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To be fair I don't think that's true because every change from right before Tasha's has been against that mentality.
Basically the designers designed the game for nostalgic people to play Bear and pretzels games.
However they made the game extremely simplistic for the people who would play the game building it completely for bare and pretzels old school gamers and newbies.
Unfortunately the old school players did not convert to 5e.
And the newbies didn't stay new.
So you ended up with a game designed for people who don't play the game.
And that's where Tasha's comes in with its
- Variable ability score adjustments
- high magic subclasses
- complex subclasses
- Blatantly Magical feats
- additional feat style options
- fantastical races
- support for non-traditional PCs
- more complex monsters
- more complex magic items
- more complex subsystems...
The dwarf champion fighter and elf evoker wizard isn't the top picks for the average 5e player on their 3rd campaign UNLESS they are only playing with free rules.
I mean how many dwarf champions were played on Stanger Things, Critical Role, or Dimension 20?
And you DO NOT design your business model around people who refuse to spend money.