http://www.dyingearth.com/index.htm
You can download the first installment of their online mag, Excellent Prismatic Spray, and (I think) a quickstart pdf.
Yeah, their
download page has the first issue of Excellent Prismatic Spray, Appendices that didn't make it into the rule book, and an Excel spreadsheet for generating NPC names. That last one could be useful in a D&D game.
One thing I found peculiar about their site was that they listed the UK version of
Tales from Dying Earth (from the same Fantasy Masterworks line that includes
Conan Chronicles and Dunsany's
Time and the Gods) with a prominent warning that it's "only available outside of North America". I bought a US version of Amazon. It is in print here.
Me, I would *love* to play that game.
I just started reading
Dying Earth (finally), and I agree. It looks like great fun -- in a Chaotic Neutral Rogue/Wizard kinda way.
There's actually a weird kinship between Dying Earth and D&D. As Gygax himself has said (and I think he's repeated it in a recent XPS issue, which I haven't read), the D&D spell-casting mechanic--read spell, store in "spell slot," shoot--is straight from Vance's novel.
Spell preparation (formerly memorization) comes straight from Vance. In the first story in the compilation, we're told that a man could only fit two spells into his mind at once. With great training, he could fit four spells, or six lesser spells.
The funny thing is that a spell-point system would probably model that better than slots; you'd just have to keep the notion of spell preparation.
I think it also shows the lower level D&D used to be played at. A Magic-User with just four or six spell slots is under fifth level, even in 1st-edition AD&D.
So are several actual spells, not least Prismatic Spray.
And the naming convention used by many of the spells: Nystul's Magic Aura, Tenser's Floating Disk, Leomund's Tiny Hut, etc.
Yet the feel of Tolkienian D&D and Vance's world is otherwise very different.
The simple addition of character races totally Tolkien-ized the game. With them, every party feels a bit like the fellowship of the ring. With just humans, the game would feel more like Dying Earth, Hyboria, etc.