Lost and Damned 2
First Post
i prefer Humans, extra feats and extra skill points for me any day....
Dave Turner said:How the heck does dwarven stonecutting help make them the definite peer of Warforged in fighting ability?![]()
Sure, the dwarves get resistance to tripping and magic, but warforged get immunity to poison, sleep, paralysis, hold person, energy drain, fatigue, exhaustion, nausea, and sickening! They automatically stabliize at negative hit points. They can negate critical hits or sneak attacks with some luck. I think those advantages add up to better fighting, don't you?
Henry said:Stonecunning, and ask me again when the Warforged fighter is in danger of triggering
an underground deadfall.That ability has a host of uses.
Oh, they're well worth it, but the dwarf:
-Can see in the dark
-Has a speed of 20 - REGARDLESS of a heavy load.
-Has a chance to detect stoneworked traps automatically
-Gets automatic proficiency with two extra weapons that the warforged does not
-Is much harder than a Warforged to be bull-rushed or tripped
-has a +1 to hit goblinoids (of which there are quite a few in Eberron)
-has a +4 to dodge giants (of which there are few in eberron, but more in other milieu)
I'm not even mentioning the other stuff (bonuses to appraise, craft, spells in general, and not just ones that deal with poisons and paralysis), etc. So, in my book, they'd just just as worthy a choice as the Warforged if you were settling on the fighting profession.