[E-Tools] Tables & Towns


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Chaz

First Post
WanderingMonster said:

If you can get it to generate a random population number, I'll be even happier. :)

I think its me who wasnt clear. No you cant get a number directly ( as far as I know ) longer than 3 digits... however its a matter of perspective. You have an idea in your head and just arent seeing the other possibilitys haha, ive been there. You dont have to reinvent the wheel.. just use it another way.

Heres what ive been trying to show in my examples.

you want to roll town sizes above 999 - 25001 is my understanding of the problem. while you cant do that specificaly you can do the same by using % rolls using the 3 digit limit and asigning values with no limit to the coresponding roll.

so instead of rolling say:
or 2001-5000
or 5001-12000
or 12001-25000?

you roll 1d100 and use the values checks:
71% - 85% Large Town (2001-5000)
86% - 95% Small City (5001-12000)
etc. etc.

See?

Ok I will upload the files along with a .doc file
 


Chaz

First Post
WanderingMonster and anyone else who is interested. i have updated the RandTownGen table to make it better organized. It now puts all tables under the " [+]Random Town Gen " catagory and the needed control table is named so that it is the 1st one in the list.
I cant upload to the MSN group site though. The upload applet they use crashes my browser. Its on the ETools repository site
http://etools.ei-mg.com/

Get the one listed as UPDATED. I will get the file on the MSN site soon I hope. Maybe Eric Noah or somebody could help get it on there. Anyway thanks.
 

Therigwin

First Post
Ok, I figured it out.
Yes I did. It is possible.... how you ask....


Like this....

It does take more than one line, but hey, it works.

Roll 1d2
20d100+-20 Number Test Value 1 to 2000 (1);
1d20 Number Test Value 1 to 2000 (1);
10d100+-9 Number Test Value 1000 to 2000 (2);
999 Number Test Value 1000 to 2000 (2);
1d10 Number Test Value 1000 to 2000 (2).

Ok, the stat block is kinda hard on the eyes, let me walk you through how it is done.
Say, you roll a die of 1d10
On a 1 to 3 you want to get a count of 1 to 1000.
On a 4 to 7 you want to get a count of 1001 to 2000.
On a 8 to 10 you want to get 2001 to 3000.

This is what you.
Set your roll to 1d10
Set your test to range, 1 to 3.
Set your count to 1d10.
Select the object or enter text.
Click add.
Change the count to 10d100 + -10 (gives you a number between 0 and 990)
Click add.

Now when the object is the same, it just adds the results together, it looks great in the statblock.
To do 1000 to 2000 -
Set first count of object to 999
Set second count of object 1d10
Set third count of object to 10d100 - 10
Set last count of object to 1
Doing the math, the minium value is 1001, the maxium is 2000

The other options is to do the range so, 1 to 999 and a 1d2 -1 would get you 1 to 1000, so there are plenty of ways.
Hope this helps
 

Therigwin

First Post
I updated Chaz Run me table to generate the random numbers for the populations. I put his original zip and the new table on the MSN group.

Please note, that I did not get the Large City or Metropolis done (sleep is calling my name), but you can look at that table and get an idea about what I was talking about in my prior post.

Good Night all.
 

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