Bill Zebub
“It’s probably Matt Mercer’s fault.”
Yeah, that explains SO much...
I didn't play 4e, but was it all Chuck Norris jokes and bots farming elementals?
Yeah, that explains SO much...
100%.You know, that's a great point. I've run games up to high levels with groups that had 3, 4, 5, and 6 players at the table. The 3 player table (and the 4 player table if one person was out) really didn't seem as bad at high levels. I guess that's the force multiplier, or whatever the correct term would be for it- I definitely underestimated that.
The problem unfortunately is againI think official dnd should include high levels (say, levels 11-20) but that all that info should be in a PHB2 for the 5% of players that actually want it. Such a book would have space for legit high level options, like bringing back prestige classes, high level feats, more high level spells. The core books, however, would focus on giving 95% of players the game they actually play.
I think official dnd should include high levels (say, levels 11-20) but that all that info should be in a PHB2 for the 5% of players that actually want it. Such a book would have space for legit high level options, like bringing back prestige classes, high level feats, more high level spells. The core books, however, would focus on giving 95% of players the game they actually play.
Yeah, if there's one thing that I'm realizing from various threads it's that a lot of issues come down to space. If something is edited out, it's going to rub someone the wrong way. For my part, I'm willing to just buy more books. Can't get everything you want in the PHB or Monster Manual? Split it into two books that cover the topics in greater detail.
I have no statistics on this, do you, or is that just your impression?The problem unfortunately is again
1) More than 5% of the fanbase want high level play, they just can't get there
I wish they would finally pull the plug on monsters using spells. Have them as abilities in the stat block. If this gets them there, that is one more reason to rid ourselves of the higher levels2) 90% of the problems with high level play would still be in the level 1-10 book as the monsters you challenge level 9-10 monster would need access to 6-7th level spells or they'd be too weak.
The only level 9 spell is a powered-up Cone of Cold, which is a level 5 spell. Mind Blank is level 8, Teleport is level 7, the rest is 5 or lower. I am sure we can keep basically everything we need without referring to high level spells, esp. since not having spells in the stat block is an improvement in and of itselfA CR 12 Archimage has level 9 spells.