fireinthedust
Explorer
So 4e is my fave rules system, but in the same way OotS can lampoon 3.x, I think it's important to point out some... well, weird outcomes for the rules of 4e that aren't making sense to me.
THREAD RULES (not conflicting mod rules, where applicable, obviously, but I want the thread off to a good start): post specific inconsistencies. I like 4e, if you want to bash it go elsewhere (so pulling the "be nice" card). Debate of the points brought up please. Funny where possible.
1) Dwarves are better druids and clerics than they are fighters or artificers. In Norse myth we see them as brilliant inventors; in Tolkein we see fighters. Every book about them talks about how they craft items and fight with big axes.
But stat-wise in 4e they're better as tree-hugging druids than they are axe-weilding hackmasters. I think the hope was to keep them as fighter-clerics, with the traditional dwarven Con bonus, but the effect of a high Str for fighters...
2) Genasi Sorcerers?: same issue but slightly different: a race that's imbued with the elements and chaos has a high Str and Int, to be great swordmages. However, sorcerers in PH2 (especially wild mages) have the chaotic energy of the elemental chaos in their blood and powering their spells. Do Genasi have bonuses to Cha and Dex? No. Despite their character description stating that they have city states that rise and fall, and that they're passionate and loners, they have a high Int bonus rather than Cha (so... they think real hard?)
THREAD RULES (not conflicting mod rules, where applicable, obviously, but I want the thread off to a good start): post specific inconsistencies. I like 4e, if you want to bash it go elsewhere (so pulling the "be nice" card). Debate of the points brought up please. Funny where possible.
1) Dwarves are better druids and clerics than they are fighters or artificers. In Norse myth we see them as brilliant inventors; in Tolkein we see fighters. Every book about them talks about how they craft items and fight with big axes.
But stat-wise in 4e they're better as tree-hugging druids than they are axe-weilding hackmasters. I think the hope was to keep them as fighter-clerics, with the traditional dwarven Con bonus, but the effect of a high Str for fighters...
2) Genasi Sorcerers?: same issue but slightly different: a race that's imbued with the elements and chaos has a high Str and Int, to be great swordmages. However, sorcerers in PH2 (especially wild mages) have the chaotic energy of the elemental chaos in their blood and powering their spells. Do Genasi have bonuses to Cha and Dex? No. Despite their character description stating that they have city states that rise and fall, and that they're passionate and loners, they have a high Int bonus rather than Cha (so... they think real hard?)