mhacdebhandia
Explorer
No, no, you're assuming things that simply aren't so.Zander said:The trouble with attributing science to magic argument lies in the answer to my second question, not my first, which you haven't addressed. Perhaps the image of heroes riding horses doesn't fit your view of fantasy. In your conception, they ride magic-powered motorbikes. You can use that as your fantasy setting if you like (you certainly don't need my permission). It's just not for me or, I suspect, the majority of D&D players.
Should a world like Eberron have bicycles? I don't see why they would have developed something like the bicycle chain, you know? It's not a technological world. They don't light their cities with networks of gas pipes leading to publicly-maintained lamps, they paid magewrights to install everbright lanterns and replace them when necessary.
You buy a horse - or a horse improved beyond the possibilities of natural development by the magical breeding techniques of the dragonmarked House Vadalis.
It seems like you're assuming people who don't have a problem with these things in fantasy are doing so from a standpoint of "any excuse to get science-fiction stuff in fantasy is acceptable". Rather, I look at it as something like "anything inspired by science-fiction that can be cleverly and reasonably explained by magic is reasonable in fantasy".
I consider the magical "spaceships" of Spelljammer acceptable, because they're not only reasonably explained by magic but also placed in the context of very different and much more fantastical spacefaring than is found in science fiction.
Something like Dragonstar is not, to my tastes, as clever or reasonable when it comes to fantasy. It's a crossover game; Spelljammer, despite the spacefaring and whatnot, is nothing but fantasy. It's just a nontraditional kind of fantasy - and I happen to really be sick of traditional fantasy.