Kryndal Levik said:
The two are closely related- in the past, Dungeon was still a great value if only 1-2 adventures (out of 4-6) were useful/usable. Now, with the limited number of pages dedicated to adventures each month, it's much less likely that one will find an adventure that suits their taste and/or campaign.
What he said.
you know, Poly is absolutely useless for me. To me, the ideas that are presented don't seem very novel and interesting, and I don't like the various "d20" spin-offs. As far as I'm concerned, D&D is a one-trick-pony. Fine for fantasy, but not much else.
I know and respect that some people feel differently, I just hope the majority is with me.
I mean, TSR tried several times to introduce other games in Dungeon/Dragon. The readers almost always reacted with a huge outcry. Dungeon and Dragon readers want Dungeons & Dragons content. That's what I think. That's how I feel.
And there were a great number of issues (about 50%) where I didn't like ANY adventure, and that was in the olden days, when there was no Poly around, and Dungeon had only adventures as content.
I'm just a little picky, I guess. but the less adventures there are, the less likely it's that one module suits my tastes.
If, in the past, I only liked one adventure in every second issue, that means that now I'll only like one adventure in every FOUR issues.
You see, one issue is $7. Four issues are $28. Not really cheap for one adventure. And this ONE adventure will have about 30 pages. I just bought "Grey Citadel" for $19.99, an adventure that I chose specifically and that I will run in a few weeks. It's got 108 pages.
Go figure.
tas.