Dungeon Crawl Classics What is cool to you from a player perspective?

Something cool that I discovered today:

The softcover version of the core rulebook that I have has a different adventure in it than the hardcover version.

The softcover that I have contains "The Portal Under the Stars" (the same funnel that is in my hardcover). However, the other adventure in my softcover is "Keep Off The Borderland," a 2nd level adventure.

Looking into it further, the softcover is the 10th printing, but the hardcover that I have is the 12th printing.

I had previously assumed that both copies I owned were the same (aside from one being a softcover and one being a hardcover).
 

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Have you and @Voadam considered simply not engaging with fiction you don't like?
You seem to be under the misapprehension that because I do not like an element of a piece of fiction and I am critical of that element that I don't like the fiction as a whole.

I really like Firefly, Deadlands, Wheel of Time, etc. though I am not a fan of the elements of them that romanticizes the Confederacy. Deadlands for instance with the Weird West, huckster card magic, demon lords feeding off of fear, steampunk weird mad scientists, are all cool stuff to me. I am glad that I have engaged with the fiction despite the elements that I do not like.

I am hoping DCC turns out to have enough good points for me to be something I enjoy even though I know there are elements of the funnel and easy death game ethos I do not care for.

Fiction I overall do not expect to like, say the torture focus of the Saw and Hostel movie franchises or a lot of full on horror movies, I do avoid. :)
 

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