D&D 5E Dwimmermount [IC]


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SunGold

First Post
OOC: Thanks & sorry GK, that mistake was 100% on me. I'll use the lowercase "i" from now on for movement.

Shara dodges a couple blows and then sends more fire washing over the wights.

OOC: Protection from Evil and Good remains active. All undead have disadvantage on attacks against her.

Move: None, staying on i14
Action: Burning Hands on 3 melee wights. DC 13 dex save or take 9 damage, half on successful save.

Burning Hands: 3D6 = [3, 2, 4] = 9


[sblock=Mini stats]HP: 15/33
AC: 17

Spell slots: 1st: 1/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 

TallIan

Explorer
Magen Brigward, Fighter 3

Maken tucks his shoulder into his shield and shoves the wight in front of him, knocking him over, but the knight is unballanced by his own actions and can't land a blow on the prone wight.

[SBLOCK=Actions and rolls]
Magen's attack is on whichever white looks the most beaten up, the map doesn't show which is which and I haven't kept track.

Magen Shield bash vs wight save: 1D20+5 = [20]+5 = 25
1D20+2 = [20]+2 = 22
Knocks him down - what a waste of a crit hit :(

Magen attack and damage vs wight: 2D20.HIGH(1)+5 = [2, 3]+5 = 8
1D10+3 = [6]+3 = 9
well that was worth the effort :(

[/SBLOCK]

[SBLOCK=Mini Stats]
Magen Brigward
Passive Perception: 11
AC: 17 (19 with shield)
Initiative: +0
HP: 31/31 (36) (HD: 3/3d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics
Manoeuvre Save DC: 13

Second Wind: 1/1
Action Surge: 0/1
Superiority Dice(d8): 3/4
Inspiration: 2
Healing Potion: 1
Bolts: 36[/SBLOCK]
 

eayres33

Explorer
Shooting a bolt of fire as he moved, Hunter’s look of worry faded somewhat. “Keep your faith Shara we will send these monster back into the great beyond.”

OOC:
Hunter cast firebolt as a cantrip at the wight in J14 for 6 damage, he cast healing word as a BA on Shara for 7 HP. He moves down the stairs to L15
Attack on wright: 1D20+5 = [17]+5 = 22

fb damage: 1D10 = [6] = 6

Healing Word on Shara: 1D4+3 = [4]+3 = 7


[sblock=Stats]
HP 28/28
AC 15
Spell Slots 1st: 3/4, 2nd: 2/2
Bardic Inspiration 3, 1d6
Bard Spells
C: Vicious Mockery, Mage Hand, 1st Dissonant Whispers, Faerie Fire, Healing Word, Silent Image, Tasha’s Hideious Laughter
Wizard Spells,
C: Firebolt, mending, message, 1st Alarm (R), Detect Magic (R), Find Familiar (R), Comprehend Languages (R), Shield, Magic Missle.)
Weasel Familiar AC 13 HP 1 SPD 30 [/sblock]
 

Thateous

Explorer
Lucious stands over the Wight that has been pushed on it's back. With a big toothy smile Lucious brings down his halberd in an attempt to remove the Wight's head.

OOC:

[roll0]
[roll1]
 


GreenKarl

First Post
Corwin inflicted a good wound on the wight harassing Shara and was able to move past it while Shara burned the three undead again. Magen was able to knocked one down but missed his follow-up against it, when Hunter blasted the wight on Shara killing it!!! Lucious moved up and cut and slammed his polearm into the prone wight but it was still alive!

That wight stood quick and slashed the warlock with both its sword and its undead claws! Lucious felt the cold touch of the undead as his Magen when the other creature caught his shoulder with it’s icy undead attack! The last one shot two arrows at Corwin, one cutting a nasty red line along his thigh.

