E1: Tomb of Chaos [Judge: Patlin] [Concluded]

OOC: For whatever reason, I'm very excited about this game and hate to wait for anyone. I suppose Rodimus is the natural candidate, though, for this job. I'm assuming Erekose's post means they do have a chance of making it up the passage. If they can make it up, and trail a rope, perhaps they could pull the others up one by one. If they're going against the wind, they ought to be able to toss the end of the rope back down the hall.
 

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Manzanita said:
OOC: For whatever reason, I'm very excited about this game and hate to wait for anyone. I suppose Rodimus is the natural candidate, though, for this job. I'm assuming Erekose's post means they do have a chance of making it up the passage. If they can make it up, and trail a rope, perhaps they could pull the others up one by one. If they're going against the wind, they ought to be able to toss the end of the rope back down the hall.

OOC: My concern here is volunteering Rodimus for a potentailly fatal outcome, without approval from his player. If you really don't want to wait, we can just assume that Rodimus doesn't want to do it, and Gorefoot will go it alone.

I'm good either way.
 

OOC: I am glad that this is proving to be an exciting adventure. Yup I get the plan, I like the plan, it might even work. Gorefoot was able to move forward, but being smaller gust of wind is more detrimental on a failed save.

Nars thinks he might be able to turn off the trap if he could find the source of it.
 

Percy

"Actually. Nars, why don't you try to move up the passage with Gorefoot. I hear dwarves are very hard to blow over. And if you can get up there, maybe you can find a way to turn off the wind. Personally, I don't think I could get throught that passage with the wind, even if you guys pulled me. Talk about bad hair day, don't you think Nestaphae?"
 


Trapped Corridor

Nars and Gorefoot step back out into the whirling sand and wind. Luckily much of the sand has cleared making the search for the trigger a little easier. Buffeted by strong gusts it is still slow going, but with the help of the rope and Percy's handy immovable rod the pair make careful steps. At every step Nars checks the walls and floors thouroughly. 10 feet goes by, 20 feet, still the crew waits around the corner, still Nars checks. At about 30 feet Nars pauses, it looks like there is a pressure trigger at this point, but they didn't get this far into the hall did they?

Examining the trap in more detail Nars discovers that it is indeed different. Had he and Gorefoot been paying more attention to the sand and the wind, they would have walked right into a whirling blade of death. On the wall to the right Nars spots a pair of blades that would have sprung out of the wall designed to take out knees and keep spinning.

Luckily he is able to find a way to jury the trap so that nothing will happen when he or his friends try to move through the corridor. This all takes an incredibly long time as he has to fight sand and wind to fiddle with the intricacies of a well made trap.

Once confident that he has at least disabled the scything blade trap, he and Gorefoot resume their plodding movement. A few times gusts nearly knock them over and they have to pause a little. As they move beyond 40 feet... 50 feet... Nars spots something up ahead in the darkness. A large statue at the end of the corridor another 50 feet or so from their current position. For their vantage point, Nars cannot tell where the wind might stop but he has been unable to find the trap yet and it has been almost 30 minutes in this aweful deafening wind.
 

... aaaand ... we're back!

Figured I would help out a little by reconstructing the rest of this thread from Google:

[sblock=Page 8 continued]
IcyCool said:
As they trudge along, Gorefoot glances over to Nars and says, deadpan, "You know, I'm glad you guys brought me back, I would've hated to miss this." He turns his attention back to struggling forward.

It isn't certain, but Gorefoot may have just made a joke.
SlagMortar said:
Nars scans the corridor while trying to keep his beard out of his eyes. He mutters, "Blast, where's the, er, source?"

Spotting the pressure plate he says, "Hold!" He steps forward and looks over the pressure plate. Working against the wind is difficult, but he eventually jams the blades. "This would, er, a cut us in half."

Nars starts as Gorefoot's words pull him out of his constant scan of the floor and walls. "Er, I'm, ah, glad too," not really catching Gorefoot's sarcasm through the wind and frustration with being unable to find the source.

Spotting the statue, Nars says, "There's an, ah, statue ahead. Ehrm, 50 ft. Let's keep going." Nars has a nagging feeling that he missed the activation point, but does not want to give up the hard earned ground.
Erekose13 said:
Trapped Corridor (con't)
Nars and Gorefoot find that they almost have to scream to make themselves heard. The others back at the other end of the rope have no clue that a conversation is taking place.

From behind Percy, Nestiphae agrees with her, even letting out a little laugh, that everyones hair would look quite funny. With the dwarf and halfling deep in the wind she can already picture their wind blown, sand battered looks.

Pushing forward, Nars and Gorefoot continue their slow movement down the hallway. In about 10 feet they suddently emmerge from the wind. The air beyond the still raging sandstorm is deadly calm. 40 feet into the distance you can make a bit more of the statue out. It appears to have a large ram's head and reaches almost to the ceiling. With a rumbling noise the statue slowly steps forward and points it's fist at you.

Both of you are a little surprised but given the nature of this corridor more than ready. The statue's ponderous animation grants you the freedom to act as it begins moving towards you. The others are completely oblivious as the sand is still blowing hard.
IcyCool said:
At the sight of the statue walking forward, Gorefoot draws his greatsword, he glances at Nars and says, "Do you see the source of the wind? I can try to hold it off while you look."
SlagMortar said:
OOC: Erekose, has Nars seen the way to shut off the wind yet?

Assuming Nars has not seen a method of deactivating the wind:
He says, "I, er, don't see it. We should, ah, fall back to the, er, others."

If Nars does see the method of deactivation, he tries to deactivate it.
Erekose13 said:
[sblock=Slagmortar]Nope not yet. Given that you have been taking 20 and would probably need it to find this trap it could very well be right where you are standing just outside of the wind you haven't had the time to check before animating the statue.[/sblock]
Manzanita said:
Percy paces and bites her nails nervously. "I do sure hope they're OK. They were going to tie the rope to something, right?" She tugs it experimentally. "When it doesn't give at all, then the rest of us will try pulling ourselves through, right? You'll have to stay here, Nestiphae."
IcyCool said:
OOC: Slagmortar, I'm waiting on you. If Nars wants to look around, Gorefoot will step up to the statue and do his best to hold it off. If not, Gorefoot will follow Nars back through the wind. He won't grab the rod, unless Nars mentions it.
Erekose13 said:
ooc: consensus between Gorefoot and Nars: Fall back or stand your ground?

I think they were going to keep the rope tied to the rod, so it wont have any give anyways, will it? I am not entirely sure what signal the group was waiting for before proceeding.

"But.." Nestiphae replies, her eyes widening in fright and realization, pleading with Percy not to leave her behind.
SlagMortar said:
"Come on, er, Gorefoot. Leave the, ah, rod and we can pull ourselves back," says Nars in a rush, forgetting even to stutter at the end. Nars starts moving back through the wind toward his companions. He doesn't think he will have time to find the trap and disable it before the automation pounds Gorefoot into jelly. He pauses a moment to cast a glance back to make sure the automation is following. Once back, he tells the group what is around the corner. Hopefully they can all pull themselves back through using the rope with less difficulty.

OOC: Nars moves 20 feet back and readies an action to move another 20 feet if the automation is following. Sorry for the delay.
Erekose13 said:
Leaving the rod where it is and using the tethered rope to help navigate back through the wind Nars finds it a bit easier going. Looking back at the statue he sees that it has stopped at the edge of the wind though. Gorefoot along side notes the same thing.
Manzanita said:
Percy
"Oh, hi! You're back! How'd it go?" Percy is excited to see her two friends upon their return.

"So you've left the rod there. The statue didn't move to attack until you passed through the wind? Well, I'd hate to leave my rod there. And I do think there might be some mighty nice stuff back there if they went to all this effort to guard it. Is everyone up for a trip down the corridor? We should all go together, and all try to exit the wind part as close together as possible, that way we can all fight this thing. Is everyone game? Nestiphae, I'm sorry, but you'll have to stay. We can't drag you along. We'll destroy this statue, and Nars will find a way to deactivate the wind and then you can skip right on through with no problem."
SlagMortar said:
Nars nods his agreement to the plan.
Erekose13 said:
Just checking to make sure I have party order correct: Nars, Rodimus, Gorefoot, Nezrak, Percy, then Ishmael?

Nestiphae sulks a little, but agrees to remain behind until the wind can be shut off. She certainly looked apprehensive about going into it in the first place.
[/sblock][sblock=Page 9]
Manzanita said:
Party order I would prefer would be: Nars, Gorefoot, Percy, Nezrak then Rodimus. The monk has good balance and may be able to catch anyone who slips. Everyone thread the rope through their belt or something, keep their heads down, and march forward, both hands gripping the rope.
nimisgod said:
OOG: How about poor Ishmael and Courage?
Manzanita said:
nimisgod said:
OOG: How about poor Ishmael and Courage?
OOC: Sorry - you've been quiet lately. Don't let Percy take charge; speak up. As for Courage, that's up to you. Do you think a horse could make it? Perhaps he'd be a big help. I guess Ishmael should be behind the arcanists, maybe even behind Rodiums. I don't know if anyone would want to be behind the horse in case it fell over.
nimisgod said:
OOG: Ishmael wouldn't be wise enough to take charge, I'm afraid. Not with a wisdom of 8, anyway

Ishmael volunteers to take the rear, behind Rodimus. He'll dismount from Courage but lead the Warpony through the whirlwind of sand.
SlagMortar said:
Nars thinks back to fighting the animated armor in Rilithorne's tower. "I'm, ah, not sure I'll be able to, er, dent the thing."

OOC: Was the automation large enough to fill the corridor? If so, it would seem better to have the heavy fighters in front. If it does not fill the corridor then Nars might be able to tumble passed to at least offer a flanking bonus.
Erekose13 said:
ooc: yes the statue was Large enough to fill the corridor. You'd have to tumble through it's legs which is a risky proposal.
Manzanita said:
OOC: OK. I still think we need Rodiums behind Percy and Nezrak to catch them if they slip. And Ishmael on Courage needs to be in the back, so I think Nars is going to have to do what he can in front until the rest get there. We could put Gorefoot in front and Nars behind him.
IcyCool said:
Manzanita said:
OOC: OK. I still think we need Rodiums behind Percy and Nezrak to catch them if they slip. And Ishmael on Courage needs to be in the back, so I think Nars is going to have to do what he can in front until the rest get there. We could put Gorefoot in front and Nars behind him.
OOC: I think Gorefoot would prefer to be up front. He'd prefer that he gets smacked around rather than Nars.
SlagMortar said:
"Er, ok." Nars gulps and follows behind Gorefoot. If Percy wants him to lead the way then he would. He will do his best to stand with his stout little friend.

When they get to the former statue, Nars attacks with his sickle first, trying to trip the monster (+6 on touch attack, +2 on strength check, +7 on check versus counter trip). He will drop his sickle rather than be counter tripped and draw Felhunter and begin attacking normally.

OOC: Editted for Gorefoot's post.
Erekose13 said:
Ram's Head
Stepping back out into the wind, Nars and Gorefoot lead the way, one on either side of the rope. Luckily the rope and rod still hold and they are able to make their way with much more ease than the previous trip. Without the need to stop and search every nook and cranny it only takes half a minute for them to make it to the other end.

Nezrak and Percy are right behing the leaders also on either side of the rope. Being taller definitely helps the two of them struggle through the wind, but the wind blows out the torch leaving everyone in darkness. Behind them Rodimus stands ready to catch anyone that stumbles but in the end doesnt have to. Ishmael and Courage bring up the rear opposite Rodimus on the far side of the rope. Nestiphae waits in the darkness for her friends to return.

As Nars and Gorefoot reach the end of the windy area they find that the statue remains standing their. Readying themselves they attack quickly before it gets to.

Nars tries to trip the large construct with his sickle. The weapon hits but is unable to lift the statue from it's feet. The statue does little to try and trip back and Nars easily retains his weapon.

Gorefoot slams into it with his greatsword. The sword slams into the stone but only chips it a little.

The statue presses its right hand into a fist and punches towards the space in front of Gorefoot. A ghostly figure of a ram's head forms in front of Gorefoot and slams past him narrowly missing his head. The ram's head dissipates before striking Nezrak.
IcyCool said:
Seeing that the statue nearly struck one of his companions, Gorefoot grits his teeth and tightens his grip. He brings his sword up over his head and swings it down in an arc towards the arm of the statue.

Attack on the Ram statue. (1d20+5=11)
Damage roll on the statue. (1d10+11=13)

OOC: Power attacking for 3, so attack roll is +5 and damage roll is 1d10+11.
Slagmortar said:
Nars is not discouraged by his lack of success, knowing it will take a great deal to knock this beast over. He tries again. If Rodimus or Ishmael would prefer to have a go at it, he will step back to allow it.
Touch Attack; Trip; Counter Trip (1d20+6=21, 1d20+2=11, 1d20+7=12)
nimisgod said:
OOG: Is the wind harsh enough to require concentration checks for casting spells? If not, Ishmael will loosen his shield and cast True Strike. He'll request some room to strike as well.

If the wind is too strong, then Ishmael will stay in the back. He'll stow his hammer and bring out his wand.

EDIT: it's a lot of work converting these into quotes by hand, so I'm just going to do a big copy-and paste from here. I may clean them up later...


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Nars will move back to give Ishmael room as soon as possible.
OOC: I'm not sure of the initiative order and when Nars' and Gorefoot's first attacks are. If Nars has time to try the trip again without making Ishmael delay, he will do so. Otherwise, he will let Ishmael take his position.
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Old 01-04-06, 10:35 PM #335
Manzanita
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When the torch is blow out, Percy will pause and attempt to cast her dancing lights spell. Gorefoot couldn't fight well without light. Nezrak and Percy would also be largely helpless. Percy's conctration mod, if necessary, is +10. Upon seeing the enemy, and being unable to move up out of the wind, Percy will cast a magic missile at the construct from the windy part.
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Old 01-05-06, 08:30 PM #336
Erekose13
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Round 2
[Round 1 - backtracking]
As soon as her light is blown out, Percy concentrates and says 'Light' casting light.

[Round 2]

Nezrak (NPCd) sees the difficult situation and decides to blast the construct with his most powerful spell. Concentrating hard he casts scorching ray, sending out a gout of flame that strikes the animated statue hard in the chest, blasting the stone.

Ishmael notices that the wind would make it difficult to cast spells so instead, draws his wand ready to help when needed.

Persephone concentrates again this time yelling 'Purple Fire!' above the din. Two small magic missiles fly out her fingers and smash into the construct's face.

Rodimus (NPCd) remains at the back to help anyone that falls.

Nars attempts to trip the creature again but fails to trip the large creature. The statue moves to yank Nars off balance but Nars drops his sickle and draws Felhunter.

Gorefoot slashes again but this time is unable to hit.

The statue takes a step back and closes his fist again, launching another phantom Ram at Gorefoot again. This time the ram slams into Gorefoot and knocks him back into Nezrak. Knocked off his feat, Gorefoot stares up at the large statue from a new vantage point.

OOC Comments

Sorry about the confusing round, I made a few mistakes and should have let you react before getting into combat (didn't use a very good tactic for the monster, but hey thats my problem). I backed up a sec to let Percy cast, but couldn't find dancing lights on her character sheet. Went with Light instead as it serves the same purpose.

Nezrak and Rodimus have been NPCd for this round. Xael, Dalamar you guys still around?

Ishmael, yup its a DC 15 concentration check in the gust of wind. Is that your wand of cure light then?

Nars, sorry luck ran out. He is large though so he gets the +4 to trip checks.

Hope I did the bull rush right given that Nezrak was right behind Gorefoot. The str. check on the bull rush indicated that Gorefoot was supposed to travel 15ft.

Damage Recap: Gorefoot took 6 pts of dmg.

Question: does anyone mind my DM commentary? If it makes things difficult to maintain sense of disbelief I'll cut it out.
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Old 01-05-06, 09:07 PM #337
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Quote:
Originally Posted by Erekose13
[hidden comments]


Spoiler:

In answer to a couple of your questions, unless whatever is bullrushing Gorefoot also moves with him, then he only goes 5ft. I'm not sure if he gets knocked prone, someone else might have that info readily available.

Also, unless there's some special thing happening, a bull rush doesn't do damage.
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Old 01-05-06, 09:53 PM #338
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IcyCool
Yup its a Ring of the Ram. It does count as a bull rush that moves with you and deals damage based on number of charges used.
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Old 01-05-06, 09:54 PM #339
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observer OOC comments

Quote:
Originally Posted by Erekose13
Question: does anyone mind my DM commentary? If it makes things difficult to maintain sense of disbelief I'll cut it out.

Personally, as someone just watching the game, I love all the commentary - the more, the merrier for me.

How do people feel about random bystanders like me posting comments? Always sblock'ed of course. Or does Living ENWorld have an OOC commentary thread? If you guys prefer I stay out, I will gladly comply...
Last edited by Conaill : 01-06-06 at 01:27 AM.
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Old 01-05-06, 10:03 PM #340
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Quote:
Originally Posted by Erekose13
IcyCool
Yup its a Ring of the Ram. It does count as a bull rush that moves with you and deals damage based on number of charges used.


Spoiler:
Fair enough. FYI, you don't have to tell me those sorts of things, a simple "there's something else going on", or "just shut up and enjoy it" will do fine by me.

Also, I don't mind the commentary, so as far as I'm concerned, feel free.
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Old 01-05-06, 10:35 PM #341
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OOC Comments
no problems with observers piping up every now and again, but a quick little introduction helps smooth things over with the whole group.

Everyone Conaill is another friend who helped a lot with the adventure.

No worries, I like to learn as I play and even though I've been DMing for ages I know that I make plenty of mistakes and invite constructive feedback and questions. It helps me explain my interpretations of the rules and draw from the knowledge of everyone else when I am doing things slightly wrong.
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Old 01-06-06, 01:33 AM #342
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Spoiler:
OOG: yep, it's a Cure Light Wounds wand... which I just realized also takes a concentration check to use in the wind.

Also, DM commentary and outside commentary is fine for me. For the former, occasionally necessary, IMO

Further actions for the next rounds:

Declaring Dodge on Construct.
AC without shield plus Dodge= 20. If Barkskin is still active then 22. if there is an AoO for movement, mobility gives another +4.
For melee, Power attack for 3. Total of +5 to hit and 1d6+9 for damage.


Ishmael realizes the folly of his actions. The difficulty he has calling upon his sorcerous spells also affected his use of the healing wand. He was useless as a healer within these winds. The Deep Halfling tucks the wand into his belt and draws Violet. He peers at the moving statue, prepared to dodge whatever blows might be thrown at him.

If there's a space he can rush into, he will. Then he'll engage the statue in melee.
Last edited by nimisgod : 01-06-06 at 01:40 AM.
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Old 01-06-06, 03:23 AM #343
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Nars moves forward hoping to give Gorefoot enough cover to stand up. Seeing how Gorefoot's powerful blow barely scratched the creature, he tries to draw enough of the statue's attention to help Ishmael strick a blow.
Aid another to give Ishmael +2 to hit (1d20+7=10) Success, barely.
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Old 01-06-06, 04:40 AM #344
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Percy
Percy takes her chances casting in the wind, unwilling to close with the construct. Figuring this is a time her magic is really needed she'll doesn't hold back. "Eat more purple fire ugly!" she says, her voice lost in the wind.

OOC:
Spoiler:
concentration check 12 whoops - lost that spell!

Spell situation: 7/6/4/day. 4/3/0 used.

About the 'dancing lights', er... ! For some reason I thought I had that spell. Does anyone remember Percy casting that immediately after Gorefoot was killed last adventure? Oh well. Light it is then, thanks Erekose.

As for commentary - I love it. I think one of the reasons I'm so excited about this adventure is that it was designed by ENworlders and that maybe they're even paying attention as we play it. Like we're playtesters or something. How cool!

edit: by the way, let's say she cast her light spell on the immovable rod
Last edited by Manzanita : 01-06-06 at 05:46 AM. Reason: light location
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Old 01-06-06, 09:07 AM #345
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Nezrak frowns as he sees that the statue is about as hard as statues are usually supposed to be. "Always things like that...", he mumbles to himself.

"Rodimus!", he shouts to the Half-Orc. "Could you subdue that thing if I turned you into a giant?", he asks and moves to cast Enlarge Person at Rodimus.

OOC
Still around, been a bit busy since I haven't been staying at my own apartment. I'll get back there on sunday though, so there'll be nobody to disturb me. Same goes for Dalamar I think.

