Dwarven Waraxe)
Equipment
Explorers Outfit
Chainshirt 100gp (25lb)
Heavy Wooden Shield 7gp (10lb)
Dwarven Waraxe 30gp (8lb)
Backpack 2gp (2lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Healers Kit 50gp (1lb)
-Hooded Lantern 7gp (2lb)
-Oil(2) 2sp (2lb)
-Sack 1sp (0.5lb)
-Waterskin 1gp (4lb)
-Whetstone 2cp (1lb)
Signal Whistle 8sp
Treasure: 0gp, 2 sp, 3 cp
Weight Carried: 63.5 lbs
Spells Memorised (4/2+1)
0st- Create Water, Detect Magic, Lightx2.
1st- Bless, Magic Weapon. Domain:Enlarge Person
Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone