haiiro
First Post
I love dungeon crawls.
Building opportunities to rest, refresh supplies and buy/sell loot into the adventure is key. There's nothing worse than clearing out a big section of dungeon (if it's that kind of dungeon) and having to just leave and come back - you either have to re-clear that part of the dungeon (boring) or find it empty (not believable, and unsatisfying).
If you can find a way to build these opportunities into the dungeon every few sessions or so - and do so in a believable manner - that's half the battle right there, IMO. Perhaps only part of the complex subsided into the swamp, and another part is still on/in firm ground, so the PCs have to leave the dungeon to re-enter the dungeon - which is a perfect opportunity to rest, level, etc.
It sounds like you're on the right track, and the suggestions so far in this thread have been excellent.
Building opportunities to rest, refresh supplies and buy/sell loot into the adventure is key. There's nothing worse than clearing out a big section of dungeon (if it's that kind of dungeon) and having to just leave and come back - you either have to re-clear that part of the dungeon (boring) or find it empty (not believable, and unsatisfying).
If you can find a way to build these opportunities into the dungeon every few sessions or so - and do so in a believable manner - that's half the battle right there, IMO. Perhaps only part of the complex subsided into the swamp, and another part is still on/in firm ground, so the PCs have to leave the dungeon to re-enter the dungeon - which is a perfect opportunity to rest, level, etc.
It sounds like you're on the right track, and the suggestions so far in this thread have been excellent.