Infernal Teddy
Explorer
Heroes in my game walk... ( We're in a city you know...)
The problem is that you are proceeding from false premises.Zander said:Two broad questions for those of you who believe that D&D should be turned into a sci-fi game replete with robots and spaceships:
1. In the presence of science, how do you explain magic?
That's strange. They don't look anything like David Hasselhoff...Infernal Teddy said:Funnily enough, dwarves sell rather well here in germany...![]()
Your question is based on the assumption that there is some kind of automatism in the relation of scientific elements and magic. There is no such thing. Shadowrun or the whole genre of modern fantasy (Buffy, WoD) live with the coexistence of science and magic. If your assumption were true, religion as it exists today would be long dead, and magic in D&D has even the advantage that it visibly works.Zander said:Two broad questions for those of you who believe that D&D should be turned into a sci-fi game replete with robots and spaceships:
1. In the presence of science, how do you explain magic? How do dragons fly? How do pegasi preen their wings?
Once you let the genie of scientific reason out of the bottle, there is nothing to stop it being applied to everything in your setting. Everything then has to be justifiable by scientific (or at least pseudo-scientific) principles and the fantasy unravels.
No, they don't ride bicycles. The imagery of fantasy is important to me. In most examples of science fantasy, science is as fantastic as magic. It's either a remnant of a distant time (like in the Dying Earth stories, where the protagonist can use products of science, but don't understand them) or in the hands of NPCs (like in my M&M or illithid examples).Zander said:2. Do heroes in your campaign ride around on bicycles?
If the imagery of fantasy isn't important to you, are you happy to have your heroes ride around on proto-BMXs? Heroes in my campaigns ride horses.
But a bit like Tasselhoff. It's probably a simple mix-up.Goken100 said:That's strange. They don't look anything like David Hasselhoff...
Goken100 said:That's strange. They don't look anything like David Hasselhoff...
The trouble with attributing science to magic argument lies in the answer to my second question, not my first, which you haven't addressed. Perhaps the image of heroes riding horses doesn't fit your view of fantasy. In your conception, they ride magic-powered motorbikes. You can use that as your fantasy setting if you like (you certainly don't need my permission). It's just not for me or, I suspect, the majority of D&D players.mhacdebhandia said:The problem is that you are proceeding from false premises.
If by "robots" you mean warforged... There's no science there, man.
Are "spaceships" spelljammers?... There's no science there.
Or are "spaceships" the elemental skyships of Eberron?... There's no science there.
I don't want to bring religion into this debate unnecessarily due to the boards' rules. However, there has been a decline in religiosity over the centuries as science has increasingly provided explanations for phenomena that were previously thought as divine in origin.Turjan said:Your question is based on the assumption that there is some kind of automatism in the relation of scientific elements and magic... If your assumption were true, religion as it exists today would be long dead...
Zander said:I don't want to bring religion into this debate unnecessarily due to the boards' rules. However, there has been a decline in religiosity over the centuries as science has increasingly provided explanations for phenomena that were previously thought as divine in origin.
If you take a nominally Christian country in Europe, such as yours or mine, and look at the church attendance rates since the 12th century to the present day, you'll see a marked decline. Unfortunately, the records from that far back are sketchy but even if you only go back as far as the 19th century when figures are more reliable, you can see the trend. And nowadays, the people who are least likely to go to church are also those who are most educated.Infernal Teddy said:Funny you mention that. According to a recent study, almost 60% of all physicists are religious. The percentage amongst mathematicans is even higher.
It is partly. You can't draw a line in your fantasy world that scientific enquiry isn't permitted to cross. In the real world, the Church tried that in Galileo's time and failed.Infernal Teddy said:But that isn't the point.
As I've already mentioned in this thread and in Dragon Magazine, if some people want that in their fantasy, I'm perfectly happy. I'm certainly not some authority to manage your fun and I don't want to be. My dispute is with WotC. Because they lack creativity, they can't see the myriad ways in which fantasy can still grow apart from following a sci-fi course. And I don't want D&D to become a purely sci-fi game. It squeezes genuine fantasy fans like me out.Infernal Teddy said:Look, we don't mind the fact that you love classical tolkienesque fantasy. Hey, same here. But I also love classical Moorcockian, Howardian, Lovecraftian fantasy, and I love modern science-fantasy. And I love the fact that D&D offers me the tools to build both one AND the other. If D&D was JUST one or JUST the other, one of us two wouldn't be playing, right? However, we both play - me one way, you the other. Neither of us is wrong.
So if you let me play the way I want, I'll let you play the way you want, and we're all happy. Hey, it's just a hobby, man![]()