Dwarven Druids and other weirdnesses

Eldritch blast and Eldritch Giants existed in 3E, too. I'm also pretty sure that it isn't necessarily meant to be a synonym for magic, but an adjective to describe powers and creatures that are otherworldly or alien in origin.
This. Eldritch actually means odd or macabre, not necessarily magic.

As a side note, arcane is not a synonym for "magical", but instead closer to "unknowable", "unnecessarily complex" or "esoteric." It has frequently been said that the full rules of baseball are rather arcane.
 

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Getting back to the funny, gnomes and bards:

3e fluff: Gnomes have no bardic tradition.

3.5 fluff: Gnome Favored Class: Bard.

4e (pre PHB2): Gnome? Bard? What's that?
 

There is no Rogue sub-path or paragon path that uses intelligence as anything but a dump stat. That is odd, since in 3e intelligence rivaled dexterity as the most important ability score for rogues.

Wizards can't fly until level 16. Warlocks can fly at level 10. At least one non-arcane paragon path (like the Avenger's Unveiled Visage, and I am not going to look for others) lets you fly as soon as 11th level. That is really rubbing it in.
 

Imagine this: Halfling Storm Sorcerer. The stats line up perfectly, but just the idea of a little halfling being whipped around by the winds of his own magic makes me chuckle a bit.
 

Imagine this: Halfling Storm Sorcerer. The stats line up perfectly, but just the idea of a little halfling being whipped around by the winds of his own magic makes me chuckle a bit.

Actually the halfling storm sorcerer reminds me of a personal old favorite, the halfling whistler (a bard build from the Complete Bard's Handbook). He could whistle up a storm:)
 

Speaking of Handbooks, the 2ed Druid's Handbook had Druids for every terrain type. Why couldn't Dwarves have Druids of the Mountains, or Underdark Druids?
 

Because druids are all about appreciating nature as it is and dwarves are all about improving nature through work. For a dwarf a mountain does not have inherent beauty but it has potential beauty after hard work has been done to perfect it. This is very much opposed to the druid ethic.
 

Primal Magic and Dragon magic Sorcerers.

Magic powered by cha and str.

I can't get the Armstrong family out of my head (from Fullmetal Alchemist) when I think about it.

Rage mage being viable makes me laugh too, (thaneborn barb/sorcerer)

Gnomes and Shifters(some kind of werewolf/catfolk hybrid race), along with bards and Druids are more 'exotic' then giant dragon men and Tieflings.

'Catfolk' still make good monks. It also amuses me to no end that you can eventually have a monk with an 8 wisdom. "I'm like... one with the universe and such..." *WAM* runs into a tree.

Also! Dragonborn make great Palidins. They also make great Fighters and Barbarians. They make pretty good Clerics as well. But if you want to kill someone with a big sword powered by holy energy, they are terrible (Avenger).
 


Imagine this: Halfling Storm Sorcerer. The stats line up perfectly, but just the idea of a little halfling being whipped around by the winds of his own magic makes me chuckle a bit.
I was considering playing a Halfling Wild Magic Sorcerer as a kendar who stole magic from the gods themselves.

"Hello! My name is Conmetheus. Perhaps you've heard of my brother?"

He would have had a deep fear of eagles, and he would never eat liver.

Cheers, -- N
 

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