No problem with any commentory.
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LEW characters: Almayce, Nezrak Duskstar, Ducane Grimm.
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Old 01-06-06, 07:22 PM #346
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OOC: Pausing for a second:

The Rope - this is going to cause problems now that people want to change the march order. It was indicated above that you guys were going to thread the rope around you or through your belts, which I have gone forward with because once in combat most of you are releasing your grip on the rope to cast spells, attack with two hands, or hold horse reigns while drawing a wand. Which is all no problem because you are standing still for the most part and were attached to the rope = no chance of being blown away.

This round with Nars wanting to move forward, Ishmael wanting to charge past Nezrak and Gorefoot the rope is going to tangle everyone up. I can go with that... but I thought I'd just point it out before everyone ended up in a big jumbled mess.
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Old 01-06-06, 07:30 PM #347
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Irritated by the knockdown, Gorefoot gets to his feet with murder in his eyes. "Nars!", he shouts, "Step back and help guard Percy!" He swings another mighty blow at the statue.

Attack roll on the statue. (1d20+5=14)
Damage. (1d10+11=16)

OOC: I believe Gorefoot provokes an AoO from the statue when he stands up (move action). If he is still standing after the AoO, he will attack again, same as last time. Full power attack. 1d20+5 to hit and 1d10+11 for damage.
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Old 01-06-06, 08:01 PM #348
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OOC: Good point about the rope. Would that have prevented Gorefoot from being knocked prone? I believe Nars taking a 5 foot step forward would get him out of the wind. Nars has a free hand so he will unfasten himself from the rope (likely dropping his sheathed shortsword in the process). If he can release his belt from the rope with only a move action, he will do so and still step forward. His dwarven +4 stability bonus should help him stay standing in the wind. If Ishmael will be unable to move forward, he would prefer to aid another on Gorefoot's attack.
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Old 01-06-06, 08:43 PM #349
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OOC: ah hmm. good point, lets remove that knocked off his feet part. If I am going to trouble you with all being tied to the rope then I should give you the benefits due as well. Nars will indeed be stepping out of the wind, I'll let you remove the rope as a move action (so you can do all that) but it'll possibly provoke an AoO if the things has one left.
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Old 01-06-06, 10:25 PM #350
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Quote:
Originally Posted by Erekose13
OOC: ah hmm. good point, lets remove that knocked off his feet part. If I am going to trouble you with all being tied to the rope then I should give you the benefits due as well. Nars will indeed be stepping out of the wind, I'll let you remove the rope as a move action (so you can do all that) but it'll possibly provoke an AoO if the things has one left.


OOC: In that case, Gorefoot will simply speak to Nars and attack.
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Old 01-06-06, 10:55 PM #351
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Percy sees little alternative to her actions. Trying to sheild her eyes with her free hand, she casts another magic missile at the construct.

OOC: Concentration check: 3+10=13 - another miserable concentration check. Oh well...

Spell situation: 7/6/4/day. 4/4/0 used
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Old 01-07-06, 02:13 AM #352
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OOG: In that case, Ishmael will remove the rope from himself and Courage when he can. Since I'm listing so many actions, I don't expect to get into the front anytime soon.
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Old 01-10-06, 04:35 AM #353
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Round 3
[Round 3]

Nezrak moves to cast a spell on Rodimus, but the monk points out that the rope prevents him from getting to the front. "Nars might appreciate it, but I don't know that he'd fit." says the monk.

Ishmael sheaths his wand and unties himself and Courage from the rope. The wind makes it difficult for the little halfling, though his horse is having more luck.

Persephone shouts, "Purple fire!" over the din, but the rope and the wind hamper her movements and the spell fizzles in a number of small purple sparks that tumble from her fingers.

Rodimus (NPCd) remains at the back ready to help Ishmael should the wind catch his feet.

Nars maneuvers in closer to the statue. As he steps out of the wind everything calms. The roaring in his ears while present dies down considerably and his frazled hair settles into a mess around his face. His movement towards the statue is successful in aiding Gorefoot to move in.

Gorefoot's sword, aided by Nar's move, finds stone chipping the statue far more than even Nezrak's spell did last round.

The statue brings it's heavy fist to bear on the dwarf. Slamming him into the wall. The other comes down on the battered dwarf but smashes into the wall above his head knocking loose a few pieces of sandstone off. The statue then steps back a giant step out of Gorefoot's reach.

OOC Commentary

Xael I am not sure what Nezrak wanted to do with Rodimus at the back of the line.
Ishmael will be able to move up next round free of the rope, but Courage will not. Rodimus will take the reigns.
Persephone cast one spell, if you want to change your action next round (read: you can reroll ) no worries.
The statue is just 5ft from Gorefoot and Nars.

Damage Recap:
Gorefoot: 6
Nars: 11

I was going to post the next round, but I wanted to pause and let those whose actions may have changed a chance.
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Old 01-10-06, 04:58 AM #354
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Seeing the statue take a step back, Percy struggles forward, pulling herself hand over hand on the rope trying to get through the wind, and into a better position to cast her spells.

OOC: Thanks Erekose! I guess I'd gotten ahead of myself Spell situation: 7/6/4/day. 4/3/0 used
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Old 01-10-06, 05:01 AM #355
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You will still be able to cast this turn or you could even make it out of the wind if you wait till Nars or Gorefoot are out of the way, though you would have to untie yourself from the rope as it kind of stops at the rod.
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Old 01-10-06, 05:18 AM #356
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Quote:
Originally Posted by Erekose13
You will still be able to cast this turn or you could even make it out of the wind if you wait till Nars or Gorefoot are out of the way, though you would have to untie yourself from the rope as it kind of stops at the rod.


OOC: I was under the impression that the rod was anchored past the wind, in the calm area, though reading back through the thread, that is never clearly stated. Perhaps it is still in the windy part. While reading back through the thread, I also noticed that we are supposed to be stating 3 rounds of anticipated actions in combat to speed things along, which I'd forgotten. Percy is upset that she has lost a spell to the wind. Now that the statue has stepped back, she will pull her self to the rod. If that is still in the wind, she'll detach herself and push herself out of the wind. Then she will cast another magic missile at the construct. If the rod is out of the wind, she'll still take a move action to detach and the standard action to fire. If she has to wait for Nars and Gorefoot to move aside first, she'll do that, allowing herself to drop in intiative order. Next magic missile roll: 2d4+2=big 5 (no concentration check, as she is planning to get out of the wind before any more casting.) If not threatened, she'll continue casting magic missiles at the construct for the next three rounds.
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Old 01-10-06, 05:23 AM #357
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Spoiler:

OOG: I'm okay with what Ishmael is going to do next.
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Old 01-10-06, 06:07 AM #358
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His ears ringing from the blow, Nars tries to give Ishmael room to move forward.

OOC: Then he will delay until I can think of something useful.
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Old 01-10-06, 06:20 AM #359
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OOC: okay so I have Nars staying put, Ishmael moving up to take his position right in front of the golem (I still have to check for the wind). Percy moves up and unhitches herself from the rope moving into the spot most likely vacated by Gorefoot. And yup the rope was still in the wind cause the statue was right at the edge of it as you entered combat. So it is in the last 5ft square before the end of the wind. All sounds good to me so far. Regarding the three round thing, yeah it'd be cool if we could but this one is a bit complicated so taking it a little slower helps me figure out what everyone is doing.
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Old 01-10-06, 07:36 PM #360
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OoC: Hoi to all, sorry for not being around.
Anyways, to the situation: I believe Rodimus is currently the last on the line, holding the reins of Courage, with Nezrak in the rope ahead of him.
If that surmising is correct, he'll hand over the reins to Nezrak and unbind himself from the rope so he can start getting ahead of people and to grapple the statue.[/sblock][sblock=Page 10]IcyCool
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Gorefoot sees the statue move back, and decides to press the attack.

OOC: Gorefoot wants to move 5ft. forward and attack. If that is not possible with the rope as it is, he will take a moment to untie himself, and then step forward. After that, he will continue the attack until Percy calls him off, he is unconcious(or dead), or the statue is rubble. When he has around 1/3 of his hitpoints left, he may rage, depending on how damaged the statue looks.

Sorry I haven't posted in the last few days, my wife and I had a dentist appointment, and there's a lot of dental work that needs to be done.
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Old 01-10-06, 09:34 PM #362
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Icky dental work. no worries. Welcome back Dalamar, Happy New Year! Yup you got the situation. Tonight is my F2F game so it might be a bit late when the update comes. Xael, anything for Nezrak this round? It seems like he is being given control of the horse and the rope.
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Old 01-11-06, 06:39 PM #363
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Nezrak will stay at the back with the rope and the reins. He doesn't have any more offensive spells left and isn't exactly comfortable with the idea of entering melee with the statue.
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Old 01-12-06, 03:05 AM #364
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Round 4
[Round 4]

Nezrak remains at the back, taking the reigns from Rodimus to allow the half-orc to move into the fray. As everyone but he are getting off the rope, Nezrak keeps a solid hold in case some one is pushed back by the wind.

A blast of wind flies right in Ishmael's face as he turns to head to the front. The wind knocks him from his feet prone on the floor.

Persephone unhitches the rope and moves up to the rod forcing her way through the wind.

Rodimus unties himself too, leaving only Nezrak still attached. The half-orc is able to move up to Ishmael and help the halfling up.

Nars remains where he is a step away from the statue, ready to support Gorefoot if necessary or move back into the wind if others need his help.

Gorefoot notices the rope still tied to his waist as he tries to move forward. Nars helps him get it off, while the gnome halfling steps foreward to attack. His sword comes in at a wicked arc and takes the statue in the knee. Stone flies as the statues leg takes a huge hit from the Gorefoot.

The statue pressed back and back towards it's alcove moves again. With only Gorefoot nearby, it reaches out with both its massive hands and slams Gorefoot into the other wall.

OOC Comments
Ishmael failed his fort save and was knocked over. Since Rodimus was behind him and would have to step over his friend, I assumed he would instead help him up. If you do want to move all the way up Dalamar feel free, we'll come back to that point and he can make it all the way into combat.

I also hope Slagmortar, that you don't mind I used Nar's action to help Gorefoot as you said he was looking for a way to be helpful. Again if you want to change your action let me know.

Damage Recap:
Nars 11
Gorefoot 19
Statue 26
Quick Map:
------------------
SS N|PNC
SS G | IR
------------------
SS is the Large statue.
G = Gorefoot
the first N = Nars
the | is the edge of the wind.
P = Percy
I = Ishmael
R = Rodimus
the second N = Nezrak
C = Courage
each blank space is a 5ft square.
Last edited by Erekose13 : 01-12-06 at 03:09 AM.
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Old 01-12-06, 04:37 AM #365
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Helping Gorefoot is great, especially since he hit without needed an aid another check. If Nars could take a 5 foot step to stay even with Gorefoot, and 5 feet from the statue, he will do so. Nars will try to stay close to the statue to provide another target and aid another for Gorefoot's attacks until Ishmael or Rodimus move passed him.
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Old 01-12-06, 04:58 AM #366
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Percy's actions stand; trying to get out of the wind then blast the creature, sptepping behind Gorefoot if more convenient than Nars.
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Old 01-12-06, 12:37 PM #367
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OoC
Torn between just walking over Ishmael and helping him. Guess in the end Rodimus would indeed pick the halfling up. If for nothing else than to have another distraction for the target so he can get a good hold of it.

Rodimus continues forward after helping the halfling up.
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Old 01-12-06, 01:22 PM #368
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"Mine thanks, Rodimus"

Ishmael picks himself up and moves toward the animate statue again, intent on shattering it into little pieces.
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Old 01-12-06, 03:47 PM #369
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Battered and bloody, Gorefoot gravely steps forward and continues to batter at the statue.

Attack roll on the statue, power attack for 3 (1d20+5=14)

Damage roll (1d10+11=19)
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Old 01-12-06, 05:12 PM #370
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Round 5
[Round 5]

Nezrak remains at the back battered by the wind but able to hold both the reigns and the rope.

Ishmael thanks Rodimus for helping him up. Moving towards the combat the halfling is able to plow through the wind this time. Stepping from the wind the sounds die down leaving his ears ringing. As he moves up beside Gorefoot the statue takes advantage of it's size to swing at the paladin but the little guy is able to dodge the blow easily. Swinging with his own warhammer, Ishmael connects with a solid thud but it does not look like he even chipped the thing.

Persephone steps out of the wind behind Nars, weaving her spell she says, "Purple Fire." a little too loudly, unused to the lack of wind. Two little purple missiles of pure energy streak from her finger tips and slam into the statue's chest.

Rodimus, having done his good deed for the year beings moving forward ready to pick that big ugly statue up and dash it against the ceiling. A blast of wind checks his movement making it impossible to make headway.

Nars moves up behind Ishmael but is unable to really help Gorefoot from there. He readies himself to help out when he can.

Gorefoot steps up again. His sword flashes in past the statues defence again. His continuing work is rewarded as another chunk of stone flies off past Ishmael's head.

The statue, missing several chunks, steps back again and swings both it's heavy stone fists at Gorefoot. Both of the connect, hitting the barbarian hard and throwing him against the wall. Gorefoot crumples on the ground bleeding and unconscious.

OOC Comments
Nars can only aid another in combat if he stands in melee with the opponent.

Rodimus unfortunately failed his fort save and is checked by the wind.

Damage Recap:
Nars 11
Gorefoot 37/33 = -4
Statue 37
Last edited by Erekose13 : 01-12-06 at 05:15 PM.
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Old 01-12-06, 05:49 PM #371
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Nars delays until after the statue slams Gorefoot to the ground. Then he tries unsuccessfully to stabalize his fallen companion. heal check (1d20=7)
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Old 01-12-06, 08:14 PM #372
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"Eat more purple fire you lump of rock!" shouts Percy. "Nars - distract that thing! Let Ishmael take care of Gorefoot!"

OOC: magic missile dmg: 7. Spell situation: 7/6/4/day. 4/5/0 used
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Old 01-12-06, 09:42 PM #373
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Ishmael watches Gorefoot crumple up from the statue's blow with some degree of shock.
He swings his weapon into the statue, trying to put his entire strength into the 2 handed blow.
Power Attack -3
Warhammer +5 1d6+9
"I cannot heal Gorefoot, Percy! Not in this wind!"

OOG: Was Gorefoot thrown back into the wall far behind us?

At Percy's words, Ishmael uses his off-hand to draw out the wand from his belt. And focusing on its magick, he infuses Gorefoot with healing energy (moving as needed).
Last edited by nimisgod : 01-12-06 at 09:52 PM.
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Old 01-12-06, 09:49 PM #374
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OOC: Ishmael is no longer in the wind (nor is Gorefoot, Nars, or Percy). You are about 10 feet in front now (something like that, its the brown stuff in the map). Gorefoot fell in the square he was fighting in, I just wanted to make it a bit more descriptive having the statuee basically sweeping its fists back and forth across the hall.
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Old 01-12-06, 09:51 PM #375
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OOG:Oh. In that case, Ishmael will instead take out the wand of CLW and heal Gorefoot while Nars distracts him.
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Old 01-12-06, 10:26 PM #376
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After Ishmael uses the wand on Gorefoot, Nars says, "Thanks! Eh, leave the, er, wand. I'll, ah, finish him up."

OOC:
Spoiler:
Note, Nars actually goes after the statue now in the initiative order, since he delayed and then tried to stabalize Gorefoot. The last action Erekose described was the statue knocking down Gorefoot. Coming up, I believe, is:
Nars fails to stabalize Gorefoot
Ishmael heals Gorefoot
Percy fires magic missle
Rodimus moves up to grapple statue
Gorefoot acts if he is healed enough to regain consciousnous
Statue acts

So, Nars won't be able to distract the statue until later and by that time the healing will be over and Rodimus will be there to distract the statue.
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Old 01-13-06, 08:11 AM #377
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(When it's his turn again after Nars says this) Ishmael drops the wand next to Nars and focuses on beating on the Statue, bringing all of his strength and power to bear.
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Old 01-13-06, 08:00 PM #378
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Rodimus will attempt, again, to push against the wind and get out of it, using his hands and the rope more than his legs.
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Old 01-14-06, 02:10 AM #379
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Round 6
[Round 5, Cont]

Nars attempts to stabilize Gorefoot, but his healing skills are not up to the challenge of healing such massive injuries.

[Round 6]

Nezrak remains behind ready for anything.

Ishmael takes out the wand of cure light wounds, dropping his shield to be able to use it. Turning to Gorefoot he kneels and places the wand against his crumpled friend's chest. Woosh! over head the statue took the opportunity to swing at the pair of halflings but missed, slamming it's hand into the wall above them. Quickly summoning the power of the wand soft pale golden light suffuses Gorefoot mending some of the worst wounds. The halfling however remains unconsious on the ground.

Persephone, safely out of the wind intones another "Purple fire." sending two more missiles into the stone statue.

Rodimus moves up to his fallen companion managing to push his way out of the wind this time. As soon as he steps out the lack of the wailing wind is almost as deafening though the sounds of battle quickly reassert themselves. Leaping over the two halflings the half-orc runs straight into the statue wrapping his well toned arms around its legs and heaving with all he's got. Amazingly the half-orc has managed to grapple the stone construct.

Gorefoot is still unconscious but no longer bleeding.

The statue attempts to pry Rodimus of it, but is unable to loosen the master wrestler's grasp.

Nars asks for the wand, delaying a moment so that he can use it when Ishmael is finished.

OOC Comments
Yup Nars went at the end of the round and can delay to take Ishmael's wand at the begining of next round.

Ishmael's cure only did 3 hps. Doh! Gorefoot is at -1. He was still in the statue's threat range but that didn't help it at all when it rolled a 1.

Rodimus has an even chance against the thing in a grapple and has so far bested it.

Damage Recap:
Nars 11
Gorefoot 34/33 = -1
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Old 01-14-06, 03:09 AM #380
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Nars retrieves the wand and tries to mimic the actions of Ishamel. He taps Gorefoot on the chest to heal Gorefoot. His eyes grow wide in amazement as bruises heal, if only marginally. "Ha hey!" he exclaims triumphantly as Gorefoot blinks and begins to regain consciousness.

OOC:use magic device on wand (1d20+5=20)
Success! cure light (1d8+1=4)
Wand has used 2 charges this battle.
Last edited by SlagMortar : 01-14-06 at 03:16 AM.
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Old 01-14-06, 04:04 AM #381
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Percy unleashes two more magic missiles. "Purple fire on you clayface!"

OOC: magic missile dmg: 5. Spell situation: 7/6/4/day. 4/6/0 used
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Old 01-14-06, 01:46 PM #382
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Ishmael grabs his hammer with both hands and attacks the construct (power attacking for full).

Warhammer +5 1d6+9
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Old 01-14-06, 01:57 PM #383
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Rodimus will pin the construct and keep it that way untill the others get it destroyed.
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Old 01-15-06, 07:02 PM #384
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Gorefoot blinks and sits up. He immediately regrets that, as he winces in pain. Gritting his teeth he grabs his sword and stands up. He looks at Nars and says, "Thanks, I could use some more of that, if there's any left."
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Old 01-16-06, 06:16 PM #385
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[Round 7]

Nezrak remains in the wind with Courage trying to keep the pony calm while still holding onto the rope.

Ishmael quickly passes the wand to Nars as he turns to strike at the statue with his warhammer. His warhammer connects managing to avoid the half-orc that is grappling the stone statue, his strike sending a small chunk of stone flying.

Nars takes the wand and manages to fiddle with it enough for the same golden glow to infuse Gorefoot again. The halfling wakes to find the dwarf staring down at him. Overhead Rodimus and the statue are locked in a grapple.

Gorefoot stands up and grabs his greatsword from where it lay.

Percy launches another magic missile at the statue once again hitting it.

Rodimus moves in closer in an attempt to pin the creature where it is. The statue struggles fiercely but is unable to prevent the half-orc from getting a solid hold.

The Statue attempts to escape the pin but is unsuccessful.

OOC Comments
I have no idea how you do it but Rodimus has managed to beat the statue everytime in grapple checks even though they have an equal grapple.

Damage Recap:
Nars 11
Gorefoot 30
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Old 01-16-06, 06:31 PM #386
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"Good work, Rodimus! Keep him there and steady!"

Ishmael rears back and lets loose with another powerful swing.

1d20+5, 1d6+10=[14, 5], [4, 10]

OOG: Miscalculated damage bonus during previous attacks. Forgot to count str 1.5 for 2h use.
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Old 01-16-06, 06:47 PM #387
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Percy
Percy decides to keep pushing the attack. "Purple fire!" she shouts again, sending two more missiles at the construct.

