JustaPlayer
First Post
I did a review on DW. Ack! Like other people, I liked the concept but there was just toom much wrong with it to be of any great use.
DM_Jeff said:Okay here goes. Anyone who followed the intro's to Fast Forward books knows it was run and managed by a bunch of old-school TSR folks with great ideas who just couldn't get up to speed with the new millennia and understand there was now a cohesive rules set to follow. In other words, back in the day Jim Ward had no problem giving a regular orc a "-10" armor class in a dungeon and claim it was a magic force field, and that carried over to their products.
"Who cares if the numbers are a bit off, it's a game, for crying out loud, the DM shoud able able to make up whatever modifications he wants"....which is fine for the old days, but it doesn't exactly cut it with the d20 system in published products of today.
-DM Jeff
DM_Jeff said:A lot of it WAS just style, I agree. And I was one who used to not get too preturbed at it knowing thats what it was. But pushing your personal play style on the reader isn't cool, let the reader do that for themselves. I still wonder if some poor n00b DM now has a game table with 2 dozen ioun stones among 3 or 4 players loosing complete control of his game because of 'forced style', that's all!
![]()
-DM Jeff
JRRNeiklot said:The product may indeed be crap, but the above "mechanical flaws" seem moreof a style issue than error.
Andre said:As for Jim Ward, his company earned a lot of bad press through a combination of poor implemenation, an incredible disregard for the requirements of the OGL, and a very thin skin toward criticism. Unfortunately, all that has led to a bit of a knee-jerk reaction against anything he has said or done, which is a shame - and understandable. In many ways, he was his own worst enemy.