Lanefan
Victoria Rules
Forked from: Flavour First vs Game First - a comparison
Attempting to twist the system allow for "dying words" scenes that don't lose all the drama when the Cleric pulls out his cure spells...
But I'm unclear as to the rest of your idea here. Does a character at -1 to -9 still bleed down to -10? Or lower?
If so, you really might be on to something here...someone that bleeds down to -10 (as opposed to getting chopped down to below -10; you still die from that automatically) gets a roll to see how long they hover in a no-man's-zone between -10 and fully dead; this gives the "dying words" possibility. Sounds good.
Now, how to get that to work with "Death's Door" in the game, is the question. Maybe make Death's Door only effective within a round or two of getting to -10. Hmmm...possibilities here...
Lanefan
Attempting to twist the system allow for "dying words" scenes that don't lose all the drama when the Cleric pulls out his cure spells...
We already do your first point above...if you go negative (but are above -10) you make a "Con. check" to see if you're still conscious.Herremann the Wise said:[SIDENOTE]I bit the bullet about 4 weeks ago and started pencilling out a new version of D&D for my group that I called version 3.9repeater. We like 4E but we still wonder what 4E could have been if it had have followed more the design philosophy of 3.x. In it, I think I've managed to fix up the hp issues I have had with the various issues of D&D as well as a few other things.[/SIDENOTE]
As part of that, there were several important things that I think faciliatate what you are after:
- You don't automatically fall "unconscious" if you go into negative hit points (although you could be unconscious).
- Healing (magical, divine or otherwise) does not work if you are -10hp or below.
- You make a roll to determine how long it takes you to die (instantly, a round or maybe even half an hour of pain and agony).
- A high level spell/ritual can save a character under these circumstances.
This gives the opportunity for some last words or maybe even more as suits (but still with the chance that a character is just plain instantaneously dead).
Best Regards
Herremann the Wise
But I'm unclear as to the rest of your idea here. Does a character at -1 to -9 still bleed down to -10? Or lower?
If so, you really might be on to something here...someone that bleeds down to -10 (as opposed to getting chopped down to below -10; you still die from that automatically) gets a roll to see how long they hover in a no-man's-zone between -10 and fully dead; this gives the "dying words" possibility. Sounds good.
Now, how to get that to work with "Death's Door" in the game, is the question. Maybe make Death's Door only effective within a round or two of getting to -10. Hmmm...possibilities here...

Lanefan