The Souljourner
First Post
One of my characters just died and it got me thinking... if you're barely 5th level (exactly 10,000xp) and die, you go down to the midpoint of the next lowest level (8,000xp and 4th level) for a loss of 2,000xp. If you were almost 6th and die (14,999xp) you go down to the midpoint of the next lowest level (8,000 xp) for a loss of 6,999xp. If, however, you had gained just one more xp and made 6th (15,000xp) you would go down to 5th and 12,500xp for a loss of just 2,500xp. Why on earth does ONE xp less cause the xp loss to be more than twice as much?
This seems a little ridiculous to me. It basically penalizes you very very heavily for being almost up to the next level.
My guess is that the game designers were just trying to make the math simple, since they could have easily made a much more fair system for xp calculation after level loss.
I could suggest some here, but that's not the point (not to mention not appropriate for this forum). Just wondering if anyone else thinks like I do.
-Nate, aka The Souljourner
This seems a little ridiculous to me. It basically penalizes you very very heavily for being almost up to the next level.
My guess is that the game designers were just trying to make the math simple, since they could have easily made a much more fair system for xp calculation after level loss.
I could suggest some here, but that's not the point (not to mention not appropriate for this forum). Just wondering if anyone else thinks like I do.
-Nate, aka The Souljourner