OOC: Use a second level spell slot. dmg; 6 Spell situation: 7/6/4/day. 4/6/1 used
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Old 01-16-06, 06:53 PM #388
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Nars tries to heal Gorefoot again, but is unsuccessful.

OOC: use magic device (1d20+5=13)
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Old 01-17-06, 11:54 AM #389
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Rodimus just grunts as a reply to Ishmael as he keeps the struggling construct at bay.
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Old 01-17-06, 06:14 PM #390
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Gorefoot frowns as the magic from the wand fails to work. He glances at Nars and jerks his head in the direction of the statue. "I'd better get in there and help smash that thing while Rodimus has it busy. If that thing isn't empty, see if you can get it to work over there."

OOC: Gorefoot moves over next to Ishmael and takes a mighty swing at the statue.

Attack roll on statue (1d20+5=9)

Even denied it's dex, I'm not sure that hits. If it does, Gorefoot will deal:

Damage on statue (1d10+11=15)
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Old 01-17-06, 08:45 PM #391
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Round 8
[Round 8]

Nezrak remains in the wind.

Ishmael's warhammer slams into the pinned statue knocking a big chunk out of it. It is looking quite battered now.

Nars is unable to make the wand work a second time.

Gorefoot moves slowly closer to the pinned stone construct, his bloodflow staunched, but his wounds still in much pain. Lifting his greatsword ackwardly he brings it down easily connecting and chipping yet more stone away.

Percy launches another set of missiles, sacrificing more of her dwindly energy. As the two purple missiles connect with the creature's head whatever force was animating it departs. The statue crumbles in Rodimus' grasp, now nothing more than a few large stones and dirt.

The wind behind is still howling around Nezrak and Courage.
OOC
And its over

Wow that was a long combat, 8 hardness really makes things slow right down. Once pinned though, it was easy for Ishmael and Gorefoot to wail on it (AC 5).

Damage Recap:
Nars 11
Gorefoot 30
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Old 01-17-06, 08:59 PM #392
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Nars wipes his brow, sheepishly handing the wand back to Ishmael. "Er, back to work." He begins searching just outside the wind for any way to disable it. He's getting tired of the noise. As he bends to his task, a small groan escapes his lips as he feels the nasty bruises from the statue's fists.

After disabling the wind, he examines what's left of the statue and tries to gage the age of this cavern.

OOC:
Spoiler:
Boy am I glad we have Rodimus and the two toughest halflings you'll ever see. If you'd like to see some long combats, check out The Burning Tower. Just about everything had 10 hardness and Ishmael and Gorefoot each had less base attack bonus.
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Old 01-17-06, 09:06 PM #393
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Seeing the statue crumble in the grasp of Rodimus, Gorefoot lets out a sigh of relief, and slumps against the left wall. Though his injuries are severe, the indomitable little barbarian seems to be in reasonably good spirit.

He chuckles out loud to no one in particular and then winces and holds his side, "One thing I miss about being a gnome, my ribs were alot harder to bruise."
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Old 01-17-06, 10:04 PM #394
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Ishmael brings Courage out of the wind and uses the healing wand (asking it from Nars first, naturally) to cure Gorefoot's wounds. He uses three charges, but will use more if asked.

OOG:
Spoiler:
healing 1d8+1=3, 1d8+1=3, 1d8+1=8

Used a total of 5 charges for this battle if my count is correct.
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Old 01-18-06, 12:02 AM #395
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Gorefoot nods his thanks to Ishmael. "Save it for later, I think it's running out. Nars tried to make it work earlier and it didn't work."

He climbs back to his feet and sheaths his blade. He goes over to Percy and asks, "Are you Ok?"
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Old 01-18-06, 01:52 AM #396
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Percy
"Oh, I'm fine. It never got close to me thanks to you guys. I'm running out of spells. I need to rest soon, or I won't be much help anymore. Let's keep moving. I can say this outloud, now, I suppose. Nestaphae is evil and not to be trusted. Sir Ishmael could sense this. I want you all to be very careful around her. None-the-less, I suppose we ought to get back there soon, in case the gnoll or something equally dangerous shows up. Let's keep moving and find out what this statue was guarding."
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Old 01-18-06, 04:18 PM #397
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The Deep Halfling nods when Percy speaks of what he percieved in Nephistae's aura.

"Aye. Let us keep advancing" agrees Ishmael.
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Old 01-18-06, 04:34 PM #398
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At Ishmael's mention of advancing, Gorefoot nods, "Right." He says, and steps back up near the front.
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Old 01-18-06, 04:52 PM #399
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Nars 16/27
Quote:
Originally Posted by Gorefoot
Save it for later, I think it's running out

Nars replies looking somewhat ashamed, "It's, er, not the wand. I, ah, have to ... trick it to, ah, make it work. If we, er, moving forward, I could use, ah, tap with the, er, wand as well."
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Old 01-19-06, 04:39 AM #400
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It takes a moment for Ishmael to realize what Nars meant, but he gets on the job as soon as he understood.

CLW roll:1d8+1=7[/sblock][sblock=Pages 11-17 copied from Erekose's text file]
Erekose13

01-19-06, 05:27 AM

It takes Nars a couple of minutes to find the trap. In the mean time Ishmael manages to heal at least some of the wounds that Gorefoot and Nars took during the battle. Nezrak has managed to get himself and Courage out of the wind and Percy retrieves her wand. Those who poke around in the rubble find a battered gold ring in the shape of a large ram. Having seen it's power at work, Gorefoot suspects that it is what the Statue used to attack him from a distance.



Those who check around the corner see darkness stretching off down another long corridor. Perhaps a few doors to either side, it is hard to tell. Just as you are about to head down there and take a better look, Nars manages to disable to the wind. For those who thought the silence was defeaning outside the Gust of Wind, it's absense makes the lack of sound even more poignant.



That is until...



[Sorry to do this all, but I am off on another long weekend. I'll be back on Monday, feel free to chat, heal, and recover during the four minutes that it takes Nars to disarm the trap. When I get back we'll find out what happens next and where that corridor leads.]



--------------------------------------------------------------------------------



Manzanita

01-19-06, 04:26 PM

Percy unties the rope from her rod and slips it into its sheath. She takes up her crossbow and loads it again. "I'm going to be counting on this now." she says, patting the weapon. She then puts it down for a moment to relight her torch. She then picks the loaded crossbow up again. Looking down the hallway where they came, she says, "Nestaphae will be coming up momentarily, I suspect. Then we'll continue. Good job with the traps, Nars. You're going to be very busy in this place, aren't you. When you're ready, we'll continue on our way."



--------------------------------------------------------------------------------



Dalamar

01-19-06, 06:57 PM

Rodimus dusts himself off after the statua crumbles, and then gets to waiting for what the group decides to do next.



--------------------------------------------------------------------------------



SlagMortar

01-20-06, 09:26 PM

Nars thanks Ishmael for the healing. To Percy he says, "Er, glad to be, ah, of some use." Muttering into his beard, the others think they here a few swear words and something that sounded an awful lot like "magical" and "traps".



Nars will take the lead again, searching as he goes, until he reaches the first door. He will give it a once over search (+9) and then if it looks like it has not been used recently, take 20 searching for traps.



--------------------------------------------------------------------------------



Erekose13

01-26-06, 09:39 PM

From back down the corridor, Courage whinies as the scent of sulphur reaches the pony's nostrils. Ishmael notices a bright orange light and both he and Nars can hear heavy panting as something approaches from back where they had first entered the windy corridor. Just then a large dog pounds around the corner racing towards the party. Its hide looks like hardening lava with bright patches of burning liquid. It's eyes speak of a hell most never want to meet.



Ishmael has a second to act before the hell hound gets close enough. At the moment there is no sign of Nestiphae who should have been right down at the end of the corridor.



Suprise Round Init:

Ishmael

Hell Hound

Nars



Round 1 Init:

Ishmael

Hell Hound

Nezrak

Nars

Rodimus

Percy

Gorefoot



Damage Recap:

Gorefoot 16

Nars 4



Hi Guys, sorry for the delay, came back from my vacation with Strep Throat. Pretty much over it now :)





http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG151.jpg



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Manzanita

01-26-06, 10:09 PM

Percy will try to get a crossbow bolt off before the hound engages. Then she'll back off.



OOC: Actually, Percy would have left Fridly down there with Nestaphae, as he couldn't have made it through the wind. He would have come up immediately after the wind started.



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SlagMortar

01-26-06, 10:25 PM

Surprise round:

Nars moves forward to stand next to Ishmael's starting position, yanking his swords from their scabbards as he goes. Hopefully I can get around behind it.



First round:

Nars moves forward and dives around to flank the creature (tumble +8), stabbing at it's back if he can.



OOC:

If that requires a double move, AC 17. If that only takes a single move, he takes a swing defensively with Felhunter (attack: +7-4+2=+5, dmg: 3d6+3, AC 20, I'm not sure if the AC bonus from fighting defensively would be in effect against an attack of opportunity, since the AoO would happen before Nars's attack.)



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Erekose13

01-26-06, 11:49 PM

Regarding Fridly, I've kinda forgot about him. Hmm. I think Nestiphae would've probably killed him by now, or the hell hound would've eaten him. Up to this point, lets say that you keep him on you, hidden from the wind. From here on out I'll make sure to pay attention to where he is.



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IcyCool

01-26-06, 11:55 PM

Gorefoot will draw his sword and move to put himself between the hellhound and Percy. If he can do that and still strike the beast, he will.



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Erekose13

01-29-06, 09:48 PM

(ooc: have we lost some people? Tomorrow I'll NPC those who haven't posted. Please come back :))



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nimisgod

01-30-06, 02:51 AM

OOG: still here :)



Turning in time to see his newly arrived adversary, Ishmael casts the True Strike divination to better fell his newest foe (next round edit: with a full 2h power attack).



"Prepare to fall, foul hellbeast!"



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Manzanita

01-30-06, 10:13 AM

general I'm here too. Not sure how effective Percy will be in this combat. I won't be able to post often this week. Percy will try to avoid shooting into melee. Once battle is joined, Percy will try to circle the hound to get behind it, and attack with her heavy mace. Thanks for the gentle handing of her familiar, Erekose. I guess if Fridley were to get under her cloak, he would be able to stay with her through the wind. He has quite good hide and move silently ranks, as well, and could probably have stayed hidden back there too.



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Xael

01-30-06, 07:10 PM

Nezrak will ready his bow and shoot at the Hell Hound, leaving room for the more melee-oriented characters to engage the enemy.



OOC: Still here. Sorry. Ranged attack +4, damage 1d8+1, threat x3.



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IcyCool

01-30-06, 07:11 PM

OOC: Still here.



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Dalamar

01-30-06, 07:21 PM

Rodimus engages the burning canine, going for a chokehold on it.



Here am I still.

Rodimus will take this very straight-forwardly: engage and then pin the puppy.



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Erekose13

01-31-06, 06:42 PM

[Suprise Round]

Ishmael cast true strike setting himself up for the big power hit.



The Hell Hound moves forward and unleashes it's fiery breath, flaring up around both Courage and Ishmael. Both of those caught in the blast are unable to move out and are singed.



Nars draws his swords and moves up to stand beside Ishmael moving in just a fraction of a second after the area had been covered in flames.



[Round 1]

Ishmael guided strike catches the hellish beast on the head carving half of it off. Still it comes on, but most definitely wounded.



Hell Hound attacks the halfling with it's injured bite. Despite the injury it had recieved, the hell hound hits with amazing accuracy and viciousness. Tearing a large gash from Ishmael's leg searing the wound as it bites down.



Nezrak's arrow misses, finding it difficult to aim at a target so close to his friends.



Nars easily evades the hellish beast to come in behind it. His sword snakes in and fells the foul beast, finding a soft spot behind the creature's head.



As Rodimus, Percy, and Gorefoot start to move into position they watch as the hell hound falls. However none of them is prepared with a little arrow flies out of the darkness at the end of the corridor and catches Nars in the back. He can hear a little cackle as he turns to try and spot his attacker but cannot.



Damage Recap:

Ishmael 19

Courage 6

Gorefoot 16

Nars 12



Quick summary: Hell hound breathes, both Ishmael and Courage fail their saves. (Ishmael is not mounted at this point). Ishmael hits of course and deals big damage. Hell hound crits Ishmael. Nars tumbles, sneak attacks and kills it. Then he is hit by a crossbow bolt from the end of the corridor. No one sees where the bolt came from.



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nimisgod

01-31-06, 08:42 PM

Ishmael uses his lay on hands ability upon himself to soothe his wounds (4) then rides forward to find the cause of the assassin's arrow.



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IcyCool

01-31-06, 08:55 PM

"Stay close behind me," Gorefoot says to Percy. Then he starts forward after Ishmael.



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Manzanita

01-31-06, 10:47 PM

Percy hasn't shot yet, so her crossbow is still loaded. She has a sinking suspicion who has shoot the bolt. She allows Gorefoot to take the lead, then hurries after him, torch held high in one hand, crossbow in the other.



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SlagMortar

02-01-06, 03:02 PM

Nars also moves down the corridor with Ishmael.



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Dalamar

02-01-06, 09:07 PM

Rodimus heads towards where the crossbow bolt came from, just like the others.



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Xael

02-03-06, 08:52 PM

Nezrak moves after others, keeping his bow ready.



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Erekose13

02-05-06, 04:06 AM

Ishmael cures himself of a small portion of the wounds he took and moves together with the rest down the corridor. As they round the corner with the big spikes they find the corridor empty. Moving swiftly up to the intersection, Ishmael and Nars look down the long hallway and find nothing there either. The door to the storage room stands open but all the other doors remain closed. To the north the blood stained corridor still stands silently gore covered.



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nimisgod

02-05-06, 06:32 AM

Silently, Ishmael activates his Divine Inquisition ability to see if their opponent is merely invisible (if evil).



OOG: What happened to the corpse of the hellhound?



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Erekose13

02-05-06, 07:21 AM

[ooc: the corpse was still in the hallway near where it fell, sorry I didn't mention it.]



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Manzanita

02-05-06, 08:37 PM

"Well, either Nestaphae has attacked us, or she has been killed by some other enemy behind our lines. I'm reluctant to search for her now. It could even be a diversion to get past us to the treasures behind this wind trap and statue guard, which we have destroyed at our cost. Let's turn back. If our enemy had the force to overcome us, she would have already attacked. Do be careful, Ishmael, as you guard our back."



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nimisgod

02-06-06, 05:08 AM

After scanning the area, Ishmael takes note of Percy's advice. He expends three charges of the Healing Wand upon his injuries then takes up his spot as rearguard.



With each chant of the wand's command words, Ishmael's wounds disappear until at last all that remained of the encounter with the hellbeast are merely bruises.



OOG: 1d8+1=4, 1d8+1=5 (http://invisiblecastle.com/find.py?id=356599)

1d8+1=9 (http://invisiblecastle.com/find.py?id=356612)

HP: 40/40



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SlagMortar

02-06-06, 02:27 PM

Nars says, "But, er, she shot me, eh, in the back," with a gesture toward his back that makes him wince. "But, you're right. We should, ah, move on. Ishmael, could you, er, look at that?" gesturing again at the bolt protruding from his back.



OOC:

cure light wounds (1d8+1=3) (http://invisiblecastle.com/find.py?id=356978)

cure light wounds (1d8+1=9) (http://invisiblecastle.com/find.py?id=356980)

2 charges used. Nars is now fully healed, and ready to take the lead again.



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nimisgod

02-06-06, 08:41 PM

Ishmael takes note of Nars' injuries, dealing with them before moving on.



OOG: noting down charge uses



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Erekose13

02-07-06, 05:00 AM

All healed the party decides to turn back to the wind corridor and see what they can find beyond it.



At this point I must apologize. At the end of the battle with the statue, I stated that the end of the corridor lead to another long dark corridor. I was mistaken. There is a door at that point. I will continue from here with that door.



At the end of the corridor behind the remains of the statue a smaller corridor leads a short way to the north where you see a huge heavy gilded ebony door. The door has no lock and is only 4 and a half feet tall. A pair of shafts jut out from the door near it's top, and two 5 foot high slots rise into the wall above the door over them. Nars notes that the door is probably designed to be lifted up sliding smoothly on the rails into the ceiling along the slots. The door is currently closed and looks very heavy.



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Manzanita

02-07-06, 05:45 AM

Percy shurgs and smiles at Nars. "You're a busy man today, buddy."



No one seems to have claimed the ram's head ring. Percy will take it if no one objects. Being about out of spells, it might come in handy. She'll try it on and flex her fingers. Then take it off and examine it. Any clues on how to make it work?



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Erekose13

02-07-06, 06:24 AM

The ring is made of hard dark granite and bears the likeness of a ram. There is no indication how to use it, but Percy remembers back to the battle when the statue used it on Gorefoot. The statue had closed his hand into a fist and thrust it forward. No words were uttered by the statue that anyone could hear in that wind storm.



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SlagMortar

02-07-06, 03:15 PM

Nars looks over the door for traps, while grumbling something along the lines of, "Well, at least the door's the right size."



After examining the door Nars turns to the rest of the group, "Looks, eh, heavy. It, er, slides up there, but I'm not sure, ah, how to slide it."



OOC: Are there any beams or anything to use as a make shift pulley?



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Dalamar

02-07-06, 03:42 PM

I thought the two shafts jutting out of it were supposed to be understood as beams or handles which you could raise it by.



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SlagMortar

02-07-06, 04:04 PM

OOC: Agreed. I (Nars) meant that it's going to be hard to lift. Unlesss Rodimus can lift it over his head, it's going to be hard to get it more than one or two feet off the ground. Unless there's something to use as a pulley.



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Manzanita

02-07-06, 04:40 PM

Percy smiles, eager to try to use the ring in combat.



"OK. So if you've had a look for traps, its just a matter of getting it open." She frowns at Gorefoot. "Gorefoot and Ishmael are strong, but not tall enough to lift it up. Perhaps if Rodimus could get it started just a little, the halflings could get their hands underneath and push. Let's take some rocks from the statue and be ready to shove them under near the edge if we can get it raised. Then maybe we can crawl through."



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Erekose13

02-07-06, 06:43 PM

The way I read it was that the shafts were more like rails that the door will slide on as it moves up along the grooves. It is meant to be lifted from the ground up as everyone has suggested. Nars would know that from his skills.



So Rodimus is lifting, Ishmael and Gorefoot are assisting. Once open you are going to try and jam it open so that you can slide under. Have I got that right?



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SlagMortar

02-07-06, 07:02 PM

... Let's take some rocks from the statue and be ready to shove them under near the edge if we can get it raised. Then maybe we can crawl through."



Nars says quietly, "If we're, ah, being followed, she could, er, trap us."



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nimisgod

02-07-06, 08:38 PM

"Nars, can you use your skills at disabling devices to keep that door open?"



Ishmael stands ready to help with the lifting.



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Manzanita

02-07-06, 08:55 PM

Nars says quietly, "If we're, ah, being followed, she could, er, trap us."



Percy gasps. "Nars! That's a good point. Perhaps there's only one room after this door, and it won't be an issue. I can use my immovable rod to keep the door open too, but I don't want to leave it if it could be stolen. Let's just see if we can get the door open first. If we can, I'll use my rod to keep it open, and we can stack some rocks under if we need to move on."



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SlagMortar

02-07-06, 09:09 PM

"Hmm. That's a thought. I'll, ah, give it a try once it's open."



OOC: Disable Device +12 to jam the door open. He will also try to assess how likely it will hold and how difficult it would be for someone to undo.



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IcyCool

02-07-06, 10:47 PM

Percy gasps. "Nars! That's a good point. Perhaps there's only one room after this door, and it won't be an issue. I can use my immovable rod to keep the door open too, but I don't want to leave it if it could be stolen. Let's just see if we can get the door open first. If we can, I'll use my rod to keep it open, and we can stack some rocks under if we need to move on."



Gorefoot looks up, "Someone could stay here and keep an eye on it. Or maybe we can open it from the other side."



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Dalamar

02-08-06, 08:18 PM

Rodimus waits for the long-winded folk to stop talking and giving him the signal to lift the door.



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Erekose13

02-08-06, 08:49 PM

With the help of Gorefoot and Ishmael, Rodimus is able to lift the door up the whole way into the ceiling. The entrance is indeed only four and a half feet high, which will force Rodimus, Percy, and Nezrak to bow as they enter. Percy quickly jams her immovable rod under the door holding it up.



