The other aspect that I think gets forgotten is that DMs often shoulder not just most of the effort but also most of the expense. Even if players buy the PHB (many of whom dont) and some dice (ditto) that expense is all they ever need spend. DMs are at least on the hook for the DMG and the MM, and probably an adventure if they are just starting out. That can be a barrier of entry just as intimidating as the 900 pages of rules.
I have a number of FG players who still use the demo account while I have spent hundreds of dollars. I'm lucky, I can afford it and I like to run games, but I can imagine the cost of even running online being off putting to many new GMs.
I have a number of FG players who still use the demo account while I have spent hundreds of dollars. I'm lucky, I can afford it and I like to run games, but I can imagine the cost of even running online being off putting to many new GMs.