Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

It appears a Dark Sun campaign setting book is coming out in 2026.
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Wizards of the Coast has released four new D&D subclasses for playtesting, all of which have heavy thematic ties to the post-apocalyptic Dark Sun setting. The four subclasses, released as "Apocalyptic Subclasses," include the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcerer, and the Sorcerer-King Patron Warlock. Although not stated outright, the Gladiator and Sorcerer-King Patron are explicit nods to the Dark Sun setting, set in a ruined world ruled by Sorcerer-Kings where gladiatorial fights were common.

The Circle of Preservation Druid creates areas of preserved land that grants buffs to those who stand upon it. The Gladiator adds secondary Weapon Mastery properties to their attacks, with bonus abilities. Notably, the Gladiator uses Charisma as its secondary stat. The Defiled Sorcerer can expend its hit dice to amp up damage to its attacks and can also steal the life of its targets to deal additional damage. The Sorcerer-King Patron gains a number of abilities tying into tyranny and oppression, with the ability to cast Command as a Bonus Action without expending a spell slot, causing targets to gain the Frightened Condition, and forcing those who attack them to re-roll successful attacks.

The survey for the subclasses goes live on August 28th.
 

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Christian Hoffer

Christian Hoffer

A shared setting that I enjoy, because no I will not enjoy a reboot. I will not enjoy 'reimagined' aspects of the lore, or 'required updates' as we saw with other settings.

So now the 'shared setting' aspect, is ruined.

Yes, I can keep on with the old content, but if I wanted to talk about Dragonlance, here, I wouldnt care to talk about the new version of it.

So the fabric of that shared experience between nerds? Ruined.
But every setting has that problem. Talk to Greyhawk fans about From the Ashes, Dragonlance fans about Fifth Age, or Forgotten Realms about either the Times of Troubles or Spellplague.

And it's not a D&D thing: ask a Star Wars fan about classic EU vs New EU, Trekkie about prime vs Kelvin. Or go talk to a Metallica fan about pre or post Black Album. Nothing says the same.
 

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But every setting has that problem. Talk to Greyhawk fans about From the Ashes, Dragonlance fans about Fifth Age, or Forgotten Realms about either the Times of Troubles or Spellplague.

And it's not a D&D thing: ask a Star Wars fan about classic EU vs New EU, Trekkie about prime vs Kelvin. Or go talk to a Metallica fan about pre or post Black Album. Nothing says the same.

Yes, every setting has these issues, every media.

That doesnt mean its a non-issue.
 

Okay perhaps my word choice was bad, but I stand by my thoughts: Dark Sun needs a level of sincerity to it, so it wouldn't work as a grimdark setting.
 

Okay perhaps my word choice was bad, but I stand by my thoughts: Dark Sun needs a level of sincerity to it, so it wouldn't work as a grimdark setting.

I just disagree that you cannot have sincerity in these types of settings, but I'm clearly biased towards 40K/30K and believe it could be one of the great IP's of multimedia.
 


I’m in a weird spot with this in that I’m cautiously optimistic from a big picture point of view while disliking a large amount of what is presented.

Druid subclass is mechanically interesting but thematically misses the point completely. What’s the point of ‘preserving’ a temporarily verdant few square feet of land that’ll then revert to desert 1 minute later? I get that the idea is to name check the old ‘guarded lands’ concept while not anchoring a druid pc to a particular location in a way that hampers adventuring, but this sort of sugar hit ecology is exactly what dark Sun Druids should NOT be like.

Gladiator is useless to me and my 2014 table.

Sorcerer is … conditionally good? I like what they’ve done, but I’m wary that this might be the only mechanical nod to defiling. The defiling choice needs to be a decision and temptation that every caster faces with every spell they cast, not something reserved for one eeeEEeevil subclass. If there are separate defiling rules that apply to everyone and this class represents a sorcerer who consciously focuses on defiling, then it’s good. If this is the only defiling mechanic in the book, then it’s projectile vomiting time, and sadly I strongly suspect this is how it will be.

The warlock I like. I personally prefer templars as clerics rather than warlocks, but I think it’s an interesting and well themed class.

The lack of clerics are an interesting omission, we’ll have to wait and see there. Not sure we have all the elemental domain bases covered at this point (earth being the obvious), but we know how much WotC haaaates to take options off the table so I expect they’ll try and (somehow) rationalise support for every subclass in the setting, goodness knows how.

But I’m very very excited to see new DS stuff in any form from WotC to be honest, especially if it means the setting opens up on dmsguild. And there’ll inevitably be SOME cool stuff i can mine.

Having said that, I find it somewhat ironic in that how all the loud angst about WotC converting DS was that they’d (ahem) ‘wokeify’ it in the process of bowdlerising the setting to conform to modern standards. From this very limited slice of content, it seems like the adaptation is going entirely the other way. The importance of sustained and long-lasting effort on a local level to protect and preserve one’s local environment, in the knowledge that you’re giving effort without thanks and will unlikely see the fruit of your labor’s in the long run? Nope, gone, now your magic forest follows you around because you’re just a nifty person. The defiling choice and the implication that restraint and preservation are a choice that everyone has to make, continually and over and over again with no reward? Nope, no more line between good and evil running down the centre of the human heart, now we can be confident that defiling is the fault of Those Guys Over There With The Evil Subclass.

I don’t think that was the intention (I think the plan was ‘make it playable and stick to the ‘pc abilities don’t have downsides ever’ philosophy, but the irony is very stark indeed.
 
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So the supposed sticking point holding back Dark Sun returning is how central slavery is to the world and much of the narrative. One solution some have given which I agree with is to center the PCs are being opposed to the practice. In my opinion, there is no way to do this with the Sorcerer-King Warlock. Time will tell.
 

Here's an interesting further realization on the Sorcerer-King Warlock. It's a Warlock subclass that's primarily aimed at Blade Pact.

Now, it's not as hard coded for Blade Pact as Hexblade. But if you look at the Patron Spells, there's two different Smite spells in there. Not to mention Compelled Duel, which probably works better as melee. And once you've got that in mind, Decisive Edict sure looks like it would work better if you're on the front line, and Vindictive Rebuke also seems aimed at being on the front line getting attacked.

So overall, definitely aimed at Blade Pact first and foremost. It'd probably still work as a ranged Eldritch Blast spammer, but you can see which side of the toast is buttered.
 

Here's an interesting further realization on the Sorcerer-King Warlock. It's a Warlock subclass that's primarily aimed at Blade Pact.

Now, it's not as hard coded for Blade Pact as Hexblade. But if you look at the Patron Spells, there's two different Smite spells in there. Not to mention Compelled Duel, which probably works better as melee. And once you've got that in mind, Decisive Edict sure looks like it would work better if you're on the front line, and Vindictive Rebuke also seems aimed at being on the front line getting attacked.

So overall, definitely aimed at Blade Pact first and foremost. It'd probably still work as a ranged Eldritch Blast spammer, but you can see which side of the toast is buttered.
Makes sense given how templars functioned in past editions.
 

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