That's the image of the new issue of Dungeon.
Here's what Paizo says about the contents ...
Dungeon Issue #118
Paizo Publishing, LLC
(Preorder, expected 12/14/04) Cover Date Jan 2005
Shipped to Subscribers Nov 23, 2004
Appears on Newstands Dec 14, 2004
This issue presents the first of four eight-panel poster maps of the World of Greyhawk, one of D&D's most beloved campaign settings. This first quadrant unveils (among others) the location of the Lost Caverns of Tsojcanth, the expanse of the Land of Black Ice, much of the demon-haunted lands of Iuz, and the expansive Vesve Forest, the location featured in this month's adventure, "Throne of Iuz." Also in this issue, our regular columns "Dungeoncraft" and the Campaign Workbook offer more helpful suggestions for your game, including a new Critical Threat. Plus, a new Wil Save, "Mt. Zogon," "Portent," "Downer," and these three adventures:
Box of Flumph
by Tim Hitchcock
It had to happen. Of all the creatures in the history of Dungeons & Dragons, the lowly flumph has perhaps the worst reputation. Can Tim Hitchcock and the Dungeon staff revive this lovable loser in a way that won't fill Prison Mail with hate mail? Drop by and see! A D&D adventure for 1st-level characters.
Shadow of the Abyss
by Greg A. Vaughan
On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon. Part Two of the Istivin: City of Shadows campaign arc. A D&D adventure for 11th-level characters.
Throne of Iuz by John Simcoe
At the heart of the Vesve Forest lies the warped, twisted region of deadly bogs, acidic gasses, and treacherous terrain known as the Defiled Glades. And from these glades comes King Bog One-eye, a titanic toad gifted with an appetite for destruction and the intelligence to carry it out by none other than Iuz himself, one of the greatest villains from the World of Greyhawk. A D&D adventure for 14th-level characters.
And why do I care? Because I wrote Throne of Iuz. I can't wait to see the final version, see the maps and hear your comments on it.