Parmandur
Book-Friend, he/him
Class to Clas is extensively balanced on the basis of spell Slotand HP. Whether you recognize it or not is irrelevant.no it isn't.
Class to Clas is extensively balanced on the basis of spell Slotand HP. Whether you recognize it or not is irrelevant.no it isn't.
The irony of this assertion following the wake of the past few pages of 4e discussion will likely not be lost on most thread participants.Completely. Most of the misunderstandings I see come from not engaging the text, or importing a prior edion framework.
While I think those things do happen, I also think that the "natural language" of 5E invites confusion, misunderstanding and opposed interpretations. What you gain in readability you potentially lose in clarity, and there is no better example that the 1400 post long argument about perception we just had.Completely. Most of the misunderstandings I see come from not engaging the text, or importing a prior edion framework.
again... the fact that something can surprise you but not count as surprised, and the fact that you can ask to actively do something and be told that is covered by your passive score are the most recent 2... BUT lets go with 'what is a hit' for the most common "Wait what" that doesn't fitOh? I just imagine the interminable arguments about phrasing and RAI then?
There is A point on the graph which 5e is balanced similar to how process is designed with an 80-20 rule.no it isn't.
I have only seen that online, it never comes up in play, unlike 3E. I still don't know how grappling was supposed to work and we read the 3.x books nearly every session to figure that out. And in 5E arguably almost always easily resolved, usually by reading the DMG.Oh? I just imagine the interminable arguments about phrasing and RAI then?
you can make stuff up all you want but half or more of the game is hidden behind spells, and the most versatile characters fall ever so slightly behind the most dedicated focused ones in what the dedicated focused ones specialize in, with out giving up all of there versatility. I don't call that balanced at all.Class to Clas is extensively balanced on the basis of spell Slotand HP. Whether you recognize it or not is irrelevant.
I mean, I haven't said anything against the 4E rules, just the presentation. Both 4E and 5E are well designed on the rules side, I am talking about their presentation.The irony of this assertion following the wake of the past few pages of 4e discussion will likely not be lost on most thread participants.
It's way better balanced than 3E and AD&D, but there are still plenty of areas where it falls down and doesn't have to. I mean, compare fireball to vampiric touch. That's a pure, deadweight balance failure. Nothing else would be broken and nothing would be lost if vampiric touch were brought up to snuff.Nonsense, the balance is all there on that mathematical side.
Much of it is clear, but there are a number of areas where--again--it falls down and doesn't have to. My go-to example of this is the distinction between "attack with a melee weapon" and "melee weapon attack." Those are two different things, and this has a real impact in a non-trivial number of situations, and it shouldn't be like that.Well, happ news, 5E is extremely clear in the rules department, it just manages so while providing an engaging read.
yupWhile I think those things do happen, I also think that the "natural language" of 5E invites confusion, misunderstanding and opposed interpretations. What you gain in readability you potentially lose in clarity, and there is no better example that the 1400 post long argument about perception we just had.