“It’s probably Matt Mercer’s fault.”
2.10 Inner Vault
- First Glance:
- A long hallway ends in a square room that has been thoroughly looted. Better luck next time.
- Closer Look:
- Maybe there's one silver bar left in the corner
- Each of the three locks on the outer door must be turned counter-clockwise to also disarm each of the traps in the hallway.
- The secret door is magically locked and hidden (very hard to spot). Opens to a command word, found elsewhere.