Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.

 

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Christian Hoffer

Christian Hoffer


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It is understandable that authors express their own views in their works, but compared to others, I do not feel that I have spent my money to suffer propaganda that tries to make me feel guilty if my own opinion differs from that of the author. Maybe D&D isn't 100% ideologically neutral but comparing with other publishers it is enoughly neutral for me. Some time in the past I explained the reason because I disliked certain trope used in Ravenloft or other franchises, but I hope to have said my reason in a polite and asertive way.

* Maybe Athas needs some retcon about the geography. Even if the region of Tyr is very rich in details it is too small to be a sandbox. The other continents should show something interesting to be explored, and enough possibilities for survival for the explorer PCs.

* Writting and reading shouldn't be forbiden for the masses. Only we need a "legal alphabet" for common languange and a "secret languange" for the members of noble houses and high society. Some times we could need some banner saying "don't enter this zone" or like this.

I have got other idea: After the death of Borys "stars from the sky" begin to fall into different points of Athas. Really these aren't ordinary meteors "exiled quasigods". Something thought Athas could be used like a "nuclear waste repository". Soon the most of these "divine exiled" beging a battle royal to "steal" the divine spark of the defeated enemies. In the end the "winner" of this battle royal is killed by other divine exiled who would rather cooperate and survival. These no-combatants agreed a special way to distribute the power of the divine sparks. Those with enough wisdow, even mere mortars, could be blessed with the blessing of the divine spark. If there were disciplined and good managers then the gifts of the blessing would be more powerful. (Do you remember the bloodlines and regencies from Birthright setting?). These gifts would be more focused into help the community than to be used in the battlefield: healing, creating water, purifing food, to undo the damage by the defiling magic... Of course somebody would think these gifts should be totally controlled by the "state"(sorcerer-kings).
 

Derp quarry.

Yup, all filmed in Quarries during the 70s and early 80s, and Blake 7 recycled the same settings, lol.

I think I briefly tuned out as an 8 or 9 year old when the silly green maggots and the little gurgly voiced shrimp alien started cropping up. I don't recall seeing the episode where the Daleks were floating up the stairs, one of my mates in Junior school or secondary said they saw it - was the stupidest thing they watched.
 

The irony is, Dark Sun was always “woke” (like Star Trek and Doctor Who).
Yes and no.

"Woke" is one of those internet buzzwords that mean everything and nothing depending on whoever is using it, and thus it's borderline useless in a conversation except sending different meanings to people who understand what that word means differently.

So, Dark Sun was obviously always "woke", because it always had rather blatant, progressive-leaning political themes based on environmentalism, climate change, unchecked greed by the elites, and so and on. Dark Sun always framed its setting as the result of greedy elites destroying their own world for the sake of greed and their own personal interests, the terrible consequences of genocide and supremacism, and implicitly led the players as being the heroes who had to try and fix this broken world somewhat. Dark Sun, in that sense, is very "woke".*

At the same time, Dark Sun was never "woke", exactly because it treated a lot of thorny and potentially controversial topics directly and without dancing around them, which I think is only a good thing. Dark Sun is the antithesis of "woke" because, instead of going for a safe corporate product made for thoughtless consumption, it took a risk at treating controversial topics and maybe offend someone. Also, it got a distinct edgy, punk vibe, which is very cool, instead of being squeaky clean. Dark Sun, in that other sense, isn't "woke" at all.

Both of the descriptions fit in my opinion, it's just the definition of the word "woke" that changes widely depending on what different people mean with it. If your first guttural reaction to the word is to understand "progressive ideas and diversity in media" you likely have a good impression of the term and you'll align to the first reading; if instead your reaction is to understand "corporate imitation of progressive ideas for the sake of appearances, usually leading to sanitized art" then you'll likely won't have a good impression of that word and will align with the second reading.

So, the moral is... Don't use internet buzzwords, they don't mean anything and they're deliberately ambiguous for the sake of inciting the very culture wars they feed upon.

All art is political because it is ,even at subconcious level, shaped by political views of the creator and political climate of the time and area it was created in.
I think that's mostly technically true, but I would also be careful with taking that philosophy too literally or too far with its implications.

All art is shaped by the circumstances it's made, thus it can never escape having at least some implicit political connotations somewhere, even when the authors actively tries to avoid that. Nevertheless, it's just foolish to try to extract the politics out of every piece of art in existence, because when you try to apply that logic to everything things get stupid quick.

Super Mario is just about a cartoon Italian plumber jumping on turtles to save a princess in cutesy cartoony fantasy land, you can extract some politics if you try really hard but I don't think it's a good or worthwhile idea. Many fantasy settings are just excuses to make cool setpieces and dragons without much, if any at all, thought given to the political implications. And then you have the various Dark Sun and more blatantly politically charged settings where a political analysis makes more sense and comes more natural given the narratives and themes that are explored in them.




*(And, because of that, I'm only further confused as to why anyone would agree with screwing with the themes of Dark Sun by sanitizing them. Chattel slavery and eugenic programs to make slave races are part of the awful system you're supposed to fight against, the themes get weaker when you start making the system less awful!)
 

Yes and no.

"Woke" is one of those internet buzzwords that mean everything and nothing depending on whoever is using it, and thus it's borderline useless in a conversation except sending different meanings to people who understand what that word means differently.