Beyond the doorway the passage opens into a very large room. Four colonnades stretch into the far reaches of this gloomy stone chamber, supporting a flat 10-foot high ceiling. The columns are smooth and round, with octagonal bases and capitals, and are apparently carved from the surrounding rock. Immediately obvious between the two central colonnades is what appears to be the standing skeleton of a tall horse, facing away from the entrance. The bones, however, betray a strange amber-silver sheen, as if they were cast in metal.



Some type of gear, possibly tack, hangs on hooks from the columns on both sides of the uncanny equine. long-burnt-out oil lamps hang from the ceiling at intervals, and the dusty floor is littered with the dried remains for flower petals. A faint floral scent still lingers here and there. On the left and right walls there appears to be something though from this distance and the obscurement cause by the colonnades it is not easy to tell what it is.



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SlagMortar

02-08-06, 09:25 PM

Nars makes a quick assessment of whether tohe door can be opened as easily from this side. If so, he makes no more comment about it. He starts moving into the room to get a better idea of any threats. Attempting to keep to the shadows (Hide +8, MS +8), he creeps along the south wall toward the west wall, keeping an eye out for traps (Search +9 or +11 stonework or secred doors, or +13 both, Spot +7) or anything else. Not expecting to see anything friendly, he keeps Felhunter in one hand and his sickle in the other.



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Manzanita

02-08-06, 09:48 PM

"I'm a lucky princess to be surrounded by such strong men." Percy says slyly.



Percy examines the door. Does there appear to be any mechanism to keep it up once lifted. Reluctant to leave her valuable rod, she'll stay in the door and alert for dangers from behind. Assuming she can't find an easy way to secure the door, she'll begin gathering rocks to put under it to leave at least a little room if it comes crashing down.



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Erekose13

02-09-06, 11:54 PM

Moving more into the room Nars can see that behind some of the nearest columns there is a skeletal footman standing, their once costly garments have decayed to fragments, but each holds a roughly serviceable spear and a heavy steel shield. Each skeleton is likewise coated in something that gives it an amber-silver sheen similar to the horse. All skeletons are currently standing completely still and inanimate. Nars is only a few steps into the room at this point.



Percy is unable to find another way to hold the door up. Right now her rod is doing the trick, but she does not see any latch or anything. It could be that the door was meant to be held up by servants or the like. Or perhaps she is missing something, she isn't sure.



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IcyCool

02-09-06, 11:58 PM

Gorefoot glances around the room, eyes alert for threats. He looks across the chamber, trying to see if there is another entrance or exit from the room. He stays rooted near Percy.



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Erekose13

02-10-06, 12:06 AM

Even with the light that Percy's spell casts, Gorefoot is unable to see anything on the far wall that might indicate another door or exit from the room.



It is about mid afternoon by this point and while the battles have been fierce and the wind tiring, most of the crew are ready and capable of continuing for another few hours at least. That is if they choose not to rely on the dwindling spells of their arcane support.



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SlagMortar

02-10-06, 03:20 AM

Nars stops. "Ehm, skeletal guards. Not moving, er, for now." he says while pointing each out in turn with his sword. "I don't like this," he mumbles almost under his breath."



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Manzanita

02-10-06, 04:46 AM

Percy flexes her hand. She visualizes using the fist thrusting action that the statue used against them.



"I'll guard our rear, here. Let's check this place out. Gorefoot will stay with me. Perhaps the three of you should stay together to guard your flanks. I can't help but think this is an important room, as it was so well guarded. Let's see if we can find some artifacts. Or at least another door."



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nimisgod

02-10-06, 08:59 AM

At the mention of possible undead, Ishmael readies his shield and hammer.



"Let me lead, in case they attack. Violet will deal with them easily" He raises his warhammer slightly when he mentions its name.



OOG: Completely forgot to spend a wand charge on poor Courage.

1d8+1=4 (http://invisiblecastle.com/find.py?id=360987)

Currently at 11/13



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Erekose13

02-11-06, 12:20 AM

Nars and Ishmael start heading around the room circling left along the south wall. None of the innanimate skeletons react at all, increasing the sense that they may just be normal corpses, though their colouring is definitely off. As the two of them reach the west wall they can see now that the wall is covered with a series of Hieroglyphic inscriptions. Reliefs depicting running horses, mounted cavalry, and horse races are carved between these inscriptions and throughout the chamber.



Gorefoot and Percy remain at the entrance, alert for any movement in either direction. Courage stands behind them comforted by the use of Ishmael's wand.



Nezrak? Rodimus?



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nimisgod

02-11-06, 01:10 AM

Ishmael uses his Divine Inquisition ability to see if any auras radiate from the skeletons.



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SlagMortar

02-11-06, 10:57 PM

Nars nods to Ishmael and lets him take the lead. He continues to scan the ground for trip wires or magic sigla that might indicate a trigger that would cause the skeleton's to activate.



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Manzanita

02-13-06, 09:17 PM

"Rodimus, please stay with Nars. Nezrak, you can stay with us." Percy tells them.



OOC: OK, not that they'd necessarily do what Percy requests, but if you want to NPC them, there's my 2 cents.



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Erekose13

02-13-06, 09:36 PM

Ishmael and Nars proceed along the west walls towards the north. Ishmael's divine inquisition can determine that yes all the skeletons do radiate minor evil and that there are probably 16 skeletal soldiers and the horse. As they reach the midway point along the west wall Nars notices that the writing on the wall is different here. In particularly large letters in the center of the wall, five parallel inscriptions in different languages can be read. Nars notices that one is even written in an old form of dwarven. "Thus sayeth the oracle -- in death shalt thou rise up to pluck the fruits of thy deeds."



The skeletons are still not moving.



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nimisgod

02-13-06, 10:01 PM

"These be truly the ranks of the undead standing before us!" Ishmael whispers to Nars. "I sense 16 of them and a skeletal horse. What is the meaning of yon inscription?"



OOG: Any in Draconic? Ishmael can read that :)



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SlagMortar

02-13-06, 10:19 PM

While reading, Nars murmurs, "Thus sayeth the oracle -- in death thou shalt rise up to pluck the fruits of thy deeds." Thoughts race through his head, puzzling over the words like he would over a lock, I wonder what that means. And why the different languages? If these are guards, what's the fruit of guarding something? Maybe it means they are still guaring it or maybe it just means they have been raised up. He naturally glances up as the thoughts go through his head. He stops in front of the next guard to make a careful examination.



OOC: Anything on the ceiling? Are all the skeletons human sized/shaped? Do they have spurs or anything that would connect them to the horse? Is the one he is examining the same "dustyness" as the surroundings? Are they all armed and armored the same? Anything that indicates a captain/officer? Now that they are half way, what is in front of the horse? Can they see the north wall?



Edit: Gulp, I hope they're not triggered by reading the text out loud. That's be a good joke.



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Manzanita

02-13-06, 11:27 PM

"Ooooo. They are undead." Percy shutters, never having met these fabled creatures before.



"'...the fruits of their deeds.' Well, this area was very well protected. I'm sure there must be something here that is being guarded. 'rise up.' Do you think there's anything above to 'pluck?'"



Percy raises her torch to look up.



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Erekose13

02-14-06, 05:50 AM

Nars glances up at the ceiling as does Percy, but neither of them spot anything special.



Taking a closer look at the nearest skeleton (only a few paces away), Nars notes that they do indeed appear to be human, though the strange electrum coating on the bones sets them apart. The skeletons appear to be armed with spears and shields looking more like footmen than cavalry. Though they do appear to have been standing in the same place for as long as the room has been closed (they have the same amount of dust as the floor). All of the skeletons nearby appear to be armed and armored the same.



Looking towards the north wall, it does not appear to be any different than the south or west walls. It bears writing and images of horses across its surface.



The horse appears to be unarmored though it's tack and saddle hang from the columns next to it.



At that moment all of the skeletons move ever so slightly at exactly the same time. Each one raises his spear about an inch from the ground and brings it down in a ringing thud. 16 spears crack into the ground at exactly the same moment. Then they stop moving.



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Dalamar

02-14-06, 10:40 AM

Rodimus doesn't like the room, at all. While it seemed a bit like the relief room from the temple he was raised and trained in, the temple had normal statues of its bygone leaders and not metallic skeletons.

When the skeletons strike their spearheads to the floor, he likes it even less. He starts removing the spears from them. If their metallic grasp is too strong for him, he'll instead sunder the spears.



If he needs to start sundering, he'll do so with full Power Attack for a damage of 1d8+6



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SlagMortar

02-14-06, 03:11 PM

Nars had been expecting them to move at some point, but the suddenness still caused him to jump back. "There's, er, no exit," he says, realizing too late his poor choice of words. "Let's, ah, head back to, er, the entrance. Er, keep watch for an a-another. None of, ah, these rode that, er, beast."



Edit: As Rodimus starts removing/sundering spears, Nars says, "What- what are you doing?! They'll, er, be offended!"



OOC:Dalamar, the above is just Nars reaction. I think Rodimus's course of action is a fine one, but Nars doesn't, just to be clear.



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Manzanita

02-14-06, 08:59 PM

Percy remains convinced that there must be something of value in this room. She watches Rodimus's actions with interest.



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Erekose13

02-15-06, 01:32 AM

As Rodimus moves towards the nearest skeleton to disarm it, another THUD THUD resounds across the room as the skeletons smash the ends of their spears into the floor twice in a row.



Dalamar, where would Rodimus be at the moment? I am going to assume that he is with Nars and Ishmael, halfway along the west wall as Percy had suggested earlier. Let me know if he would be elsewhere and I'll move right along with the disarming :)



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Manzanita

02-15-06, 05:13 PM

Nervously, Percy puts her crossbow on the ground, and pulls out her morningstar. "This is looking ugly." she mutters to Gorefoot.



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nimisgod

02-15-06, 06:16 PM

Ishmael waits anxiously for any reaction to Rodimus' work.



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SlagMortar

02-15-06, 06:30 PM

Nars tries to find a spot near Ishmael and Rodimus that will not be easily surrounded. He takes up a defensive position (start fighting defensively now for 20 AC if possible).



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Erekose13

02-16-06, 01:08 AM

Rodimus reaches out to grab the nearest skeleton's spear and yank it away from the skeleton. He gets a firm grip and yanks hard intending to break the skeleton's steel grip. As he pulls the skeleton animates and attempts to resist being disarmed, but is unsuccessful. Rodimus now has the skeleton's short spear in his hand and an angry looking skeleton staring him in the face. Looking around all of the skeletons have turned to face him and are looking all the more animated now.



The horse has not moved at all, not even to look in Rodimus' direction



Initiative:

Rodimus

Nezrak Skelies

Percy

Ishmael

Nars

Gorefoot



you do not know when the skeletons will move.



Each one is currently standing in the same square as the column behind which they are standing. So they are on the north side of the column even though it looks like they are in the same square.



There is no surprise as you were all quite ready for them to animate now, given Rodimus' risky move.



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Manzanita

02-16-06, 01:44 AM

"Sixteen skelletons! Yikes!" Percy readies an action to try to ring-ram the first skelleton which moves into the open center in front of Gorefoot.



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nimisgod

02-16-06, 02:25 AM

Ishmael is not even sure if the skeletons are going to attack or not. For the moment, the Deep Halfling forsook any thought of attack and geared himself and his mount toward a defensive posture.





OOG: AC: 21+2 (barkskin)+4 (total defense)



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SlagMortar

02-16-06, 04:11 AM

spot (1d20+7=12) (http://invisiblecastle.com/find.py?id=365766)



Nars tenses and keeps his back to the wall as the skeletons begin to move. He readies himself to attack, while keeping his defenses up.



OOC:

Nars notes the ... thing he notes. If the skeletons have not attacked by Nars turn, he readies an action to attack the skeleton to the south when any of the skeletons attack anyone. If they have attacked already, he will full attack (sickle and Felhunter) the skeleton to the south. All attacks are made defensively. AC 20, Primary attack +3/1d6+3 (piercing), Full Attack +1 with Felhunter for 1d6+3 piercing and +0 sickle for 1d6+1 slashing.



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Dalamar

02-16-06, 02:30 PM

Rodimus stares right back at the skeleton in front of him without a flinch. Not being one to like being stared at, he throws the spear he took to the floor and swings his fist in an uppercut to the skeleton's jaw.



Rodimus will default to Power Attacking for 2 for now and not use Flurry of Blows. That makes his attack +4 (d8+5 magic and bludgeoning). Spot (1d20+2=11) (http://invisiblecastle.com/find.py?id=365963)



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Xael

02-16-06, 07:35 PM

"Oh dear.", Nezrak says and proceeds to cast Glitterdust at a bunch of skeletons.



Later rounds: Nezrak draws his longsword and tries to carefully engage the skeletons. If nobody else stays on the other side of the door, he'll do so though.



OOC: Spot check 15 (http://invisiblecastle.com/find.py?u=NezrakTomb). 10ft-radius area for Glitterdust, will save DC 16 or Blinded for 3 rounds. He'll try to catch as many skeletons as possible.



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IcyCool

02-17-06, 12:13 AM

Gorefoot plants his feet in a wide stance and sweeps his greatsword around, ready to drop any approaching threats.



OOC: If the skeletons act before Gorefoot and they get within 5ft of him, then on his turn he'll full-out attack one of them (power attacking for 2, which gives him +6 to hit, with an addition +4 to damage). Otherwise, he'll stay put and ready an action to attack any enemy coming within reach.



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Erekose13

02-17-06, 01:02 AM

[Round 1]



Rodimus drops the spear and launches his fist at the skeleton, not waiting to see what else it will do. The skeleton raises its shield in defence and Rodimus' fist hits the shield solidly.



Nezrak targets the space next to the horse hoping to get a large number of skeletons in the blast. With the columns in the way though, only three skeletal soldiers and the horse are affected the other three on the northern side of their respective pillars do not get spashed by the glittering dust. One of the soldiers is unblinded, the rest are affected.



The skeletons all grasp their spears and being moving. Three skeletons to the north of Rodimus' position move to attack, including the one whose spear Rodimus stole. One manages to get a lucky hit past the half-orcs defenses and stabs his spear hard into Rodimus' side. Only the one closest to Nars is able to attack but he misses the dwarf. Five skeletons move to flank Ishmael, one stepping past Rodimus, but the half-orc's attention seems diverted as he misses. Of the five who attack Ishmael one scores an amazing hit past the halflings staunch defenses scoring a hit against his sword arm. Three skeletons move in to attack Gorefoot. The two that flank him manage to sneak past his unprepared defenses and score minor wounds. Those unable to reach any targets move up behind the first wave of skeletons ready to lend a hand as soon as there is room.



Percy grasps the ram's ring tightly in her hands pointing towards the skeleton directly in front of Gorefoot. The spectral image of a ram's head rushes out towards the skeleton and hits it square in the chest. The ram's head forces the the skeleton back 10 feet where it falls, its electrum coated bones shattered by the impact. Percy thinks she may have been able to choose to send more power through the ring, perhaps expending up to an additional 2 charges to increase the power of the attack. She has no idea how many charges remain however.



Ishmael maintains his defensive stance with so many skeletons surrounding him.



Nars attacks the skeleton directly in front of him with both Felhunter and his sickle. While both make it past the skeleton's shield, they do not appear to have any effect on the undead's electrum coated bones.



Gorefoot attacks one of those skeletons flanking him with his greatsword, swinging with extra strength behind the attack. However, the additional boost may have prooved detrimental to that attack as it swings wide.



Rodimus misses

Nezrak gets 3 skelies and the horse in his spread radius. One of the soldiers makes his save.

Rodimus takes 7 dmg

Ishmael takes 6 dmg

Gorefoot takes 7 dmg

Percy destroys one with the Rams Ring.

Ishmael is on full defence.

Gorefoot misses



The dice just arent with you guys this round, except Percy.



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nimisgod

02-17-06, 01:45 AM

The Deep Halfling hisses in pain as the weapon digs deep into his mail. In retribution, Ishmael smashes Violet into the skeleton between him and Rodimus, using his shield to guard against further threats to his person. In the next few rounds, his sole focus will be the destruction of these electrum-clad undead.







OOG:



If the skeleton between him and Rodimus goes down, Ishmael asks Nars to fill the gap so they aren't flanked.



AC: 23 (w/ barkskin)

HP: 33/40

Attack: Warhammer +7 1d6+4 (Power attacking -1)



Relevant Feats:

Dodge (declaring dodge on any skeleton he misses in that round, except for the blind ones)

Cleave!



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SlagMortar

02-17-06, 03:28 AM

Nars cautiously and patiently attacks again. Work the problem until you find the solution. His sickle slips around the skeleton's leg in an attempt to pull it from it's feat while he brings Felhunter in for another blow. A good dwarven hammer would be the right tool for this job.



OOC: Trip (dropping sickle if counter-tripped) and then normal attack (defensively). He prefers to target the skeleton to his west. If that space is empty on his turn then target the north one. If the space to his west is open at any point during his turn, he takes a five foot step there to fulfill Ishmael's wish.

AC 20

Touch attack, trip, resist counter trip (1d20+0=11, 1d20+2=22, 1d20+7=24) (http://invisiblecastle.com/find.py?id=367014)

Likely successful.

Felhunter attack (1d20+1=17, 1d6+3=8) (http://invisiblecastle.com/find.py?id=367017)

Attacks of opportunity are made with Felhunter, +1 to hit, 1d6+3 damage.



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Manzanita

02-17-06, 03:33 AM

Percy's mage armor spell cast on Rodimus back before the first fight lasts 4 hours. Is it still effective?



Percy will try a magic missile in the next two rounds. She'll aim at the one against the wall flanking Ishmael if possible. This will bring her to a single 2nd level spell remaining, which she will save. She'll go back to using the ram ring at standard power.





OOC: Spell situation in round 1 7/6/4 max; 4/6/1 used

dmg rolls (http://invisiblecastle.com/find.py?id=367027)

magic missile 1: dmg 4

magic missile 2: dmg 7



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Dalamar

02-17-06, 09:36 AM

Rodimus growls at skeleton in front of him. He gets his quarterstaff from its walking position to a two-handed combat hold and swings it at the skeleton (the one to the east of him).



Change to quarterstaff, PA for 1. Attack +5 (1d6+6, x2 bludgeoning). If it seems he can't connect well, move to using unarmed attack with Flurry of Blows and no PA.

After getting the one he's attacking now, Rodimus will prefer targets that are currently flanking party members, then ones that have managed to wound him.



And that's a good question from Manzanita, does Rodimus still benefit from the Mage Armor (I had already forgotten it)?



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Erekose13

02-17-06, 08:34 PM

I'm going to say yes, it applies for this fight, but this is the last one as we are getting close to 4 hours spent in the dungeon. Game time we have really flown through the dungeon except for the 2-3 hours spent disarming the windtunnel.



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nimisgod

02-17-06, 08:40 PM

OOG:



4 hours? Uh-oh. In that case, the Barkskin of Ishmael should have worn off. His AC is now 2 points lower (to a 21).



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Erekose13

02-17-06, 09:35 PM

How long does it last? If it is 4hrs, you're still good. If its 3 or less, yeah its worn off.



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nimisgod

02-17-06, 11:26 PM

OOG: Barkskin lasts for 10 mins/level. That potion was minimum CL (3).



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Erekose13

02-17-06, 11:41 PM

Ah okay, then yeah it expired some time early during the disarming of the wind tunnel.



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Erekose13

02-19-06, 06:59 AM

[Round 2]



Rodimus connects with the skeleton front of him, the quarterstaff much more effective. The skeletons bones scatter on the ground behind it, whatever had animated it has clearly left. (Skeleton on the pillar)



Nezrak grips his sword and charges into the opening Percy's attack has created. The two skeletons flanking Gorefoot try to attack Nezrak as he rushes past. One hits but the other does not. Nezrak turns on the one that hit him but misses.



The skeletons behind Rodimus take advantage of his diverted attention and two of them strike the half orc. The one in front of Nars attacks the dwarf but misses. The five that have surrounded Ishmael attack, one of which break through the halflings staunch defences to strike for minor damage. One of the blinded ones attempts to attack Nezrak as he has stepped right in front of it. It fails miserably, as does one of the ones flanking Gorefoot. The other however jabs it's spear in under the halfling's ribs possibly even damaging internal organs (crit).



Percy casts magic missile, "Purple Fire", at the one who has punctured Gorefoot's side. The skeleton remains standing for the moment at least.



Ishmael slams Violet into the side of the skeleton between him and Rodimus shattering it's bones in a spectacular fashion.



