Michael Morris
First Post
Last Editted January 21st 2003
Think I've ran out of ways to level things... Heh heh..
Stone Rain
Conjuration [Earth]
Level: Red 9
Components: V, S, XP
Casting Time: 1 minute
Range: Long
Effect: 60' radius
Duration: 1 round / level
Saving Throw: See Text
Spell Resistance: Yes
You call down a rain of stone which pulverizes the landscape within the area of effect for 1d6 points of damage / caster level each round to a maximum of 20d6 / round. Creatures who are in the area of effect for an entire round are subject to the full damage of that round with a reflex saving throw to reduce the damage to 1/2 at a -4 penalty. Creatures who are in the area of effect for only part of a round are only subject to half damage and roll reflex saves reduce this damage to 1/4.
The stones this spell produces range in size from pebbles to boulders weighing up to 300 lb. At the spell's conclusion the ground of the area of effect buried to an average depth of 3 inches per round the stone rain lasted.
XP Cost: 5000 XP are lost when this spell is cast.
Twin Hits
Transmutation
Level: Red 8, Sor Wiz 9
Components: V, S
Casting Time: 1 action
Range: Close
Effect: One creature
Duration: 1 round / 2 levels
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes
The creature enhanced by this spell attacks twice each time it attacks at all. Hence a fighter with a normal attack progression of +16 / +11 / +6 / +1 will attack with a progression of +16 / +16 / +11 / +11 / +6 / +6 / +1 / +1. The "twin hit" granted by this spell must be against the same target as the initial attack - if that target dies the extra attack is lost.
Extra attacks gained through the use of spells (such as haste) are not enhanced by this spell, nor does this spell function during a time stop spell.
Firebreathing
Evocation [Fire]
Level: Red 5, Sor Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: See Text.
Effect: 30' cone
Duration: See Text
Saving Throw: See Text
Spell Resistance: Yes
You imbue the creature you touch with the ability to breath fire if you are a red mage (if you are only a sorcerer or wizard this spell is personal only). The creature you touch can choose to roll a willpower save and any applicable SR if it does not wish to receive this ability.
The creature can breath once + an additional time for every 5 levels you have. It can breath immediately after receiving the spell, but each time it breathes it must wait 1d4 rounds before doing so again. In any event, the creature has 1 minute / level of the caster to use all the breath attacks this spell confers. Choosing to employ the breath weapon is a miscellaneous standard action for the creature that does not provoke an attack of opportunity.
The cone deals 1d6 damage for every 2 levels you have. Those caught in the cone roll a reflex save DC 15 + the dex modifier of the creature wielding the cone. They may also use any applicable SR, but they must test it each time they are struck by the breath weapon. Any feat you possess that raises the DC's of your spells raises this DC appropriately.
Material Component: A scale from a red dragon
Think I've ran out of ways to level things... Heh heh..
Stone Rain
Conjuration [Earth]
Level: Red 9
Components: V, S, XP
Casting Time: 1 minute
Range: Long
Effect: 60' radius
Duration: 1 round / level
Saving Throw: See Text
Spell Resistance: Yes
You call down a rain of stone which pulverizes the landscape within the area of effect for 1d6 points of damage / caster level each round to a maximum of 20d6 / round. Creatures who are in the area of effect for an entire round are subject to the full damage of that round with a reflex saving throw to reduce the damage to 1/2 at a -4 penalty. Creatures who are in the area of effect for only part of a round are only subject to half damage and roll reflex saves reduce this damage to 1/4.
The stones this spell produces range in size from pebbles to boulders weighing up to 300 lb. At the spell's conclusion the ground of the area of effect buried to an average depth of 3 inches per round the stone rain lasted.
XP Cost: 5000 XP are lost when this spell is cast.
Twin Hits
Transmutation
Level: Red 8, Sor Wiz 9
Components: V, S
Casting Time: 1 action
Range: Close
Effect: One creature
Duration: 1 round / 2 levels
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes
The creature enhanced by this spell attacks twice each time it attacks at all. Hence a fighter with a normal attack progression of +16 / +11 / +6 / +1 will attack with a progression of +16 / +16 / +11 / +11 / +6 / +6 / +1 / +1. The "twin hit" granted by this spell must be against the same target as the initial attack - if that target dies the extra attack is lost.
Extra attacks gained through the use of spells (such as haste) are not enhanced by this spell, nor does this spell function during a time stop spell.
Firebreathing
Evocation [Fire]
Level: Red 5, Sor Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: See Text.
Effect: 30' cone
Duration: See Text
Saving Throw: See Text
Spell Resistance: Yes
You imbue the creature you touch with the ability to breath fire if you are a red mage (if you are only a sorcerer or wizard this spell is personal only). The creature you touch can choose to roll a willpower save and any applicable SR if it does not wish to receive this ability.
The creature can breath once + an additional time for every 5 levels you have. It can breath immediately after receiving the spell, but each time it breathes it must wait 1d4 rounds before doing so again. In any event, the creature has 1 minute / level of the caster to use all the breath attacks this spell confers. Choosing to employ the breath weapon is a miscellaneous standard action for the creature that does not provoke an attack of opportunity.
The cone deals 1d6 damage for every 2 levels you have. Those caught in the cone roll a reflex save DC 15 + the dex modifier of the creature wielding the cone. They may also use any applicable SR, but they must test it each time they are struck by the breath weapon. Any feat you possess that raises the DC's of your spells raises this DC appropriately.
Material Component: A scale from a red dragon
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