Eldorian said:
Well, the problem with converting PHB classes to spell point systems is complex. There are many variables.
What follows is basically me thinking outloud. (well, typing it)
First off, caster level based effects on spells pretty much have to go. You can see this in Psionics, where the only manifester level based effects are duration, and amount of weight with teleport and telekinisis type spells. Spending extra spell points to increase caster level doesn't work too well: not all spells have the same level based variables. The system breaks down when you have similiar spells of different levels. Fireball and cone of cold are good examples. In your system, a 10d6 fireball costs 3+10, and a 10d6 cone of cold is 5+10, costing 2 points for basically what amounts to a 2 higher save DC, which isn't worth it. But the problem with this is that it invalidates the basis for how the spell system works. For example. If magic missle is not increased by caster level, it is a worthless spell for the most part. My suggestion? Steal from Monte Cook!
Give up on spell points, they are neigh impossible to fix. Keep most everything how it is, but instead of fire and forget preparing for the preparing types, they prepare the spells they can cast that day, and then they cast like a sorcerer with those spells. If you give the sorcerer a slightly larger spells known list, and keep the spells per day the same for all people involved, I think it would work out.
You're missing this vital point. No spell slot system is balanced with the non-spellcasting classes. 20th level wizards, sorcerers and clerics are worlds more powerful than 20th level fighters and rogues, and always will be if slot systems are used.
As to some spells becoming weaker or more powerful in light of the switch, so?
Magic Missile and
Fireball are only the premier spells of their level until some idiot (probably me) goes off and makes something more powerful at those levels. There will
always be weak spells in each level nest. It's not unlike the card game. Not all UU casting cost spells are created equal. A strong argument can be made that there has been or ever will be a spell for UU stronger than counterspell.
Same situation here. So what if cone of cold is a bit underpowered? First off, it has a different shaped (and if I'm not mistaken much larger) area of effect than fireball. Also, unlike a slot system, where a wizard has no choice but to cast every spell as hard as he possibly can, a spell point system doesn't encourage this. In fact, it discourages it.
If spell points are your heart's desire, then the main part of balancing spell points is that you have to consider exactly how many of what level spells a caster is expected to use per day. So you take what he needs to defeat equal CR with his 3 mates, and times that by 4, since each equal CR encounter is supposed to take 1/4 of his power. (it's 1/5 according to the DMG, but 1/4 makes better math). Lets take a gander at the level 16 wizard with this in mind.
I read your figures 6 times and still couldn't figure out what the Hell you was trying to say with them
Now the problem with psions is that, since thier powers don't scale with level substantially, the lower level ones SUCK. Magic missile remains useful as a fall back spell forever. Fireball is always good as well. but Whitefire at 5d4 would be cast only to clear rabble. Afterall, burning hands does that much damage!
This is precisely why the spellpoint cost of spells is their own level+the level they are cast at. The benefits the spell gains for level is
factored into the spell point cost. High level spells cost a lot - an 8th level spell is a healty 23 points when cast at 15th level - the minimum level it is available at. Considering that a 15th level wizard has 120 points to draw from (bonus spell points not included), the use of this one spell is 1/5th his spell progression.
And yes, a single 8th level spell can end encounters.
But letting spells scale with level with a power point system breaks it, because spells such as fireball and magic missle are better or as good as some of the higher level spells that have similiar effects, such as cone of cold and melfs acid arrow. So you get the problem where Fireball is cheaper than a spell that it's just as good as.
Letting spells scale
without a cost breaks a power point system. This one doesn't do that.
Anyways, I'll give it some more thought. Perhaps a better construction of metamagics we can make lower level powers retain use for psions.
Eldorian Antar
Who cares about psionics?? I don't. Psionics is not a part of my world or my games - at least not in the form seen in the Psi Handbook. Maybe I'll convert
Pyschic Journey to 3e one of these days - but its take on psionics is quite different from WotC's slot-system-pretending-to-be-a-point-system.