GM: [sblock=Rolls & Actions]Corwin hit Wight #4 for 9 damage (bring it down to 13 HP)
Shara casts burning hands, Dex save: 1D20+2 = [11]+2 = 13; 1D20+2 = [9]+2 = 11; 1D20+2 = [6]+2 = 8, #2 makes it so it suffers 4 damage (bring it down to 28 HP) and #3 and 4 failed each taking 9 (bring them down to 30 and 4 respectively).
Magen knocked Wight #2 prone but missed it.
Hunter hits wight #4 and kills it. He heals Shara 7 (bring her up to 22 HP)
Lucious attacks Wight #2 and deals 17 damage (is the whole pole magical? Even the shaft? I wonder if it should be ½ damage but not worrying to much right now; bring it down to 15 HP)

Wight #1 - dead
Wight #2 – stands (½ Move) and attack Lucious twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [16]+5 = 21; 1D8+2 = [5]+2 = 7; 1D20+5 = [14]+5 = 19; 1D6+2 = [1]+2 = 3, hit twice dealing 10 damage (bring him down to 18 HP). Lucious needs to make a Fortitude DC 13 or have his maximum hit points reduced by 3.
Wight #3 – attacks Magen twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [5]+5 = 10; 1D8+2 = [2]+2 = 4; 1D20+5 = [15]+5 = 20; 1D6+2 = [6]+2 = 8, hit once for 8 damage (bring him down to 23 HP). Magen needs to make a Fortitude DC 13 or have his maximum hit points reduced by 8.
Wight #4 – dead
Wight #5 – shots at Corwin twice Attack and damage if it hits: 1D20+5 = [6]+5 = 11; 1D8+2 = [7]+2 = 9; 1D20+5 = [13]+5 = 18; 1D8+2 = [4]+2 = 6, hit once for 6 damage (bring him down to 10 HP).

Heroes Actions & rolls[/sblock]
[sblock=Conditions]Corwin 10/27
Hunter 28/28
Lucious 18/35
Magen 23/36
Shara 22/33

Wight #1 HP 0/48 dead
Wight #2 HP 15/48
Wight #3 HP 30/48
Wight #4 HP 0/48 dead
Wight #5 HP 48/48[/sblock]


[sblock=Updated Map] Map.Cham.jpg[/sblock]
 

SunGold

First Post
Shara's surprised to feel the pain from the arrows dull, but understanding dawns as she hear's Hunter's voice. The wight in front of her falls to his attack, and she nods to him in appreciation before hurrying after Corwin.

She says a quick incantation to heal Corwin's wounds as she runs after him, and then positions herself between him and the longbow-bearing wight. "Pelor's wrath upon you all!" she calls out as she locks eyes with the archer, and for an instant the room is awash in bright light.

[sblock=Actions and rolls]
Protection from Evil and Good remains active. All undead have disadvantage on attacks against her.

Move: J8 (From the map it looks like she should take an OA, but she shouldn't. You've got her on the J column, when she ended her last move on i. And I'm now confusing things further by *actually* moving into the J column - sorry! We need columns whose letters are harder to mistake for each other :))

Action: Channel Divinity - Radiance of the Dawn. All 3 wights need to make a DC 13 constitution save or take 10 radiant damage, or half on successful save. (The archer doesn't benefit from his half cover.)

Radiance of the Dawn: 2D10+3 = [2, 5]+3 = 10

Bonus action: Healing Word on Corwin

Healing Word: 1D4+3 = [4]+3 = 7[/sblock]
[sblock=Mini stats]HP: 22/33
AC: 17

Spell slots: 1st: 0/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 0/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 
Last edited:


eayres33

Explorer
“Let’s drive these foul demon’s back,” Hunter shouted to Magen as he jumped off the stairs and moved into position to launch a bolt of fire at the wight.

OOC:
Hunter grants a inspiration die (1d6) to Magen then moves to i15 and uses firebolt on the wight in K13
FB attack: 1d20+5 11
FB damage if hit: 1d10 9
[sblock=Stats]
HP 28/28
AC 15
Spell Slots 1st: 3/4, 2nd: 2/2
Bardic Inspiration 2/3, 1d6
Bard Spells
C: Vicious Mockery, Mage Hand, 1st Dissonant Whispers, Faerie Fire, Healing Word, Silent Image, Tasha’s Hideious Laughter
Wizard Spells,
C: Firebolt, mending, message, 1st Alarm (R), Detect Magic (R), Find Familiar (R), Comprehend Languages (R), Shield, Magic Missle.
Weasel Familiar AC 13 HP 1 SPD 30 [/sblock]
 

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