Vaalingrade
Legend
Who uses HP and Spell Slots as the core factors for balance?Class to Clas is extensively balanced on the basis of spell Slotand HP. Whether you recognize it or not is irrelevant.
And where are the Champion's Spell slots?
Who uses HP and Spell Slots as the core factors for balance?Class to Clas is extensively balanced on the basis of spell Slotand HP. Whether you recognize it or not is irrelevant.
OK, I'm not saying it's "hard" to read: I'm saying it is boring to read. Dull, uninteresting. I read books from every other Edition for fun, because I enjoy the process of seeking ideas. 4E books were a chore that I would have to do.And I’ve only seen people claiming 4e is hard to read online. These are still real things people encounter.
Maybe so, but it's a trade I would happily make.While I think those things do happen, I also think that the "natural language" of 5E invites confusion, misunderstanding and opposed interpretations. What you gain in readability you potentially lose in clarity, and there is no better example that the 1400 post long argument about perception we just had.
Every single Class.Who uses HP and Spell Slots as the core factors for balance?
And where are the Champion's Spell slots?
then explain why a warlock or wizard or cleric or bard can spend 1/2 the game (the half played by most, level 1-10) on par with a melee fighter or within a small variance WITHOUT giving up being full spell casters with access to the highest level spells for those levels, and still be balanced, when fighters ONLY get combat features?I'm not making anything up, it's right there in the books and the designers have explained it many times. You might not like the balance, but it exists and it works.
They might have been reading the Stealth rules.And I’ve only seen people claiming 4e is hard to read online. These are still real things people encounter.
we have been told that the rules say that it is something else (where I agree with you and can't argue against you here so go check the perception thread for the argument)Passive perception is what the DM rolls against as a DC when the player isn't actively looking.
Only on par if they spend their resources on keeping up.then explain why a warlock or wizard or cleric or bard can spend 1/2 the game (the half played by most, level 1-10) on par with a melee fighter or within a small variance WITHOUT giving up being full spell casters with access to the highest level spells for those levels, and still be balanced, when fighters ONLY get combat features?
Actually it’s intentional imbalance. Fireball is one of a number of spells that was designed to be ahead of the curve, because it’s a fun and iconic spell. I remember a recording of a D&DNext Q&A at some con or other where Mike Mearls talked about this; he said that they wanted “fun spells” like fireball to be more efficient than other options, so that when the character optimization guy with his abacus crunches the numbers, he’ll say “yes, fireball is the best spell!”It's way better balanced than 3E and AD&D, but there are still plenty of areas where it falls down and doesn't have to. I mean, compare fireball to vampiric touch. That's a pure, deadweight balance failure. Nothing else would be broken and nothing would be lost if vampiric touch were brought up to snuff.
This is certainly the first time I've ever seen this claim.Every single Class.
The Champions abilities have a HP to Spell Slot value. Each Slot has a HP damage or healing value, which can be replicated by Extra Attacks and hit chance.