Nars steps into the void left by the destroyed skeleton, greatly strengthening the line. He lashes out and successfully trips the blinded skeleton in front of him. It's glittering body falls the the ground as Felhunter comes in for the kill, slamming into the thing's skull. It is not enough to kill it, the skeleton's bones making the sword's strike less effective.



Gorefoot winces in pain and fouls up his attack, he just isn't having any luck in this battle.



Damage recap

Rodimus 17 dmg

Ishmael 10 dmg

Gorefoot 17 dmg



I'll move right into the 3rd round unless anyone has any changes to make to their actions? I'll try to post it up tomorrow so let me know by then.



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nimisgod

02-19-06, 09:55 AM

OOG:

No Cleave?



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Erekose13

02-19-06, 07:30 PM

Doh, I forgot, sorry. Quick rolling says - another one is turned to dust :) I'll add that in later before I post Rd3.



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SlagMortar

02-19-06, 07:36 PM

Nars will continue to defensively trip with his sickle and attack with Felhunter. Attacks of opportunity will be taken with Felhunter. If he runs out of opponents within reach, he will move north to support Rodimus, hoping that Ishmael can carve his way down to help Gorefoot.

AC 20, Felhunter +1/1d6+3, Sickle +0/1d6+1, Trip +2, Avoid countertrip +7



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nimisgod

02-19-06, 08:55 PM

Ishmael keeps hammering at his opponents just as his previous strategy, clearing a way for him and Nars and Rodimus to make a steady retreat toward the others if need be. Priority targets are those skeletons which don't seem to be covered with the blinding glittering dust.



OOG:

Warhammer +7, 1d6+4



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Erekose13

02-20-06, 08:57 PM

[Round 3]



Rodimus cracks the skull of another skeleton, sending it crumpling to the ground.



Nezrak attacks again, this time his attack connects. The skeleton that had previously been hit by Percy's magic missile crumbles.



Three skeletons attack the half-orc, this time without the benefit of flanking, all of them failing to hit. The blinded one in front of Nars attempts to stand, attracting attacks of opportunity from the three around it. Both Nars and Rodimus score solid hits and the poor blinded skeleton is blown apart by the powerful hits. Another steps in to take it's place but is equally as inneffective at hitting the dwarf. With only two skeletons concentrating on him, Ishmael is able to breathe a sigh of relief as both spears fly wide. Likewise Nezrak is safe this round as well, when two spear thrusts miss horribly. Last and most certainly the least, the skeleton attacking Gorefoot slams its spear into the wall behind it.



Percy's second magic missile hits the skeleton that was attacking Gorefoot, was in this case is the operative word as the skeleton falls apart from the magical missile.



Ishmael misses this turn.



Nars is unable to trip the next skeleton, though he does not loose his sickle. He does however, hit with Felhunter, but once again the damage is minimal.



Gorefoot moves up behind the blinded skeleton attacking Nezrak and crushes it. With no other skeletons around he is certain that Nezrak can stop any from getting back to Percy.



No damage done to you guys! How could that happen? In any case a good round for all. I forgot to include Nezrak's damage from the AoO last round, so it is included below.



Damage recap

Rodimus 17 dmg

Ishmael 10 dmg

Gorefoot 17 dmg

Nezrak 3 dmg



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Manzanita

02-20-06, 10:47 PM

Wishing to save her last spell and her valuable ram ring, Percy moves forward. These skelletons don't seem so tough. She moves forward and to her right, coming up behind the skelletons attacking Ismael. The holds the torch in one hand, her morningstar in the other and gives one a good whack.



OOC: 2+2=4 (http://invisiblecastle.com/find.py?id=370306). Oh well.



Realizing she's left her rod behind, she then withdraws back to the door next round.



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Erekose13

02-22-06, 06:10 AM

Sorry for the lack of post today, was really busy at work. Tomorrow might be the same, but I'll try.



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Erekose13

02-23-06, 05:36 AM

[Round 4]



Rodimus' luck does not hold as his quarterstaff is unable to connect.



Nezrak likewise misses his target.



Two skeletons attack Rodimus and fail miserably. One attacks Nars and misses. Two more miss Ishmael. And the last unsurprisingly misses Nezrak. (I need a new d20!)



Percy moves up and attacks one of the skeletons opposite Ishmael, but misses.



Ishmael crushes skelie after skelie with solid hits. Both of those in front of him fall to the halfling's onslaught.



Nars attempts to trip one of the skeletons with his sicle, but fails. The follow up attack with Felhunter also fails to find purchase.



Gorefoot is unable to hit as well.



All round a very ineffective round for all but Ishmael who crushed two skeletons. That leaves four standing plus the horse who has yet to move.



[Round 5]



Rodimus redeems himself and smashes his staff into the chest of one of the skeletons scattering bones everywhere.



Nezrak is unfortunately not able to hit again this round.



The last skeleton attacking Rodimus is able to stick it's spear deep into the half-orc's leg. The one in front of Nars comes close but is unable to penetrate the dwarf's armor. The final one facing Gorefoot is likewise inneffectual.



Percy retreats to the door way to watch the corridor as the rest mop up the few remaining skeletons.



Ishmael moves down to attack the one that Gorefoot and Nezrak are facing off against. The halfling's hammer falls with deadly accuracy once again, destroying the skeleton.



Nars attempts to trip the skeleton but is unable to knock it from its feet. Felhunter however is able to strike true, this time the skeleton falls, having taken damage twice from the powerful sword.



Gorefoot is unable to reach the last skeleton near the northern end of the room in front of Rodimus. Instead he moves back with Percy to watch the door.



[Round 6]



Rodimus crushes the last skeleton, taking revenge for the painful wound it left him with.



The horse remains inanimate.



Damage Recap:

Rodimus 25 dmg

Ishmael 10 dmg

Gorefoot 17 dmg

Nezrak 3 dmg



Well there you have it, 16 skeletons, the party surrounded and split. Think I'll give you some slack and not have Nestiphae return quite yet :]



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nimisgod

02-23-06, 07:24 AM

As soon as the battle finishes, Ishmael stops and checks on his comrades' conditions. He moves over to Rodimus and (with the Half-orc's permission, of course), uses the party's wand on him 4 times. He moves to Gorefoot and uses the wand on him thrice. And finally applies the wand's magic unto himself but once.



He notices Nars' wound, but it does not seem nasty enough to require tending (unless the Dwarf asks him for a charge).



OOG:



On Rodimus 1d8+1=5, 1d8+1=9, 1d8+1=5, 1d8+1=3 (http://invisiblecastle.com/find.py?id=372229)

On Gorefoot: 1d8+1=4, 1d8+1=4, 1d8+1=2 (http://invisiblecastle.com/find.py?id=372234)

On Self:1d8+1=8 (http://invisiblecastle.com/find.py?id=372235)



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Dalamar

02-23-06, 10:57 AM

Rodimus whirls around after downing the last skeleton, looking for any more foes. Sensing none, he takes a deep breath to calm himself and drive away the effects of his bubbling orc-blood.

When the halfling administers the wand on his wounds, he grunts a gruff thank you.



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SlagMortar

02-23-06, 02:42 PM

Nars wipes sweat from his forhead, and breathes a sigh of relief. He closely examines one of the fallen skeletons trying to see if they are crafted of metal or if the metal is guilded over the bones. Noticing the horse did not participate in the fray, Something more is going on here. Nars keeps an eye one the door as Ishmael tends to the wounds of his companions.



OOC: Nars is uninjured, it's Nezrak that took 3 damage.



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Manzanita

02-23-06, 04:06 PM

"Wow. Well done, gentlemen! That was scary." Percy clears her throat & glances nervously behind her. "Someone needs to keep guard here, but I want to check out this room some more. Can one of you with darkvision take the guard?"



Percy begins pacing slowly around the room, examing the illustrations and writings on the walls.



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Erekose13

02-25-06, 01:12 AM

While Ishmael cures the wounds of Rodimus, Gorefoot and himself, Nars begins to check out the skeletons. The bones on the floor look like they have been treated with a gold-silver alloy somehow. Even the most learned dwarven smiths might not be capable of coating bones so well. It appears to have kept the bones in tact over many years given the amount of dust and dry stale air in the room. Where many other bones might have also turned to dust with the passage of ages, these are/were very intact. There might even be a way to melt it down, provided the bones inside were of no value to you.



The horse is still standing and looks to be in the same condition as the soldiers were. The gold-silver coating is also apparent. You notice that the horse's tack and harness are hanging from hooks on the columns nearest to the horse.



Percy takes a more thurough look around the room. There is writting and depictions on all four walls and on the columns. Most of the writting looks like ancient pictograms except for the section that Nars, Ishmael, and Rodimus discovered with the dwarven writing. (Nezrak might have a better chance at deciphering it) The reliefs depict running horses, mounted cavalry, and horse races and are carved between all of the script and throughout the chamber.



On the north wall is a faded mural, which depicts a regal white stallion in the same tack that hangs on the columns. In the mural, the stallion is standing in front of an open sarcophagus, from which a tall man in expensive regalia has apparently just emerged. Beneath the horse and the man are more pictograms. There is a secret door on this wall, though no apparent way to open it



On the the east wall previously unnoticed given the commotion and the columns is an 8-foot tall granite statue of a horse-headed figure with arms out-stretched, holding an age-brittled, white horsehide. The statue is flanked by two extinguished braziers and numerous small offering plates and jars, their contents decayed and unidentifiable. As you approach within 5 feet of the state you hear an odd an very out of place sound ~ a bird call. It is the call of an ibis.



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Manzanita

02-25-06, 01:34 AM

Fridley is on Percy's shoulders, providing some assist on spotting things.



OOC: Spot check: 14+3=17 (http://invisiblecastle.com/find.py?id=373940). Stylin' No ranks in Knowledge nature, so no chance of knowing that.



"Hey - I think there's a door here. On this wall with the horsey picture!"



"Gosh, it looks like they really liked this horse. They preserved its bones and hide. And it was going to be ridden by this undead guy. And they've got some sort of horse god. Weird."



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SlagMortar

02-25-06, 01:38 AM

Nars picks up a bone from one of the skeletons. "Amazing." He will keep it with hopes of showing it to someone more skilled in metalcraft.

search check (1d20+11=21) (http://invisiblecastle.com/find.py?id=373926)

"Ah, careful Percy. There's, ah, something behind that, er, wall. I, er, think it's a door."



OOC: Editted to remove the implication that Nars was implying more information than Percy.



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nimisgod

02-25-06, 07:08 AM

Deep Halfling stonecunning nonwithstanding, Ishmael is oblivious to the secret door until it is mentioned.



OOG: 1d20+1=6 (http://invisiblecastle.com/find.py?id=374132)



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Xael

02-25-06, 12:31 PM

"I think I need to buy a staff.", Nezrak ponders aloud after the skeletons are destroyed.



If somebody will keep guard on the entrance, Nezrak will try to decipher the writing.



OOC: Decipher Script +9. I figure this is a DM roll?



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Erekose13

02-27-06, 11:31 PM

At the door, both Nars and Percy look more closely to see if they can find a way that it might open. Together they manage to discover four small pressure plates on the floor in front of the door. The pressure plates are arranged in an interesting fashion. Two of the plates are approximately 2 feet from the wall, perhaps 1.5-2feet apart from one another. The second two are about 8 feet from the wall and an equal distance apart.



Nezrak begins his examination of the writtings on the East wall while Gorefoot and Rodimus guard the door. Nezrak spots the same writting that Nars had found earlier and Nars points out the line that is written in dwarvish and which reads "Thus sayeth the oracle - in death shalt thou rise up to pluck the fruits of thy deeds." It would appear that the same line is written in four other languages. One a light airy script with thin delicate lines. One in a darker script with hard jagged lines and deep cuts. The third is in the hieroglyphics that flow on all the walls in this chamber and in spots around the dungeon that you have discovered before. The fourth looks similar to the hieroglyphics and may be a more modern version of the same language. It appears like this might be some kind of a translation aid, though Nezrak cannot read any of the five languages.



Nezrak tries his hand at deciphering some of the script that lies on that wall around the translator. He finds it difficult going and can only pick out a word here and there from the Hieratic script "Oracle.... Get up.... Sweet Fruit..." but the heiroglyphics prrove too hard at the moment.



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Manzanita

02-28-06, 12:45 AM

"OK. Well Nars, these pressure plates look like they would be activated by horse hooves. See a horse could stand on all four points. Although courage might not be big enough. We could try to move the skelleton horse, but that might make it come to life...or unlife..." Percy shivers. "I suppose we could try putting that old horse skin on the skelleton, but that's all so gross."



"In any case, there must be some treasure behind this secret door and we need to open it. Perhaps we should wait until tomorrow though, as I'm about out of spells."



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Erekose13

02-28-06, 01:58 AM

The horse skin is in the mural. There is no skin available to put on the horse. There is tack and saddle though.



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SlagMortar

02-28-06, 02:24 AM

"Hmm. I, er, think yer, ah, onto something. Maybe if we, er, dress up the horse? Someone else will, ah, have to ride it. Ah, we could try each, ah, standing on one. Ehrm, regular, er, horses are bad enough. The, er, weight distribution would be, ah, different though. But it probably, ah, should wait for tomorrow," says Nars while gesturing at the saddle.



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Manzanita

03-01-06, 10:44 PM

"OK. Well since no one seems to have any bright ideas, let's call it a day. I'm hungry."



Percy will trot back to the door. "Let's wedge a few stones under this door, then have our strong men lower it down so it's open only about a foot. That way no one can sneak up on us, but if we need to get out, it will be easy to get a grip on the bottom."



"Nezrak, can you prepare any sort of read languages spell? It probably doens't matter, since I suspect all this writing just repeats itself, but it's worth a try. Perhaps all these skelletons were simply bad men, and the 'fruit of their deeds' is just to be, er, undead."



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IcyCool

03-02-06, 04:15 AM

Gorefoot sets about the task of finding chunks of masonry or rock that will hold up the door.



OOC: Sorry about my sporadic posting habits lately. I've got to go in for outpatient surgery on Friday, and depending on how that goes I might not post much this weekend either.



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Erekose13

03-03-06, 12:59 AM

Gorefoot manages to find a few larger pieces of rock from the statue to prop the door open. After slowly testing it to make sure that the heavy door doesnt just shatter the rocks, he and the others are able to set it down.



While Percy and Nars have ideas about what to do with the horse, the party decides that it would be better to sleep on it. Piling up what bedrolls the party has off to one side of the door the group gets ready to spend the night in the creepy darkness of a musty crypt with skeletal bones all around.



Watches?



OOC: No worries, IcyCool. Take care and I hope all goes well with the surgery.



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Manzanita

03-03-06, 01:13 AM

"OK. I'll volunteer for first watch. Nezrak can go last. After me, lets have Gorefoot, Ishmael then Rodimus."



OOC: Best of luck Icycool!



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SlagMortar

03-03-06, 03:19 AM

"Ehrm, missed me. I'll, er, go second," says Nars, slighlty raising two stubby fingers.



OOC: You missed Nars. Echo the good wishes sent Icycool's way.



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nimisgod

03-03-06, 07:09 AM

Ishmael asks to have the last watch in order to properly replenish his spell energies.



OOG: Take care, Icycool



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Xael

03-04-06, 04:31 PM

"Nezrak, can you prepare any sort of read languages spell? It probably doens't matter, since I suspect all this writing just repeats itself, but it's worth a try."

"Sure. Good thing I decided to learn the translation spell after my first job. I encountered annoying scripts there too.", Nezrak answers to Percy and chuckles. He then frowns. "Or did I learn it after my second job...", he ponders aloud as he starts digging his spellbook out from his backpack.



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Manzanita

03-05-06, 06:04 PM

OOC: OK. I didn't do so well with the watch order. First, I thought there were only 5 of us. Then I forgot that Ishmael needed to rest for his spells...



"OK." says Percy. "Nezrak, you only need to trance for 4 hours, right? So you can take watch after Rodimus, and let Ishmael be last. So the order would be me, Nars, Gorefoot, Rodimus, Nezrak, then Ishmael."



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IcyCool

03-07-06, 12:24 AM

OOC: Bleh, the stitched up hole in my neck hurts, but otherwise I'm fine. ;)



Gorefoot quietly listens as Percy assigns the watch order.



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Erekose13

03-07-06, 04:13 AM

Sorry this update is taking so long. I want to assign XP with the next post. All my notes are on my computer at work, which was stolen during a break in on friday. The file is stored on the network so I haven't lost it, just the difficulty with getting some computer time and sorting things out is making posting sporadic.



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Erekose13

03-09-06, 05:58 AM

XP Rewards! [Patlin, if you have any questions about the allocations please email me.]

Character Previous New Total

Persephone 10785 2456 13241

Nars 6143 2327 8470

Nezrak 4060 1991 6051

Ishmael 11143 2376 13519

Rodimus 6343 2179 8522

Gorefoot 4475 2060 6535



Okay I've tallied up the XP for the first day of the campaign. Nezrak and Gorefoot advance a level. Please update your characters and let the judges know when they are ready. Okay and now back to your (regularly?) scheduled game...



The night is eerily quiet through the watches of Percy, Nars, Gorefoot and Rodimus. All watch the skeletal horse standing still in the center of the room while listening through the 9" gap at the bottom of the portal for sounds of Nestiphae or more gnolls.



When Nezrak wakes from his trance he sets about memorizing his spells for the day, pulling out his notes for the Comprehend Languages spell he knows. Looking over some of his latest scriblings some start to make more sense and gel in his mind (provided he continues to advance in Wizard).



As he finishes studying the matricies of spells new and old, his keen elven ears picking up distant sounds of muffle howls and sharp boot steps. By his estimation there are several boot falls approaching from down the wind tunnel. They are still quite a ways away.



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SlagMortar

03-09-06, 09:49 PM

Nars sits through his watch fitfully, his hands resting on his knees, then lacing his fingers, then dropping to his sides, then crossing his arms. He doesn't much like being in this place with its moving skeletons and statues. Still, he finds a bit of comfort in knowing he is surrounded by good stout walls.



Finally his watch finishes and though he wishes to remain awake to provide an extra set of eyes and ears, he knows he will need his strength the next morning. As he lays down to get some rest, he takes a short nip from the flask inside his cloak to settle his nerves.



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Manzanita

03-10-06, 07:30 PM

If awakened, Percy will urge everyone to stay quiet. She'll load her crossbow and drop prone by a column, ready to shoot at the feet of the interlopers and keep some cover.



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Erekose13

03-10-06, 08:55 PM

Keeping things moving, Nezrak shuffles as quietly and quickly as he can over to Percy and shakes her awake. Both begin waking all the others as the sounds of gnollish barks become louder. Percy thinks they might already be in the wind tunnel only a few dozen feet away.



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SlagMortar

03-10-06, 09:38 PM

Nars stands quietly and eases his swords from their scabbards. He moves stealthily over to flank the door where he can wait in the shadows for anyone coming through.



He will step forward and attack anyone entering with both shortswords, delaying until a flanker is available if someone takes up similar position on the other side. In general, he will try to stay on the perimeter and attack opponents he flanks or that Rodimus grapples.



OOC:

AC 17, To Hit +5/+4 (+2 if flanking), Damage 1d6+3/1d6+1 (+2d6 if flanking or opponent is flatfooted.



N

**D**



N is Nars, * is 5ft section of wall, D is the nearly closed door.



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Dalamar

03-10-06, 09:46 PM

Rodimus pops his knuckles and grins when he is woken up and the situation quickly explained. He can't wait to start kicking in the heads of gnolls trying to crawl under the door or, better yet, attempting to raise the door in which case killing one of them could result in others getting crushed. Oh, how sweet this could turn out.



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nimisgod

03-11-06, 09:08 AM

When he is awakened, Ishmael snatches up his shield and hammer then gets on his feet.



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IcyCool

03-11-06, 08:43 PM

Gorefoot stands at the ready, out of sight to the right of the door, his greatsword drawn.



OOC: Character sheet is updated, I'll fire off an email to nimisgod(unless you want to just take a look at it now (http://www.enworld.org/forums/showpost.php?p=1778373&postcount=130)) and Knight Otu tomorrow, probably.



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Xael

03-12-06, 08:11 AM

"Is it smart for us to stay here? Oh well...", Nezrak mumbles aloud as he readies his bow. He'll shoot at any enemies that appear on the doorway.



OOC: Sorry for absence. Character sheet updated and e-mail sent.



AC 12, Longbow +5 Ranged (1d8+1).



