What ever the quality of the raw data or the stats derived from it, if the underlying trend is that the hobby is attracting a larger and broader audience, that can only be a great thing.
My group is all male. It is a bunch of guys that met at university 30 years ago and hasn't stopped playing since. There was a woman who played with us for a while in the early days, but not since. Many in the group have played outside this group and certainly in more recent years, that has definitely included a growing number of women. I was involved in a group that consisted of 2 men and 5 women, including my wife. It was great fun, because at its heart, the game is about getting together with people you like, having a laugh and being creative to boot. The more variety of sex, religion, race, age...insert group name here, the better. I think the world would be a far happier place if more people played. Roleplaying's ability to bring people together and its theraputic benefits should not be underestimated...now there's a good topic for an article Morrus (bet it's already been done a thousand time though)
I think the rise of popularity probably also coincides with the considerable rise of e-sports, the number of audio and video streams of people playing, of both sexes, different ages etc all of which leads to a critical mass of acceptability where the hobby moves from the being the domain of a few, seen as being on the extremes of society, to a part of being the norm.
Interetsingly I was listening to a sports radio programme last night, talking about the new 100 ball version of cricket, and how sport now has to seriously compete with things like newer, exciting pasttimes like e-sports for its audience, something sport hasn't really had to do before, and I'm sure pasttimes like roleplaying will also come into that category. Of course we've been taking performance enhancing drugs in our hobby for years...it's called beer!
