Room 72 - The House of Boredom
A 15' x 15' room with doors in the center of each wall. Only the east door is locked.
The west door leads to west door in 73.
The north door leads to west door in 76.
The locked east door leads to west door in 74
The south door leads to west door in 71.
Inka Krigran is not amused to be stuck in here. He sits on his chair and pages fitfully through the books - a dwarvish book on accounting, a gnomish book on brewing fungus wine, and a history of the royalty of the kingdom of Cargood that makes the dwarvish accounting book seem exciting. He has apparently removed several pages and practiced folding them into various shapes that are able to glide through the air when thrown.
A Derro Savant, he is able to call his companions in 73 (and they the ones in 75) when in trouble. Alternatively, turning invisible and then luring the party to the thing in 76 could be fun (slipping past it by staying near the wall and covering his ears).
In any case, he could probably escape this set of rooms with his henchmen, but he is obsessed with Edyllin Fallshine in 74. He hasn't made his way in yet, but has convinced her to provide them with some food and water. He thinks the food and/or water might be slowly poisoning them. It isn't clear if he would rather kill anyone disturbing him or get them to go after Fallshine. Probably the latter followed by the former.
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