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Erekose13

03-14-06, 12:12 AM

As each of you gets into position quickly around the door several heavy footsteps come skidding to a halt. Amid loud barking a gruff voice shouts, "Come out, come out, wherever you are!" and hands grasp the bottom of the door, two dog feet visible beneath the edge.



I'll be providing an image as soon as I can get one created, which might be a bit. But here is where I have you. Round 1 starts with next post, please state any changes to your above actions.





P Ne

O O O O

N GI

----R----

|v|___

|Gnolls



O = Column

v = Door

ouch that is a really rough map, I'll have something better soon.



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Manzanita

03-14-06, 01:08 AM

"These halls will fill with your blood!" shouts Percy.



If Rodimus isn't in the way, she'll fire a bolt at the gnolls once they raise the door over waist.



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nimisgod

03-14-06, 06:30 AM

Ishmael would like to move in a way that allows him to be the one to handle the brunt of the Gnoll assault, since he has the least chances of getting injured. But he won't push his party members out of the way to get into that position.



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Dalamar

03-14-06, 09:19 AM

Rodimus chuckles at the the threats of the gnolls. He gets a good hold of his quarterstaff and readies to drive it to the stomach of the first gnoll stupid enough to give him a clear shot.



Attack with quarterstaff at PA 2, so +4 (d6+8, x2). If it seems he might get overwhelmed (more than two can get attacks on him), he'll retreat after the attack



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SlagMortar

03-14-06, 01:36 PM

Nars is satisfyied with his current position. Seeing Rodimus move directly in front of the door, he tinks, What, you're going to fight them all yourself? but he says nothing. He stays hiding against the wall and waits for a gnoll to enter the room.



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Erekose13

03-15-06, 12:48 AM

[Round 1]



While everyone's attention is focused on the feet and hands of the gnoll at the base of the door, you are all caught off guard when a cackling laughter issues from somewhere in the darkness above you. The voice echoes in your minds drowning your confidence as you stand ready to repel the gnoll force. Nezrak, Percy, Gorefoot, and Ishmael are all frightened and break from their positions and head in opposite directions away from the door. Both Rodimus and Nars hold their ground but watching their friends flee is no easy thing.



The gnoll who had gotten a hold of the door begins to lift just as Rodimus feels compelled to help him out, having heard muffled sounds of casting from beyond the door. Rodimus staves off the compusion and lashes out at the gnoll as it's chest comes into view. His staff catches the gnoll square in the middle of his chest with a solid hit, but the gnoll does not drop the heavy door. Behind him Rodimus can see two more gnolls though some must still be around the corner. Rodimus chooses to remain where he is as no gnolls are able to get past the one lifting the door and effectively attack.



He does however watch as one of the large gnolls behind finishes casting a spell. A giant spider appears directly behind the half-orc. The spider sinks it's teeth into the half-orc's unprotected back. While Rodimus does feel the sting of fangs, the spider's poison does not have much effect on him.



Nars steps to the side flanking the spider across from Rodimus. The dwarf's two weapons tear the thing to pieces.





Apologies I still dont have a map. Hopefully you can see where people are, if not just ask.



Init:

Shastrix - cast cause fear. An abyssmal round of saves (DC11) followed. Ouchy.

Fang Karak - cast Command. Rodimus saved.

Bagrak - succeeded on Str. Check to lift door.

Rodimus - hit Bagrak (dmg 12).

Eregash - summoned Spider.

Spider - hits Rodimus (dmg 2), Rodimus saves vs. Poison.

Nars - destroys spider.

Magnix - waits.

Percy - flees.

Ishmael - flees.

Nazgra - casts shillelagh.

Gorefoot - flees.

Nezrak - flees.

Last gnoll - waits.



Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.



Nezrak: 4 rounds

Percy: 2 rounds

Gorefoot: 2 rounds

Ishmael: 3 rounds



Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.



Nars: 1 round

Rodimus: 1 round



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Manzanita

03-15-06, 04:53 AM

Percy flees. She can't actually go far, but finds a column to hide behind. There, if feasible, she'll use her last spell to cast mage armor.



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nimisgod

03-15-06, 08:38 AM

Ishmael is stricken by mortal horror and flees away from the door to cower at a corner. Since he has nowhere else to go from there, he puts up his shield and tries to defend himself (and only himself) from further attacks.



OOG: Isn't Cause Fear's target only 1 living creature? Assuming, of course, that it was the cause fear that made us all flee.



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Dalamar

03-15-06, 04:13 PM

"Good. Challenge," Rodimus says with a fanged grin as he sends his foot flying at the gnoll's side, followed by an elbow to the face.



Flurry of Blows +4/+4 (d8+3, x2), using Stunning Fist (Fort DC 14 negates) on the first attack.



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SlagMortar

03-15-06, 04:50 PM

Nars wipes a splatter of gore from his face with his fore arm while trying to decide what to do next. "Damn magic," he mutters into his beard. Rodimus seems to have the door blocked pretty well so he continues to try to dispatch anything making it into the room. If Rodimus is incapaciated , Nars will step up to try to hold them off. If Rodimus is bullrushed into the room, Nars will try to flank the bullrusher.



OOC: Looks like there are three spellcasters before Nars turn. That could really change the complexion of the battle. Also, if it was cause fear and that leaves anyone else unafraid, Nars will make sure to give Ishmael and/or Gorefoot room to move up next to Rodimus.



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Erekose13

03-15-06, 05:39 PM

OOC: yes it was cause fear, however, there is at least one creature that can cast it 1/day 30 radius around itself.



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IcyCool

03-15-06, 07:21 PM

Visions of terrible things from his past claw at Gorefoot as he attempts to outrun them. He flees as far as he needs to, and then hides behind a column, shaking.



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Manzanita

03-15-06, 08:55 PM

OOC: yes it was cause fear, however, there is at least one creature that can cast it 1/day 30 radius around itself.



OOC: Player attempts knowledge (monster manual) DC ??....fails!



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nimisgod

03-16-06, 12:51 AM

OOG: Oh. that monster



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SlagMortar

03-16-06, 02:41 AM

Amending Nars next round action:



If anyone makes it passed Rodimus, Nars tries to flank and attack.

If Rodimus is incapacitated, Nars tries to step forward to block the door.

If the situation remains at the status quo, Nars drops his shortsword (not Felhunter) and draws a flask of alchemist's fire from his pack (move action). He throws it at the second gnoll (so that Rodimus is not hit by the splash damage).



OOC: For reference: Alchemist’s Fire: You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



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Erekose13

03-16-06, 03:59 AM

[Round 2]



Out of the shadows above him, Nezrak sees a small winged creature with long nasty claws and motled green skin fly at him. Shastrix's claws dig into Nezrak's flesh seeping poison into his bloodstream. Nezrak feels his reactions slow as the poison takes effect.



From behind the large gnoll holding up the door one of the casters tries to scare Rodimus off with a spell. Rodimus shakes his head once again forcing himself to concentrate on the task at hand.



The large gnoll with the door growls at Rodimus as if daring him to continue. Which of course the half-orc does... The kick slams into the gnoll's mangy side striking a nerve, the gnoll doubles over, the door crashing to the ground crushing the thing's feet as it falls backward.



The group gets a break and a second to regroup as the gnolls on the other side of the door take time to move the stunned gnoll out of the way and try to get into the door again.





A much better round for you :) The dice gods seem to like Rodimus at the moment. Oh and for those who are dying to know the mystery the creature with the fear effect is a quasit.



Init

Shastrix - attacks Nezrak w/poison (1dmg, 2dex dmg)

Fang Karak - Cause Fear on Rodimus, save made

Bagrak - Hold Door

Rodimus - punch/kick Bagrak, Bagrak stunned, drops door.

Eregash - ?



--Paused here--



Nars - ?

Magnix -

Percy - flees (free to act next round)

Ishmael - flees

Nazgra -

Gorefoot - flees (free to act next round)

Nezrak - flees

Last gnoll -



Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.



Nezrak: 2 rounds remain

Percy: able to act on her next turn

Gorefoot: able to act on his next turn

Ishmael: 1 round remains



Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.



Rodimus: 1 round



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Manzanita

03-16-06, 04:35 AM

OOC: Player attempts to resist temptation to look up said monster, DC=?? Sucess!



Percy casts mage armor on herself, where she quivers behind a pillar. After that she will peek out and get busy.



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SlagMortar

03-16-06, 04:38 AM

Rodimus seems to have things under control. Nars charges after Shastrix.



OOC: I didn't look, but with a name that short it surely can't be too dangerous. Can it? Please? :)



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Erekose13

03-16-06, 04:43 AM

ooc: its small at least, tiny even. :)



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Dalamar

03-16-06, 07:32 AM

Rodimus rocks right now :D Can't wait for higher levels where he could actually punch through the door to get to the enemies behind it.



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Erekose13

03-16-06, 05:54 PM

[Round 2 Con't]



Nars leaves Rodimus to guard the door and heads after the little green flying critter hovering above Nezrak. Felhunter slices through the creature who looks down in surprise at the nasty cold iron blade. It is still flying but the large gash in it's side looks painful.



The rest of the round passes quickly with either fleeing or something unknown happening on the other side of the door.



[Round 3]



Shastrix turns her attention to the nasty little dwarf with the ugly hurtful sword and lashes out with her claws. Both tear little slices out of his face with hideous green poison seeping in. Nars joints grow painful as the poison slows his reflexes.



I can't believe you actually had a cold iron blade! hehe well that certainly surprised my NPC. Rodimus your next, Nars, Gorefoot what are you doing this round? Any indication of future actions helps too :)



Init

Shastrix - attacks Nars w/poison (4dmg, 2dex dmg)

Fang Karak - delays

Bagrak - gets up



--Paused Here--



Rodimus - ?

Eregash - ?

Nars - ?

Magnix - ?

Percy - casts mage armor

Ishmael - flees (free to act in Rd4)

Nazgra - ?

Gorefoot - ?

Nezrak - flees

Last gnoll - ?



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SlagMortar

03-16-06, 06:17 PM

Nars gives a "hmrph" upon realizing that the nasty thing doesn't like cold iron. Felhunter does not have the same devistating effect it did on the redcap so this must be some other kind of creature. Still, if cold iron is good, more is better. He drops his mundane shortsword and dips a hand to his boot, retrieving his cold iron dagger.



Nars continues stabbing at the nasty creature.

(move eq: draw dagger, one stab this round: +6 / 1d6+3, if Nezrak counts as flanking, +8 / 3d6+3. AC now 16 due to dex damage.)



OOC:Too bad she's not fey. Let's see, horses, redcaps, fey in general, magic (especially magic traps and locks), and now things that fly around his face. Nars list of reasons to drink just keeps right on growing.



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Dalamar

03-16-06, 06:42 PM

Rodimus is torn between going there and squeezing the little flying annoyiance even smaller and waiting for the gnolls that can actually withstand a good hit to open the door again. In the end, he decides that it's better to lose on a small fun now to gain many bigger funs that can't effectively fight back, and readies to get another series of punches to the gnoll.



Delay untill another opening comes, then flurry the bugger. Not using Stunning Fist just now as that causes unnecessary waits. +4/+4 (1d8+3, x2)



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Manzanita

03-16-06, 08:11 PM

Percy, embarrassed at her flight, flexes the fingers on her left hand. She's out of spells, but not out of options...



OOC: Percy will ram Shastrix with her ring on her next action. Using one charge.



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nimisgod

03-16-06, 08:20 PM

Ishmael continues to cower, his heart pumping almost wildly enough to jump out of his chest.



OOG: IMO, Nars only needs one reason to drink-- DWARF



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IcyCool

03-17-06, 03:13 AM

Swallowing his fear and feeling his anger rising at his cowardice, Gorefoot comes barreling around his column, straight towards Shastrix. He brings his greatsword around in an arc, swinging it fiercely in an attempt to either bat the little thing into a wall, or slice it in two.



OOC: Gorefoot, if able, will move into position and attack Shastrix. He will take a normal swing, and will charge if able. In further turns, he will help Nars finish Shastrix off, and then he will stand as backup (opposite Nars) to help Rodimus should the need arise.



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Erekose13

03-17-06, 11:11 PM

[Round 3 Con't]



Rodimus delays, waiting for another gnoll to dare trying to open the door.



Nars draws his dagger and lashes out with Felhunter, the poison successfully purged from his system. The cold iron sword slashes down hard on the little demon's head removing it from it's shoulders in a vile spray of blackish green ichor, coating the poor Nezrak who until now had still been affected by the fearsome spell that Shastrix had cast.



Percy summons the last of her arcane energies to surround herself with a protective shield. With just 15 minutes of meditation she would have been completely ready with a new batch of spells.



With the death of the demon both Ishmael and Nezrak regain their composure the magical compulsion fading quickly. Nezrak's joints do not feel any worse seconds later with the poison purged.



Meanwhile at the front of things, Rodimus watches as two gnolls raise the door from the side allowing a third to come bowling into the room. Reacting with unnatural speed, the monk lashes out both firsts at the intruder in quick succession, one lands with a solid crunch but the gnoll keeps coming on. The large gnoll pushes Rodimus back several feet drawing attacks from Ishmael, who's warhammer hits with a solid thunk.



Nazgra, a female gnoll carrying a quarterstaff moves in behind her companion and lashes out at Ishmael, but misses horribly.



Gorefoot recovered from his trauma takes stock of the situation. Seeing Nezrak covered in black/green gore and the little impish creature lying dead on the ground, he immediately moves up to help Rodimus and Ishmael at the door. He steps up opposite Ishmael and attacks the bull rushing gnoll with his greatsword. Eregash, the large gnoll, is surprised by the visciousness of the little halfling's blade falls under the strike, his dark blood spilling onto the stone floor.



Nezrak takes a moment to wipe gore from himself looking almost in shock at Nars.



The last gnoll tumbles into the room with unnatural agility. He tumbles past Gorefoot to behind him the halfling feels the gnoll pass and it is strange that it does not feel like a gnoll at all. Now in a position opposite the gnoll with the staff, this gnoll attacks with a dagger snaking in under Gorefoot's defences and scoring a nasty gash to his back.



I can't remember if the secondary poison damage comes 1 round or 10 later, but both made their saves so its a moot point. Wow it takes a lot to run a round with so many people.



Init

Shastrix - attacks Nars w/poison (4dmg, 2dex dmg)

Fang Karak - delays

Nars - save vs. poison. crit for 10 dmg.

Percy - casts mage armor

Ishmael - move up

Magnix - lift door

Bagrak - lift door

Rodimus - delays, one hit, crit threat unsuccessful - 9 dmg. AoO missed.

Eregash - barrels in, bull rushing Rodimus. Str. 9 vs. 23. Rodimus moved 10 feet back. Ishmael hits with AoO - 5 dmg.

Nazgra - misses Ishmael.

Gorefoot - flanks Eregash, 15dmg. disabled.

Nezrak - delays

Last gnoll - tumble past Gorefoot. Sneak attack. 10 dmg.



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Manzanita

03-18-06, 01:14 AM

Everyone seems to be in combat. With no good targets for her ring or alchemist fire, she'll move up to attack with her morningstar. Her best target is probably the 'monk' gnoll. She'll try to move in behind it to gain a flanking bonus on her attack.



OOC: +2 1d8 dmg. +2 more if she can get flanking. 6+2=8 (http://invisiblecastle.com/find.py?id=389828): Probably a miss even if she had flanking...



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SlagMortar

03-18-06, 01:35 AM

Nars breathes a slight sigh of relief at the death of the little imp. With all enemies on the other side of the door, Nars moves that direction.



*gnolls come bursing through*

Nars sees Gorefoot surrounded and moves to help. He strikes out with Felhunter at the end of his run.



OOC: I'm not sure where everyone is at this point. Since Nars only used one attack last round, he would move back closer to the door if possible last round. If you'd rather not, then that's fine too. Hopefully Nars is within 20 ft of flanking position with the rogue who attacked Gorefoot. If he's only 5 ft from flanking, he will full attack with sword and dagger. Also, secondary poison damage is 1 minute (10 rounds) after initial.



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nimisgod

03-18-06, 02:02 AM

His bravery recovered, Ishmael pours all of his shame and rage into his swings. He aims his attacks toward the female gnoll, trying to flank if possible.



OOG:

Using her as target of dodge

Power attack for 2 1d20+6=20 (http://invisiblecastle.com/find.py?id=389855) 1d6+5=8 (http://invisiblecastle.com/find.py?id=389856)



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Conaill

03-18-06, 06:47 AM

OOC: Also, secondary poison damage is 1 minute (10 rounds) after initial.

In addition, the primary and secondary damage are cumulative. So if they failed their primary save but made the secondary, they'd still have the primary Dex damage to deal with. There's no reason the poison should be "purged from their system" by now.



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Xael

03-18-06, 07:18 AM

"Well that wasn't fun...", Nezrak mumbles as he takes a second to gather his wits. He then casts Shocking Grasp and moves to touch a gnoll (preferably the last, more agile one).



OOC: Touch attack +3, 4d6 electricity damage. Cast, move, touch.



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IcyCool

03-18-06, 08:15 PM

OOC: I too am a bit confused as to where everyone is.



Seeing Percy wade into melee, Gorefoot snarls at her target. His frustration and shame finally overwhelming him, he actually howls in rage before leaping at the nearest Gnoll. He lashes out viciously, attempting to clear himself a path to Percy so that he can kill her 'attacker'.



OOC: Gorefoot will rage, power attack for 2, and take a 5ft step to flank if he can. He is attacking whichever opponent is in his way (probably the gnoll that tumbled past him and stabbed him in the back). He will cleave if he gets the opportunity, and if he didn't have to take a 5ft step to flank, he will use it to get closer to Percy.



+11 to attack (+9 if not flanking), 1d10+12 to damage.



His Rage grants him 4 'Rage hitpoints'.



Are we fully healed at this point? If not, I'll need to go back and calculate what Gorefoot's HP would be right now.



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Dalamar

03-18-06, 10:55 PM

Rodimus engages the quarterstaff-wielding gnoll with glee on his face. He opens with a punch and then continues in with a headbut.



Continuing Flurrying, as it seems to have worked thus far.



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Manzanita

03-19-06, 06:24 PM

OOC: I went back & counted the uses of the ring. The statue used it only twice, and Percy has used it once. For recordkeeping purposes, I'll go ahead & put it on her CS & note the number of uses. I'll continue to keep track of it until treasure is ultimately divided.



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Erekose13

03-21-06, 11:33 PM

OOC: Apologies everyone for my lack of posting. Things have gotten very hectic at work. I anticipate a post tonight or tomorrow night depending on when I finish my presentation.



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Erekose13

03-23-06, 12:10 AM

[Round 4]



Fang Karak leaves Magnix and Bagrak in charge of the door and moves into the room to step over Eregash and attack Rodimus. His weapon slams into the monk inflicting a slight wound.



Nars moves in to attack the 'rogue' gnoll. Felhunter strikes home dealing it's damage.



Percy moves around the pillar to stand beside Gorefoot and flank the 'rogue' gnoll with Nars. Her morningstar is unable to connect however.



Ishmael manages to his the quarterstaff weilding gnoll, Nazgra, scoring a significant hit.



Both of Rodimus' fists connect with the Fang Karak who had moved up to attack the half-orc. With the damage dealt only a few rounds earlier before he dropped the door, Fang Karak should have probably died. Luckily for him the moments of rest outside the room seemed to have erased the damage (healing).



Nazgra lashes out with her enchanted quarterstaff aiming at Ishmael again but misses horribly.



Gorefoot turns from both Fang Karak and Nazgra to attack the gnoll nearest to Percy (who just happens to be the one that had backstabbed him last round). His sword eviserates the poor gnoll slicing him in half. As the gnoll falls it's features shift revealing those of Nestiphae. Finally meeting her deserved end at the sword of the halfling, the gnome lies still on the floor, her lifeblood seeping into the cool stone.



Without the agile target to attack, Nezrak chooses to move up next to Ishmael on the other side of things to target the one that had advanced on Rodimus. Electricity leaps from his hands blackening Fang Karak to a cinder. The burnt gnoll falls to the ground atop Eregash as the scent of burnt flesh wafts up.



Having seen the carnage inflicted on their leader Magnix and Bagrak both nod to one another and drop the door, taking off down the hall as the solid onxy door comes crashing down.



Nazgra is the only remaining gnoll standing and she quickly drops her staff in surrender.



Some solid hits on both sides, but you guys win out for damage dealt! For an EL8 that was handled most cleanly.



Regarding the poison, to clarify (thanks all for the reminder) the poison damage already suffered remains. In about 40 seconds both of those who took poison damage make their saves and take no further damage.



