Two broad questions for those of you who believe that D&D should be turned into a sci-fi game replete with robots and spaceships:
First, your prelude to the question is incorrect. We, or at least I, don't believe "D&D should be turned into a sci-fi game replete with robots and spaceships"- D&D is and always has been a FRPG with certain elements that some would consider sci-fi...although early sci-fantasy writers would disagree with that characterization.
1. In the presence of science, how do you explain magic? How do dragons fly? How do pegasi preen their wings?
The same way they always did- by magic.
Magic allows you to break rules; avoid causality; violate the laws of thermodynamics.
Let me ask YOU: in the presence of magic, how do you explain the science that gets used every day in a typical medieval world? The refinement of metals, the tanning of leather, the growing of crops, the breeding of livestock and plants, the math involved in building bridges, domes, arches, aqueducts, etc.- all are based in science.
How do people WALK if there is no science involving biochemistry (fuel for the body) or friction?
Do your campaign worlds use magic for EVERYTHING?
2. Do heroes in your campaign ride around on bicycles?
If someone invented them, maybe. After all, it worked in Mark Twain's excellent fantasy,
A Connecticut Yankee in King Arthur's Court. Of course, a knight on a bike would be giving up the mass and leverage of a warhorse, which adds significantly to the force delivered at the point of a lance.
As I've already mentioned in this thread and in Dragon Magazine, if some people want that in their fantasy, I'm perfectly happy. I'm certainly not some authority to manage your fun and I don't want to be. My dispute is with WotC. Because they lack creativity, they can't see the myriad ways in which fantasy can still grow apart from following a sci-fi course. And I don't want D&D to become a purely sci-fi game. It squeezes genuine fantasy fans like me out.
You're clearly NOT happy. You're attacking the infusion of sci-fi elements as uncreative. You're dismissive of the tastes of others.
And I find that last sentence to be a bit of an insult.
In the face of the many classic writers of fantasy who include and even FEATURE sci-fi elements, you cannot simply exclude people who enjoy sci-fantasy from the category of "genuine fantasy fans."
We are every bit as genuine as you claim to be.
Instead, it is your narrow minded view of what fantasy that is squeezing you out.
The problem is that WotC have a disregard for fantasy that extends outside of Eberron and has tainted the whole game. Witness gnomes, halflings, monks and knights. If WotC had paid more attention to the fantasy/literary roots of these elements we would see far fewer complaints about them.
You need to learn the history of the genre. Modern fantasy stories date back to the 1800's (as opposed to things like faerie tales and what we now call "mythology"), and infusing sci-fi elements has always been a significant part of the genre. In fact, sci-fi and fantasy were one genre up until the genre split rather visibly post-JRRT and the rise of hard sci-fi. And even AFTER his books, that thread of creativity has continued.
WotC isn't disregarding fantasy, they're embracing one aspect of it.
Is Eberron consuming a lot of their attention? Sure- just like Forgotten Realms could be blamed for "killing" Greyhawk, Eberron is the current hot property, and other settings are suffering somewhat. However, WotC would be foolish to undersupport it since it IS a moneymaker.