So, Dark Sun was obviously always "woke", because it always had rather blatant, progressive-leaning political themes based on environmentalism, climate change, unchecked greed by the elites, and so and on. Dark Sun always framed its setting as the result of greedy elites destroying their own world for the sake of greed and their own personal interests, the terrible consequences of genocide and supremacism, and implicitly led the players as being the heroes who had to try and fix this broken world somewhat. Dark Sun, in that sense, is very "woke".*

At the same time, Dark Sun was never "woke", exactly because it treated a lot of thorny and potentially controversial topics directly and without dancing around them, which I think is only a good thing. Dark Sun is the antithesis of "woke" because, instead of going for a safe corporate product made for thoughtless consumption, it took a risk at treating controversial topics and maybe offend someone. Also, it got a distinct edgy, punk vibe, which is very cool, instead of being squeaky clean. Dark Sun, in that other sense, isn't "woke" at all.

Both of the descriptions fit in my opinion, it's just the definition of the word "woke" that changes widely depending on what different people mean with it. If your first guttural reaction to the word is to understand "progressive ideas and diversity in media" you likely have a good impression of the term and you'll align to the first reading; if instead your reaction is to understand "corporate imitation of progressive ideas for the sake of appearances, usually leading to sanitized art" then you'll likely won't have a good impression of that word and will align with the second reading.

So, the moral is... Don't use internet buzzwords, they don't mean anything and they're deliberately ambiguous for the sake of inciting the very culture wars they feed upon.


I think that's mostly technically true, but I would also be careful with taking that philosophy too literally or too far with its implications.

All art is shaped by the circumstances it's made, thus it can never escape having at least some implicit political connotations somewhere, even when the authors actively tries to avoid that. Nevertheless, it's just foolish to try to extract the politics out of every piece of art in existence, because when you try to apply that logic to everything things get stupid quick.

Super Mario is just about a cartoon Italian plumber jumping on turtles to save a princess in cutesy cartoony fantasy land, you can extract some politics if you try really hard but I don't think it's a good or worthwhile idea. Many fantasy settings are just excuses to make cool setpieces and dragons without much, if any at all, thought given to the political implications. And then you have the various Dark Sun and more blatantly politically charged settings where a political analysis makes more sense and comes more natural given the narratives and themes that are explored in them.




*(And, because of that, I'm only further confused as to why anyone would agree with screwing with the themes of Dark Sun by sanitizing them. Chattel slavery and eugenic programs to make slave races are part of the awful system you're supposed to fight against, the themes get weaker when you start making the system less awful!)
I can't like your post more than once, so this will have to do:

Bill Murray Applause GIF by MOODMAN
 

So, Dark Sun was obviously always "woke", because it always had rather blatant, progressive-leaning political themes based on environmentalism, climate change, unchecked greed by the elites, and so and on. Dark Sun always framed its setting as the result of greedy elites destroying their own world for the sake of greed and their own personal interests, the terrible consequences of genocide and supremacism, and implicitly led the players as being the heroes who had to try and fix this broken world somewhat. Dark Sun, in that sense, is very "woke".*
Yes and no. Dark Sun was a very 90's thing. Lots of pointing out social ills, but with a nihilistic despair that the corrupt system is too entrenched to fix anything. Some attempts at being diverse, but all very second hand and still likely to fall back into harmful stereotypes.

So if we're retroactively applying "woke" to anything that was socially progressive in its own day, then yeah sure. But dear gods would it get pilloried if it was released today in the same state it was back then.
 

Yes and no. Dark Sun was a very 90's thing. Lots of pointing out social ills, but with a nihilistic despair that the corrupt system is too entrenched to fix anything.
The very first thing that happened in the metaplot was a revolution in one of the city-states, showing that fixing things was possible. Of course, everything didn't immediately become sunshine and roses in Tyr after Kalak's fall, but it was a pretty clear demonstration that change was possible.
 

The very first thing that happened in the metaplot was a revolution in one of the city-states, showing that fixing things was possible. Of course, everything didn't immediately become sunshine and roses in Tyr after Kalak's fall, but it was a pretty clear demonstration that change was possible.
And the tension between the novel metaplot and the game supplements has caused dissention to this day. Though making game supplements reliant on novel metaplot is another super 90's thing...
 

Having played Dark Sun way back in the 90s, I don't think it the setting could be summed up as woke.

Within its first 12 months since inception Tyr wa a free city-state fighting off a rival dragon king, while a Preserver ascended to Avangeion (not sure i spelt that correctly).

By the time WoTC took over we had the mythology concerning the first dragon Rajaat imprisoned, and another nearly formed Dregoth murdered at lvl29 - to become an undead monster.

Having read the AD&D2e material, it was an epic apocalyptic setting where the heroes could struggle to make a more comfortable tomorrow and do some good in a bad environment.
 

And the tension between the novel metaplot and the game supplements has caused dissention to this day. Though making game supplements reliant on novel metaplot is another super 90's thing...
But there is nothing to prevent player actions making things better or anything in the setting description to suggest the DM should prevent them.

Unlike WH40K for example, where overthrowing the Emperor (for example) will only make things worse.
 

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