Init

Shastrix - dead or dying

Fang Karak - moves up and attacks Rodimus {4dmg} (dying by the end of the round)

Nars - attacks last gnoll

Percy - attacks last gnoll

Ishmael - attacks Nazgra

Magnix - delay (retreat)

Bagrak - delay (retreat)

Rodimus - attacks Fang Karak

Eregash - dead or dying

Nazgra - miss (surrenders)

Gorefoot - attacks last gnoll

Nezrak - attacks Fang Karak

Last gnoll - dead.



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Manzanita

03-23-06, 05:25 AM

Percy is shocked by Nestephae's sudden appearence, but she nods. It is for the best. "Rodimus, Gorefoot, let's get this door open. Are you guys up for pursuit?" Percy still has three cantrips left, and will cast a light spell if the others are ready to pursue.



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nimisgod

03-23-06, 06:47 AM

"What about this one?" Ishmael points with Violet toward Nazgra.



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SlagMortar

03-23-06, 05:23 PM

Nars is started for a bit as Nestiphae morphs back to her gnomish appearence, but quickly decides that it is not so surprising. There was clearly more to her than met the eye. He wipes the black blood from his blade and quickly retrieves his dropped sword, all the while keeping an eye on their new prisoner.



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Dalamar

03-23-06, 05:41 PM

"With pleasure," the half-orc says, stepping on the dead gnolls as he gets to the door. He's breathing rapidly, though more from excitement than any fatigue the small wounds on him have caused.



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nimisgod

03-23-06, 10:00 PM

Ishmael will be ready to ride forth upon Couage if need be, or else remain behind to secure their prisoner.



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IcyCool

03-24-06, 12:17 AM

Upon seeing the dead body of Nestiphae, Gorefoot snaps immediately out of his rage. He stares in shock at her form for a long moment, his breath coming in tired gasps.



I killed one of my own people... He shakes his head and a look of resolve comes over his face. "She was going to hurt Percy, so that's what she gets." He mutters quietly as he makes his way over to help Rodimus, should the hukling half-orc need it.



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Erekose13

03-24-06, 12:56 AM

Within no time the party organizes pursuit. Gorefoot and Rodimus move up to the door and lift it. They can hear the echoing footsteps of the two gnolls retreating down the corridor. Ishmael meanwhile grabs Courage from where he had been standing during the battle and mounts up. When the door opens Ishmael and Courage burst around the corner in hot pursuit.



Nars stays behind to watch the gnoll captive. One of the two who opened the door can stay with it to hold it open (or Percy's rod can hold it open).



Are Percy and Nezrak chasing the two runaways? Gorefoot or Rodimus?



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SlagMortar

03-24-06, 04:21 AM

As the others go charging off Nars says, "Eh, be careful." He then turns to the prisoner, pointing Felhunter against the base of her neck, and says, "Hello, ah, miss. Let's, er, over to the corner there, and, ah, on yer knees with yer, ah, hand on yer head." Once she is kneeling in the corner of the room, he keeps the point of Felhunter firmly, but not to hard, against the her neck. He pats her down (1d20+9=15) (http://invisiblecastle.com/find.py?id=395481) searching for any equipment. As he performs the search, he says, "So, er, what's your name?" and then "Where are, erhm, your friends running to?" and "Have you, er, been in this room, ah, before?"



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Manzanita

03-24-06, 05:01 AM

"Nezrak, stay here with Nars." Percy will cast a light spell on Sir Ishmael's sheild. He can see in the dark, but his horse can't. She'll roll back the stones that were holding the door up a foot before having them set down the door and head after the gnolls. This will split up the group, slightly, with Ishmael in front, then Rodimus, and finally Percy and Gorefoot. Percy will probably have to cast her last cantrip to create a second light spell for her and Gorefoot.



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Erekose13

03-24-06, 07:14 AM

Nars and Nezrak guard the prisoner who does not say anything at all in responce to Nars' questions. Language might present a problem here.



Percy takes time to relieve Gorefoot of his duties after having cast light on Ishmael's shield. Ishmael takes off down the corridor with Rodimus not too far behind.



The gnolls set a good pace and manage to get to the front entry hall befor Ishmael catches up to them. Catching one off guard the halfling is able to cleave into him quite severely. The two turn to fight seeing only one little person following them. Both however are unable to hit him atop Courage.



A few seconds later Rodimus joins the battle leading off with a flying kick that crushes Bagrak's skull in. Ishmael follows through with another attack aimed at Magnik but misses this time. Clearly out numbered again Magnix turns to run again but is cut down by both Rodimus and Ishmael as they take advantage of the fleeing gnoll's lack of defenses.



Percy follows a few rounds later with Gorefoot to see both of her companions successful. She also notes that the large doors between the two statues in the front hall (leading west) now stand open.



All gnolls lie dead with the exception of Nazgra, their prisoner. Whom Nars discovered is carrying her quarterstaff (though the magic has worn off it now), 1 scroll, hide armor, a sling, a few sling bullets and a small round gem mixed in with them.



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Dalamar

03-24-06, 10:53 AM

Rodimus lets out a very satisfied sigh. "Good fight."

Without further ado, he starts going through the possessions of the two gnolls he and Ishmael killed.



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SlagMortar

03-24-06, 02:02 PM

Nars switches to goblin and then to orc on the off chance that she speaks one of those languages. He hands the scroll to Nezrak and asks him, "What, ah, was that flying thing?"



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Manzanita

03-24-06, 03:40 PM

Percy is satisfied at their success. "Well done Rodiumus and Ishmael. Let's grab the valuables and head back to the horse room and discuss our next option. I could still use a little sleep."



OOC: Would Percy be able to get her next days spells with another 15 minutes of rest? Does she have to start over with another 8 hours? I know she at least looses the spells she's cast this morning...



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Erekose13

03-24-06, 05:11 PM

OOC: Yup 15minutes will cover Percy. I think Ishmael is the only one who still has an issue with the amount of sleep he has gotten.



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Erekose13

03-24-06, 06:16 PM

Gathering everyone together in the horse room after looting all the bodies you discover that you have:



Bagrak - Masterwork Greataxe, leather armor, shortbow, arrows (10), 7gp, 6 sp.

Fang Karak - Dire flail, leather armor, holy symbol, piece of lapis lazuli (10gp), cat-o-nine-tails, small curved dagger, flaying knife, key.

Magnix - 2 hand axes, studded leather, armor, bag of spices, 10gp.

Nazgra - (you already have this) quarterstaff, hide armor, sling, 10 bullets, scroll, tiger eye turquiose (12gp).

Eregash - Composite longbow, studded leather armor, arrows (24), dire flail, moonstone (50gp), iron scarab figurine (A tiny scarab beetle fashioned from iron with a circular base 1 inch in diameter. There is a word written in the same heiroglyphics that appear on the walls etched on the base and it appears that the figurine was made to attach to something)

Nestiphae - Masterwork studded leather armor, masterwork light crossbow, bolts (8), masterwork dagger, map, potion, 28gp, small silver ring (9gp), 6 amethysts (100gp ea).





Neither language seems to elicit a responce from the captured gnoll. Nezrak is unable to identify the spell on the scroll, though he says it is probably a divine spell. Nor does he know exactly what kind of creature the little flying thing was, though he does know it is extraplanar in origin.



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Manzanita

03-24-06, 07:54 PM

Percy will take the MW light crossbow. She'll also examine Nestaphae's map. "She's a funny one, eh? How did she turn into a gnoll? Perhaps she's spellcaster of some sort. She would turn into a gnoll and get them to do her bidding?"



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Erekose13

03-24-06, 08:38 PM

http://www.wizards.com/dnd/images/ud_gallery/52108_CN.jpg



Contemplating Neshtiphae and her abilities, Percy notices that now with better light that the gnome's skin is a lot greyer than she remembered. Perhaps she was no kin to Gorefoot, but some other creature.



Svirfneblin are the ones on the left.



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SlagMortar

03-24-06, 08:58 PM

Assuming someone comments on the quality of the dagger, Nars says, "I could, ah, use that dagger." He is interested in the map, but continues to hold the prisoner at bay. "Do we, er, have some rope? If not, er, some cloth with do."



OOC: I forgot if anyone is good with knots. If not, Nars will tie the arms of their prisoner.

Noted masterwork dagger on character sheet.



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Xael

03-26-06, 12:53 PM

"What, ah, was that flying thing?"

Nezrak looks a bit ashamed. "I'm not really sure actually. I don't think it matters now anyway though.", he answers.







Nezrak takes a look at the scarab figurine. "I could try to translate that writing on the walls now. I prepared the spell for it.", he says and eyes the scarab. "Might as well take a look at this too."



Unless someone objects, Nezrak will cast Comprehend Languages and take a look at the walls and the scarab. He will also cast Read Magic on the scroll they found.



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IcyCool

03-26-06, 08:04 PM

Gorefoot shrugs and looks over the gear of their fallen foes. Not seeing much intended for someone of his size, he eventually picks up Nestiphae's small silver ring. If it fits on any of his fingers, he looks around at the others and says, "Mind if I keep this?".



After that he goes over to help Nars secure the prisoner. If no one produces rope, he'll gather up any clothing or cloth he can find (and maybe the cat o' nine tails).



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nimisgod

03-26-06, 09:57 PM

"I wonder if any of these items are magical in nature?" Ishmael pondered aloud.



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Manzanita

03-26-06, 10:10 PM

"good idea, Ishmael." After her rest, she'll cast a detect magic on thier loot.



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Dalamar

03-27-06, 05:53 AM

Rodimus takes a look at the quarterstaff, but since it seems to have lost its magic, he abandons it in the pile.



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Erekose13

03-27-06, 06:34 PM

There was quite a bit of rope back with all the supplies in the original entry chamber.



Nezrak casts Comprehend Languages and suddenly all the writing on the walls becomes clearer. Looking down at the figurine he can see the word "Mekharr". It might be a name or something, the context does not really help at this point. He starts along the west wall as it had the most writing on it. The wall is covered with a series of Hieroglyphic inscriptions that contain numerous long-winded paeans to the greatness of King Toth Nekamek, "Trampler of Enemeies", his devotion to the "Long-Headed Lord," and the certainty of the king's eventual ressurection. The five parallel lines in various languages all read "Thus sayeth the oracle - in death shalt thou rise up to pluck the fruits of thy deeds." which seems to be a lexicon to help those knowledgable in other languages decipher the rest of the script on the walls.



On the north wall under the mural of the horse, it reads "Raad Faras" and under the king next to him it reads, "Toth Nekamek, His Royal Majest, Whose Foot-falls Are Like Thunder". Most of the wall is covered in the mural and there is no more writing. On the east wall there is simply the statue of the horse-headed god. No writing actually adorns this wall. Again when Nezrak approaches the statue a bird call can be heard to eminate from the statue's mouth, the sound that of an ibis.



Checking over the treasure with a detect magic spell, Percy is able to determine that only the scroll, the map, and the potion* are magical in nature. Nezrak's read magic spell indicates that the scroll is divine in nature containing 2 cure light wounds spells.



*I misspelled potion above in the treasure post. Is fixed now.



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Manzanita

03-28-06, 04:51 AM

"The map is magical, eh?" says Percy. She takes a deep breath. "Well, the magic might be some sort of trap. But if the gnolls were carrying it, that seems unlikely. I'll chance it."



Percy will examine the map.



Was there anywhere we could find to fit the iron scarab figuring? If so, Percy will suggest putting it into place. If that doesn't open a door, then move the horse skelleton so its hooves fit the imprints in the floor.



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Erekose13

03-28-06, 05:15 AM

The map had been on Nestiphae, it appears to be a map of the area north of Orussus, one particular section is obscured for some reason.



There has not been anywhere that looks like the scarab would fit into, however, there have been several avenues that have not been explored yet.



Sorry for the lack of information on the map. It was included in the adventure and when I saw it I thought it would be a great item to bring on my next plot. I since forgot about it and haven't finalized any details on the next adventure I am running. I'll have the details ready by the time you guys have a way to identify the map and figure out how to read it properly (towards the end of the adventure)



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SlagMortar

03-28-06, 09:52 PM

After Nars finishes binding the gnoll (1d20+12=30) (http://invisiblecastle.com/find.py?id=399988), he goes back to examining the room. Nezrak explains the meaning of the glyphs. "Hmm, is this the, er, tomb of this Toth, er, Nekkekkemmekkem, er whatever?"



Nars is not eager to help raise this king from the dead, but he says nothing further than his question.



OOC: I now notice that you don't make your use rope check until someone decides to escape. Oh well.



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IcyCool

03-29-06, 05:31 AM

Gorefoot takes up a position shadowing Percy. He glances briefly around the room, occaisionally taking a moment to study the horse skeleton. Otherwise, he remains silent and out of the way.



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Erekose13

03-29-06, 05:44 PM

With Nazgra tied up the party tries to move the horse skeleton over to the door. The electrum plated bones proove to heavy to move though.



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Dalamar

03-29-06, 07:07 PM

"Hrmph."

Rodimus finds it quite dissatisfying to have something he couldn't move with enough force when needed. There is still more for him to learn and train in, it seems.



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SlagMortar

03-29-06, 10:32 PM

OOC: When Percy used detect magic, did anything else in the room show as magic?



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Manzanita

03-29-06, 10:46 PM

"So, there is a secret door in this room, but we don't know how to open it. We can't find a place to use this bug signet, nor can we move the horse skelleton. Could Courage put her hooves in the grooves? And what was this yucky little scary thing you killed Nars? Had it been here all along & we just missed it? Maybe there's more. Ismael, can you take a scan around and see if you detect any more evil?"



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SlagMortar

03-30-06, 01:33 AM

"I, er, wish I knew. It, ah, seemed to dislike the, er, cold iron. I don't think it, ah, was a faerie."



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nimisgod

03-30-06, 01:45 AM

As per Percy's instructions, Ishmael scans the room for Evil, making sure to avoid Rodimus and the gnoll in his survey (since he knows that they are tinged with Evil already).



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Erekose13

03-30-06, 06:18 AM

Detect evil reveals nothing further at all.



Detect magic actually did point to one other location in the room that Percy did not concentrate on, the statue on the west wall. Or more specifically the statue's mouth. Does a magic mouth/alarm spell read as magic? if so the previous applies.



Ishmael thinks that, yes, Courage's hooves might indeed be capable of standing on the four spots on the ground by the secret door with a little help.



Nezrak remembers a vague reference about demons not liking cold iron.



Frustrated with his inability to pickup the gold/silver plated skeleton of a fully grown horse, Rodimus nearly bumps into it's saddle and harness hanging from the columns next to it.



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Dalamar

03-30-06, 07:10 PM

Rodimus ponders for a moment. Then he calls out to the others, thumbing in the skeletal horse's direction, "Saddle it?"



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SlagMortar

03-31-06, 12:46 AM

"It's, er, worth a shot." Nars moves over to the saddle and examines it closely for any trap mechanisms that would be set off by moving the saddle.



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Erekose13

03-31-06, 01:14 AM

Checking the saddle and tack and harness for traps, Nars is unable to find any.



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SlagMortar

03-31-06, 04:48 PM

"Well, it, er, looks safe." If Percy decides saddling the horse is a good idea, Nars will do his best to help. He won't have any idea what he is doing though.



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nimisgod

03-31-06, 11:12 PM

Icycool

Just wanted to let you know that Gorefoot was approved for his current level. Sorry for the delay, I thought I had sent something already.



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IcyCool

03-31-06, 11:26 PM

nimisgod

Thanks, I kept forgetting to send in an email about it. Now I just need to get Gideon Redcloak to you (after we divvy up the treasure and he purchases some equipment).



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Manzanita

04-01-06, 04:13 AM

"OK. Well, it looks like we have two options to consider. We can try letting Courage step into the footprints, or we can saddle up the skelleton horse. Personally, i think we should let Courage go first, as it seems much less dangerous."



"Also, we have a prisoner. I guess we just leave him here tied up. No one is able to speak gnoll, eh? I don't know what else to do with him."



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nimisgod

04-01-06, 07:38 PM

Ishmael also professes an ignorance on how to deal with this prisoner. "Mayhap if we imprison and bind this creature, we could retrieve it and bring it to the authorities after we are done here. I am not certain as to whether slaying it here and now would be the best of ideas"



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Erekose13

04-02-06, 08:41 AM

Ishmael leads Courage to the four pressure plates in front of the north wall. The plates are spaced a little further apart than the warpony normally stands, but with some coaxing and quiet words from Ishmael you are able to maneuver the hooves over the plates. It doesn't seem to be working as nothing is happening.



Just as you are contemplating something other method of opening the door, a sharp stone grinding noice can be heard. The section of the wall that Nars and Percy had found slides back into the wall about 2 inches. Then in a woosh of stale air the secret door rises up into the ceiling.



Beyond the door a dark corridor is revealed. It stretches away into the distance and not even Nar and Rodimus can see to the end. Several exits from the corridor lead off to the right and left. Dust rests on the sides of the corridor, but a fairly tracked path leads through the center.



At that moment Ishmael's heart begins to beat faster, something inside him is begining to rezonate with this place. He looks down at his hands to find that the skin on the back of the hands has begun to harden and looks weather worn.



Nimisgod, I hope this is to your liking. You asked for me to start including it and here is where I had planned something... :)



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nimisgod

04-02-06, 09:18 AM

":):):)eht karathas!*" mutters the Deep Halfling. His world blurs ever so slightly and a dull ache begins to throb on his brow. "There is a power in this place that... it feels like it beats to my heart's rhythm... or mine to it"



He scratches the back of his hand, only vaguely aware of the transformation below his gloves. The Deep Halfling begins to take steps toward the newly opened portal, drawn toward it as a moth to a flame.



Courage shies slightly away from the entranced Ishmael.



*Draconic: What the Hell?!!



OOG: ooooh... thanks



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SlagMortar

04-02-06, 05:30 PM

Clearing his throat, Nars lays a hand on Ishmael's shoulder. "Better, er, let me go first. It may, ah, be trapped." Nars will move forward quietly and keeping an eye out for traps.



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Erekose13

04-03-06, 04:12 AM

Leading the way down the corridor, Nars stops at the first door on the right, recessed from the corridor about 5 feet. The door is made of iron-bound wood, though the wood looks like it has seen better days. The once heavy wood is now largely rotten, though it is impossible to see through it.



Looking northward you notice a thick brown gas flowing out of the room on the right. Peaking past the corner you see a huge stone slab blocks your entry into the room beyond. The thick and foul-smelling brown gas trickles from under the stone slab into the hallway.



Pausing to see which direction to take next, Nars notices that he can actually see down to the end of the corridor from this vantage point. Another shadowy portal appears to lead off to the left.



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Dalamar

04-03-06, 06:18 AM

Rodimus moves to stay close to Nars, figuring that whatever they're going to fight will be closer to the front than the back of the group. He'll keep some distance to the rogue, however, knowing full well that there might be traps around.



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Manzanita

04-03-06, 07:14 AM

Percy raises her fists and shouts "Yeah!" as the secret door opens. Overjoyed, she gives a big hug to whomever is next to her. (let's say Gorefoot.)



"Oh, we've really found something here."



As Nars takes the lead, she notices Ishmael's concern. "What's going on, Sir Ishmael? Are you all right?"



"Why would that yucky gas be coming out there? It must have just started don't you think? Otherwise, it would have long ago filled the corridor. Perhaps when we opened the secret door, we created some sort of draft. Maybe we should check out that door first. Or maybe last..." she mutters these last words. "Yes. Maybe last."



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Erekose13

04-03-06, 08:03 PM

Trying any of the doors or continuing down the corridor?



Party Order?

Nars

Rodimus (slightly back when Nars is checking Traps)

Ishmael

Percy

Gorefoot

Nezrak



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SlagMortar

04-03-06, 08:33 PM

Nars will try the iron bound door. He'd rather not leave anyone or thing behind them.



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IcyCool

04-05-06, 05:14 PM

Trying any of the doors or continuing down the corridor?



Party Order?

Nars

Rodimus (slightly back when Nars is checking Traps)

Ishmael

Percy

Gorefoot

Nezrak



OOC: Looks good to me.



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Erekose13

04-05-06, 08:39 PM

Nars checks the door for traps. Finding none, he does discover that it is locked. Retrieving his lock picks he is easily able to pick the lock. Though it might have been just as easy to break it down given the rotted nature of the door.



As you enter the room, the strong odor of funerary spices hits you. The walls are covered with complex bas-relief images. However, looking closer you see that the delicate carvings have been painted over in pictures of hideous ritual and monstrous creatures. On the far wall above a stone sarcophagus there are letters scrawled in a brownish substance.



