Dungeon Crawl Classics Adventure Campaign (OOC)


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Krago o'the Mountain said:
Hanseath: Greataxe

Tharmekhul: Warhammer
Hanseath it is then :D

I'll change my character sheet accordingly.

[sblock]
Code:
Delghar Fellhammer
Male Dwarven Cleric

Alignment: Neutral
Deity: Hanseath
Domains: Travel, War.
Size: Medium
Type: Humanoid
Base Speed: 20'

Str: 16 (+3) 10pts
Dex: 12 (+0) 4pt
Con: 16 (+3) 6pt
Int: 12 (+1) 4pt
Wis: 15 (+2) 8pt
Cha: 6 (-2)  0pt

HP: 11(1d8 + 3Con)

AC: 15 (10base + 5armour)
+4 against giants

Saves: 
Fortitude: +5 (2 base +3 Con)
Reflex: +1 (0 base +1 Dex) 
Will: +4 (2 base +2 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +1

Base attack bonus: +0

Attacks: 
Greataxe +4 1d12 +4 Str (Two handed str mod)
Javelin +1 1d6 +3 Str

+1 attack against orcs and goblinoids.

Skills
Concentration 7 (4 ranks +3 Con)
Heal 6 (4 ranks +2 Wis)
Knowledge (Religion) 5 (4 ranks + 1 Int)

Feats
Endurance, Weapon Prof(Dwarven Waraxe), Weapon Focus(Dwarven Waraxe)

Equipment
Explorers Outfit
Chainmail 150gp (40lb)
Greataxe 20gp (12lb)
Javelin 1gp (2lb)

Backpack 2gp (2lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-Oil(2) 2sp (2lb)
-Sack 1sp (0.5lb)
-Waterskin 1gp (4lb) 
-Whetstone 2cp (1lb)
Signal Whistle 8sp


Treasure: 16gp, 2 sp, 3 cp
Weight Carried: 66.5 lbs

Spells Memorised (4/2+1)
0st- Create Water, Detect Magic, Lightx2.
1st- Bless, Shield of Faith. Domain:Magic Weapon

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone

Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy
Appearance:
Delghar is a Dwarves Dwarf, Delghar is a tall (for a Dwarf) imposing
Dwarf who cuts a fine figure with his bulging well defined muscles and
luxurient flowing beard. Delghar always wears fine wellcut clothing
and takes pride in keeping his equipment in excellent condition.

Personality:
Delghar is a blunt no-nonsense dwarf, whos see's himself as a consummate
Warrior. Delghar expects the most out of his travelling companions, and has no time
for fools, who are a danger to group and the mission.[/sblock]
 
Last edited:

Okay, Lord_Raven88,

Just a couple of points about Delghar's character sheet. First, the weight he carries is approx. 82 pounds. Your math on the sheet is a little low, and there should be an additional 8 pounds for the explorer's outfit.

Also, he has one too many 0 level spells prepared (you don't get a bonus zero level for high WIS)

And, finally, he can speak one language in addition to Dwarven and Common.

Please let me know how you want to revise.

Thanks,
Krago
 

Page 131 said:
A beginning character is assumed to have an artisan's, entertainer's, explorer's, monk's, peasant's, scholar's or traveler's outfit. This first outfit is free and does not count against the amount of weight a character can carry.

There it is for you, right at the beginning of the Clothing section.
 


Okay, so I'm now showing the following weights and loads.....

Dagg, 105 pounds (Medium load)

Dair, 26 pounds (Medium load)

Delghar, 74 pounds (Light load)

Sharza, 39 pounds (Light load)

Wiliby, 37 pounds (Light load)

Feel free to edit your character sheets as such, everyone!

Thanks,
Krago
 

I'll ditch the silk rope and grappling hook, unless I can get halfling sized rope and grappling hook, which would make sense. It would just mean other players would have a harder time using it and it wouldn't be as strong.

Possibility?
 

Ferrix said:
I'll ditch the silk rope and grappling hook, unless I can get halfling sized rope and grappling hook, which would make sense. It would just mean other players would have a harder time using it and it wouldn't be as strong.

Possibility?

I'd prefer not to, since the RAW don't seem to support the idea of halfling-sized rope and hook.

It seems that your fellow adventurers have plenty of gear to help the party do its thing.

Oh, and you can go ahead and move Dair's sheet over to the Rogue's Gallery when you're ready. :)
 



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