Dwarven Druids and other weirdnesses

Drow: yay no Drizzt! Although, simply having a ranger with twf is fine, really, whatever the stats.
Also weird, however, drow in 4e don't really make good Clerics (the drow matrons) or Wizards. In the books, drow could either be clerics (the women) or became warriors or Wizards (the men).
I think the Cha bonus should have been Int, to facilitate the wizards. The clerics were always NPCs, so no reason to go that route.


Dwarves: The hammers are for the mining, and the axes are because of their hatred of Trees: thus the Druid theory. Seems to pan out. :D

Tiefling Infernaloks: Heh. That is funny, although I thought some of their powers were Cha and others were Con, maybe some Int. Mages and Warlords are also good, of course.

Eladrin: funny how they don't make good Feyloks. I mean, they come from the Feywild, but they suck at making pacts with Feywild spirits? Weird. Granted, they kinda *ARE* the feywild patrons, when they get to high level, so that doesn't make too much sense.
 

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Yes, and Pikel was also the *only* dwarven druid. Along with other named creatures like Gurg Muffinmuncher and Tug Cheekbottoms, an enchanted flashlight, a weaponized yo-yo, and other creations by RA Salvatore that Ruined the Forgotten Realms for years.
 

Yes, and Pikel was also the *only* dwarven druid. Along with other named creatures like Gurg Muffinmuncher and Tug Cheekbottoms, an enchanted flashlight, a weaponized yo-yo, and other creations by RA Salvatore that Ruined the Forgotten Realms for years.

Yeah, because FR never had any silly character names, magic item concepts et. al. before. It seems pretty easy to ruin FR. :confused:

And we´re talking here about the Campaign Setting that had a mail order catalogue supplier in 2nd edition.
 

Count this post in the unfunny pile, but I never saw a problem with the notion of Dwarf Druids. Dwarves are people of stone and earth, and what's more natural than that? Just because they like rocks more than trees and burrowing creatures more than birds shouldn't disqualify a Dwarf from being a Druid; Dwarves just make a different kind of Druid.
 

Attempting to bring back the funny:

I love how the 4e writers apparently believe that 'eldritch' is a synoym for 'magic'. Can anyone explain to me what's so eldritch about the eldritch giant? How about the eldritch blast?
 


Eladrin: funny how they don't make good Feyloks. I mean, they come from the Feywild, but they suck at making pacts with Feywild spirits? Weird. Granted, they kinda *ARE* the feywild patrons, when they get to high level, so that doesn't make too much sense.
Actually, if you take advantage of their Int bonus by taking all the Int-rider powers, and play up the teleportation too, they make pretty good Feylocks on the Feytouched track. The Int bonus also means they make fairly good Storm Scourge Feylocks.

Really, the only reason to say they're bad at Feylocks is that they don't have the Cha bonus, which isn't always the most important thing, as dwarf fighters show.
 

Dwarven Druids remind me of Denara from the otherwise atrocious Deities and Demigods. Anyway, if your players are ready to sacrifice character fluff to get the optimal numbers for combat you are not playing a roleplaying game anymore . . . Dwarven druids would either have to come from some strange separate dwarven culture or be anomalies and treated as such. (And such dwarven cultures can easily exist, like the chultan wild dwarves of Faerun or heck even the Wildhammer Clan of Azeroth who are shamans, druids and barbarians!)

What I find weird is masterwork armor, especially the heavy versions. Did noone notice that spiky armor progression was a poor idea? Was there a good reason to introduce tons of weird armor materials and ignore all the classics as base armor? And what happened to my chain shirts!

PS. As for Salvatore destroying the Realms, for him to do that he would have to actually have a relation to the realms. He never seems to care a tiny bit for what is cannon and what everyone else writes, his version of the realms does not match up well with the world as described in any other product. At least he doesn't do RSEs in his novels . . .
 

Attempting to bring back the funny:

I love how the 4e writers apparently believe that 'eldritch' is a synonym for 'magic'. Can anyone explain to me what's so eldritch about the eldritch giant? How about the eldritch blast?

Eldritch blast and Eldritch Giants existed in 3E, too. I'm also pretty sure that it isn't necessarily meant to be a synonym for magic, but an adjective to describe powers and creatures that are otherworldly or alien in origin.
 
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