Dirt
Explorer
Celebrim said:It's very much a mixed bag. Most of them are great 'classic' dungeon crawls, but like classic dungeon crawls they are at times somewhat 'immature'. But when they manage to merge a compelling story and a dash of play variaty with that classic dungeon crawling they are very good indeed.
For example, 'Into the Wilds' is an extremely well written module that everyone should play.
As for the tournament modules, they really aren't to my taste, but I can see why people like them.
I'm a big fan of the tournament modules, but that's probably because it's exactly what I'm looking for out of a dungeon crawl - good descriptions, drawings to accompany some of the descriptions, puzzles, riddles, traps, great combats, and interesting locales. I generally run the DCCs as a weekend one-shot module with the pregen characters. My group has always had a blast playing them.