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Manzanita

04-05-06, 10:21 PM

Percy frowns. "Oh, bummer. I was hoping we would find this area pristine, but it looks like someone else has discovered this place and defaced it already. Maybe there's stilll some good artifacts here, though. Let's see if we can read the writing and make any sense of the carvings."



Percy hesitates, though, figuring Nars will be the first in.



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SlagMortar

04-05-06, 10:32 PM

Nars, as always, smiles in satisfaction as the lock snicks open. He steps in, keeping well away from any corpses. He makes a survey of the room to make sure the floor and walls are stable and won't be cutting off anyone at the knees..



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Erekose13

04-06-06, 01:00 AM

Nars enters the room and checks it out. It would appear solid and stable, beyond the graffiti on the walls. There are no corpses to look out for, but there is the sarcophagus.



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SlagMortar

04-06-06, 01:43 AM

Curiosity and greed warring with common decency and a old fashion sense of knowing what's good for him, Nars is won over by the possibility of more traps or locks on the sarchophagus. He takes a closer look (take 20, search +11 assuming stone) to examine the sarchophagus, but does not open it unless Percy directs.



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nimisgod

04-06-06, 10:56 AM

At Percy's question, Ishmael nods slightly. "I think I am fine, Percy. My head aches ever so much, but I should be fine"



Ishmael does not mention that he first started getting those headaches when his sorcery manifested. What else had Fate in store for the halfling now?



OOG: Will prestidigitation be able to remove some of the filth on the walls?



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Patlin

04-06-06, 05:14 PM

OOG: Will prestidigitation be able to remove some of the filth on the walls?



Quick reference -- Prestidigitation (http://www.d20srd.org/srd/spells/prestidigitation.htm): relevant language "clean, or soil items in a 1-foot cube each round"



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nimisgod

04-07-06, 12:53 AM

OOG: thanks, Patlin



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Erekose13

04-07-06, 10:25 PM

Nars does indeed notice that the sarcophagus is trapped and not locked.



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SlagMortar

04-07-06, 11:19 PM

"Watch, er, ah, careful of this. It's trapped." Nars points out the trap and waits for direction from Percy.



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Manzanita

04-08-06, 12:02 AM

Percy is distracted by the writings on the wall. She enters the room and begins to examine them. Can she make any sense of any of it?



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Erekose13

04-08-06, 07:26 AM

The writting plastered on top of the beautiful artwork beneath is in dark random letters that match nothing like Percy has read before. Underneath the painted graffitti are picturesque images of women in idyllic settings. One in particular seems to be the center of all of the murals, but she is obscured by the graffitti in every single picture.



Nars waits patiently for word to open the sarcophagus, the trap tantalizingly real right next to him.



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Manzanita

04-08-06, 04:13 PM

Percy frowns. "Poor woman. Buried here and now to have her grave robbed. Should we just leave it alone? Since this place has clearly been visited since, perhaps it doesn't matter. What do you guys think?"



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Erekose13

04-10-06, 07:23 AM

With word from Percy the group heads out of the room, curious how the room could have been defiled when this area looks untouched except here. As Nars, Rodimus, and Ishmael lead the way down the corridor they pass the door with the brown smoke oozing out, choosing to leave that one for later.



Nezrak, Gorefoot, and Percy are caught off guard as the sarcophagus lid flies off the top, slamming into the far wall. Steping out of the coffin a horrid undead creature with tight greenish skin and enlarged jaws says in a language few understand, "Not so fast, wouldn't want to eat on the run." as it strides quickly towards Nezrak.



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nimisgod

04-10-06, 09:25 AM

Init: 1d20+3=6 (http://invisiblecastle.com/find.py?id=409001)



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SlagMortar

04-10-06, 02:19 PM

initiative (1d20+3=13) (http://invisiblecastle.com/find.py?id=409054)



Nars draws his weapons (Felhunter and sickle) having put them away to deal with the lock. He tries to move into flanking position with Gorefoot. If he can, he'll make an attack with Felhunter.



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IcyCool

04-10-06, 05:07 PM

Init. (1d20+2=9) (http://invisiblecastle.com/find.py?id=409104)



Gorefoot will first and foremost keep himself between the Ghoul and Percy. If he can do that and get a flanking position with Nars, he'll do so. He grips his greatsword tightly and prepares to bring it down on the creature in a mighty swing.



OOC: Power attack for 2 (+4 to his damage). If he gets to attack from flanking, he'll power attack for 4 (+8 to his damage).



So:

Power attack for 2:

+7 to hit, 1d10+9 damage



Power attack for 4 and flanking:

+7 to hit, 1d10+13 damage



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Dalamar

04-10-06, 06:22 PM

Rodimus will bash the gibberish-speaking upside the head.



Initiative (1d20+2=13) (http://invisiblecastle.com/find.py?id=409161)



Unarmed Attack at +6 (1d8+3, x2, magic and bludgeoning). In following rounds, use Flurry of Blows for +4/+4 attack instead.



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Xael

04-10-06, 06:32 PM

Assuming he isn't already in melee when he acts, Nezrak will shoot at the closest Ghoul and back off behind meatshields.



If he is already in melee, he will draw his longsword, attack, and take a step backwards.



OOC: Initiative: 14 (http://invisiblecastle.com/find.py?u=NezrakTomb). Longbow +5 attack, 1d8+1 damage. Longsword +4 attack, 1d8+1 damage.



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Manzanita

04-10-06, 09:32 PM

Percy squeals in fright at the abrupt appearance of the abomination. She'll try to step away, probably deeper into the room, to avoid blocking the door and send some purple fire into the fray.



OOC: Spells: 6/7/4 per day. Used: 2 light spells last night; 1 mage armor, now one Magic missile, so 4/5/4 left.



INitiative: 4+6=10 (http://invisiblecastle.com/find.py?id=409265) magic missile dmg: 7 (http://invisiblecastle.com/find.py?id=409268)



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Erekose13

04-11-06, 12:10 AM

post coming later tonight, just finished map



Init:

Aris Jael su Nekamek

Nezrak

Nars

Rodimus

Percy

Gorefoot

Ishmael



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Erekose13

04-11-06, 09:43 PM

[Round 1]



The ghast moves quickly now free from its sarcophagus. It reaches out to grab Nezrak before he can run. Those near it are sickened by the creature's foul presence. Gorefoot looses his breakfast as the creature's aura of decay causes him to become sickened. Surprised by the creature's move, Nezrak is caught off guard but amazingly the creature is unable to grab hold!



In retaliation, Nezrak draws his long sword and attacks the ghast. His sword strikes true and cuts through diseased flesh with ease. Stepping away from the creature, Nezrak makes room for his companions.



Nars, having already made it several feet past the brown smoke door moves in and around the creature intending to get behind it as Ishmael and Rodimus come crashing into the room with him.



Rodimus moves in directly in front of the creature. It's sickening aura threatens to drown the half-orc in its putresence, his strike feebly misses the ghast as he too exacuates his stomach.



Percy backs off to let the others in and shouts, "Purple Fire" sending another magic missile into a fight.



Gorefoot in between hacking fits interposes himself between Percy and the creature. With amazing effort he sends his greatsword deep into the ghast's body, spraying disgusting ichor all over the room. Surprisingly it seems to match the colour and when dry, consistency of the profane graffiti on the walls. With his strike the creature falls crying out something in a dark language filled with hatred and vileness.



Ishmael only now enters the room to find the undead creature returned to its proper rest.

Okay that was quick...



I can't believe it failed a touch attack against a flat footed wizard!



Ah well, with that huge hit from Gorefoot it had no hope. Maybe I need to make boost all opponents instead of just the big battles :)



Gorefoot and Rodimus remain sickened for the next 4 minutes.



Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.



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nimisgod

04-11-06, 10:03 PM

Ishmael asks Nezrak if he's been hurt and finding out that he hasn't, directs his attention to the now opened sarcophagus.



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SlagMortar

04-11-06, 10:23 PM

Nars raises a fist to Gorefoot, "Er, good show. Ugh, what's, er, that?", pointing at the nearly cloven body. Without waiting for an answer, Nars goes back to examine the sarcophagus. He is curious if the trap was sprung by the creature or is still active, and also curious what's inside now that the monstrosity has vacated it.



OOC:I think we got pretty lucky, and we are probably also a little strong for the encounter. For the most part though, I think the combat showed that magic missle is a good spell, a full power attack from a barbarian is nasty when it hits for near max damage, and it is tough for one monster to face a party of 6 unless it has major defenses like the statue earlier. :)



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Manzanita

04-11-06, 11:37 PM

"Oooohhh. That thing was sooo gross. Gag me with a spoon! What was it? Good show everyone, in any case." Percy lays a hand on Gorefoot's back. "Don't feel bad about being sick. That thing could sicken any warrior. It's not natural. You were very brave."



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Erekose13

04-11-06, 11:57 PM

Checking the lid of the sarcophagus it looks like the trap has not been sprung yet. Nars thinks that if it were closed again the trap would fire a little poison needle into the hand of whoever was trying to open it. It appears that the trap is not set off if opened from inside. At the bottom of the sarcophagus, Nars spots a nice thin neclace with a big blue diamond set in silver. The chain is broken around the links at the back of the neck.



Ishmael knows that it was a ghast.



Oh I know that a CR3 critter isn't hard for a party of your stength, but I though with surprise I might be able to at least grapple 1 person. Ah well. *goes and adjusts the EL of the next room* :)



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Manzanita

04-12-06, 05:24 AM

"Well that' necklace is a keeper." says Percy. "And it looks like this crypt has already been cursed or something. Maybe this ugly guy would come out of his tomb and slop up the walls all by himself. It's possible we're the first ones in here since his entombment. Sure seems like it. Let's keep moving. I suppose we need to confront that room with the seeping smoke."



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nimisgod

04-12-06, 05:26 AM

Ishmael pauses from his examinations to view the disgusting cadaver. Insight comes to his mind and out his lips. "That was a Ghast! A creature whose pestilent touch can freeze the hearts of men. Thank the powers that be that you were untouched, Nezrak! It might've paralyzed you and inflicted some disease upon you"



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Dalamar

04-12-06, 09:02 AM

Rodimus retches every now and then as the ration he ate this morning tries to make its way back.



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SlagMortar

04-12-06, 11:20 PM

Nars pales slightly as Ishmael describes the ghast. Thanks Sela, indeed.



Nars picks up the necklace, keeping careful watch for anything that might catch the hand of the unwary. He raises it to eye level and holds it toward his companions. "Worth, er, loosin' your lunch for," he says with a smile.



Nars proceeds out of the room and takes the lead again. He advances to the edge of the fog and before entering says, "Er, is this safe?"



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Erekose13

04-13-06, 12:46 AM

The fog seems to dissipate a few feet from the entrance to the door. Can't be too bad if you've all been breathing it since you entered the cooridor can it?



Nars checks the door for traps and determines that it is not trapped, but it is locked.



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SlagMortar

04-13-06, 12:57 AM

Nars open the lock.



OOC: Ah, I thought the fog was sort of gathered around the door.



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Erekose13

04-13-06, 01:00 AM

Difficult at first to pick the lock with a bit of time (take 20) Nars is able to open it. With a loud grinding sound the stone slab slides aside and from behind it a wave of brown gas flows over you. The room beyond is concealed in mist.



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Manzanita

04-13-06, 04:20 AM

Percy waves the others back. "Let's gather out of the fog and wait for it to dissapate."



Percy aims her loaded crossbow at the mist, expecting some horror to emerge at any moment.



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Erekose13

04-13-06, 10:14 PM

Much of the icky brown smoke flows out into the corridor and dissipates not to far away, but for some reason the mist in the room still clings to things. It is difficult to see very far into the room, though some basic shapes begin to take form. A row of columns on either side of the room stretches into the concealed depths of the room, much like the layout of the last one.



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Manzanita

04-13-06, 10:26 PM

Percy sighs. "Can you really believe we're going in there? A year ago I never would have imagined I'd do something like that. I never imagined I'd have such powerful friends though, either. How bad could it be? We've already destroyed their king thingy back there. What do you guys think?"



I guess Percy is holding a torch at this point. In the other hand she holds the loaded crossbow.



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nimisgod

04-14-06, 09:43 PM

Ishmael ponders Percy's question. He has no easy answer for it. Instead, he casts his gaze into the room, activating his Divine Inquisition.



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SlagMortar

04-15-06, 10:24 PM

"We've, er, seen as bad, I think." Nars gives Ishmael a moment as he sees him concentrating before carefully leading the way inside with Felhunter in one hand and his sickle in the other.



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Erekose13

04-16-06, 02:29 AM

As Nars leads the way in, more of the room begins to form from the mist around him. At the far end of the chamber there appears to be another sarcophagus. This one, however, is open. Huddled behind it appears to be a vaguely humanoid shape. "Wait wait, don't kill me!" it says. Standing it is easier to make out the figure which appears to be skeletal in nature, though tattered flesh still remain here and there underneath his exquisite robe. His long bones appear somewhat bent and twisted, and he tends to hunch from some weight. As he moves, his bones make a peculiar creaking noice along with his almost constant groans of pain.



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Manzanita

04-16-06, 03:42 AM

Percy gulps nevously. "Um... anyone understand that? Or know what that thing is?"



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nimisgod

04-16-06, 07:38 AM

Ishmael focuses his gaze on the creature, trying to see if it has an especially ominous aura about it than most undead he's faced.



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Manzanita

04-17-06, 07:01 PM

OOC: It occures to me that Nezrak must speak Elven. I'll assume he'll translate and read what it said above. Hope I'm not stepping on anyone's toes...



"Oh." Percy surpresses a shutter. "Nezrak - tell it we mean no harm. Ask if we can help it!"



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SlagMortar

04-17-06, 09:58 PM

Nars lowers his swords, but keeps them drawn and Percy and Nezrak talk to the creatue.



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Erekose13

04-18-06, 04:25 AM

As Nezrak translates the creature's words to Percy, Ishmael notes that it is not radiating any evil at all.



In reply to Percy's question, it answers through Nezrak, "Help? Help! yes, I need to get out of here. Might I pass?"



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Manzanita

04-18-06, 04:31 AM

"Oh. Let's see if it can tell us more. What is it? How did it get here? Where is it going? What is this mist? Perhaps it's been in here a long time and would like to chat a bit." Percy turns towards the thing and smiles sweetly.



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Erekose13

04-18-06, 05:13 AM

The creature appears to sigh and slumps forward a bit more as its sees its iminent escape prolongued. Answering through Nezrak the creature says, "I am unfortunately a cursed being, trapped here forever because I was in love with the King's wife, Aris. Cursed for eternity I have been stuck in this rotten room for centuries. Where am I going? I don't know, out I guess. The mist has something to do with my curse, though I have come to think of it as a blessing to my eyes that I didn't have to look at myself any more."



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nimisgod

04-18-06, 09:33 PM

Ishmael listens intently to Nezrak's translation. He says in the common tongue: "He does not radiate an evil aura... but that is no guarantee of his being benign"



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Manzanita

04-19-06, 01:46 AM

Percy feels sorry for the poor thing. "He'll be hopeless out there. He probably doesn't even realize what has become of him. Does anyone have a mirror? He may not need to eat, but he might well be happier here. Tell him we have cleared out some of the areas here and he could stay, and have more freedom. Perhaps he could tell us the story of how these caverns were made. And about that horse back there."



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IcyCool

04-19-06, 04:06 AM

Gorefoot divides his time between checking the hallway and eyeing the creature warily.



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Erekose13

04-19-06, 04:29 AM

"I know I'm in a sorry state, but I've been cooped up in here in this one room for ages. I want out. These caverns? This is the holy tomb of King Nekamek. Having counted the days since I was imprissoned here, he was king a long long time ago. Buried here with all his possessions, his servants, his queen, his horse, and cursed old me, as our tradition dictates." he replies to Nezrak's translations.



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Manzanita

04-19-06, 05:31 AM

Percy tilts her head. "I don't see how we have the right to keep him here. If he's not evil, then he should leave if he wants. Tell him he should stay in the viscinity, though. Things have probably changed a lot since he was out & about. If he stays around here, we can help him if he needs anything. Wish him luck." Percy smiles sadly at the former man, but tries to keep an upbeat demeanor towards him.



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IcyCool

04-19-06, 06:33 PM

Gorefoot furrows his brow in thought before piping up, "Umm, what about that guy who hired us? He wanted all of the old things we found here right? He wanted to learn about their history. This guy probably knows alot about that. Maybe the guy who hired us would take care of him? I don't think he'd do so well on his own."



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Erekose13

04-22-06, 02:50 AM

(ooc: hi all, I am going to be out of town until Tuesday. Feel free to continue to debate the fate of the poor cursed guy and I'll go with what you have decided when I get back.)



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SlagMortar

04-22-06, 04:30 AM

"That, er, seems like an, er, good idea. Better for everyone, I think."



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Manzanita

04-23-06, 04:40 PM

"Yes. That is a very good idea, Gorefoot. Nezrak. Will you tell the poor soul that if he can be a little patient, we will take him to where someone will take care of him." says Percy



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Erekose13

04-25-06, 11:30 PM

With some deft diplomacy aided by Sir Ishmael, Nezrak is able to convince the poor soul not to run off and hide under a rock. Afraid of sticking around he asks if it would be best to stick with the party until they are ready to leave. Or if there is a safe location in the complex that he could hide out in. He does not want to stay in his own room.



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Manzanita

04-26-06, 04:53 AM

"Unfortunately, we do not yet know of a safe place yet. You'll have to stick with us. Meanwhile, do you mind if we look around? We are here to secure ancient artifacts by bringing them back to be identified and safely stored."



Percy will nod at Nars to check the place out.



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Dalamar

04-26-06, 11:20 AM

Rodimus is waiting for the more talky members of the party to finish with the chatter so they can go looking for more heads to bash in, and possibly another gnoll who could be a nice challenge.



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SlagMortar

04-26-06, 03:43 PM

Nars, glad to have a task more suited to his skills, efficiently goes about examining the room.



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Erekose13

04-27-06, 01:02 AM

Checking around the room for stuff, Nars is unable to find anything spectacular. There are a couple of statues at the far end of the room flanking a sarcophagus. The lid of the sarcophagus lies on the floor, having been smashed long ago. Various images around the room depict punishments metted out by the King. Curses are scrawled on the wall in Heiroglyphics, but very little of value remains.



Noticing the groups efforts, Norvne offers a trio of statuettes. He explains to Nezrak that these three items had been in alcoves on each of the walls of the chamber. He had pocketed them long ago but really has no use for them. The first is a ceramic figurine of a tiny ram. It has a circular base one inch in diameter. A word is etched into the base "Sera" and it appears that it was made to attach to something. The second is an alabaster figurine of a tiny cat with the same small base. The word "Ama" is etched onto the bottom. The third is a tiny sanstone hippo with the word "Nehes". All three have the same general design and look like they might fit into something.



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Manzanita

04-27-06, 02:54 AM

"We now have four things that attach to something, including that little thing we got from the gnolls. Let's see if we can fit these three figurines back into the walls where they were. Might do something. And we may as well wrap up these small statues as best we can and try to fit them into Courage's saddlebags. If nothing happens, let's keep moving. Perhaps Nornve remembers what are in these other rooms nearby."



--------------------------------------------------------------------------------



IcyCool

04-27-06, 04:05 PM

Gorefoot nods in agreement, still keeping a careful eye out for danger.



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Erekose13

04-27-06, 04:31 PM

Checking the 3 alcoves, it doesn't look like there is anywhere to attach the statuettes to. Each alcove is a bare stone shelf 1'x1'x1'. There is no round indentation at all and placing one of the statues into the alcoves doesn't seem to do anything.



When questioned about the rest of the dungeon, Norvne reveals that the next two rooms held the servants and possessions of the king as they too were buried when the king died. Beyond that the corridor circles around to the ante chamber and then the king's burial chamber. Norvne has never seen the king's burial chamber but provides general descriptions through Nezrak of the other rooms.



The next room down the hallway on the left contains 6 sarcophagi and held the bodies of the king's trusted guards. The room opposite it on the right is a very large room with statues all around the sides. The statues in that room depict various celebrants who worshipped the king. The antechamber of the King contains a few chairs for those waiting to see the king and a couple of statues of guards.



With his general descriptions you are able to add to your map or concept of the layout as below.



--------------------------------------------------------------------------------



SlagMortar

04-27-06, 07:02 PM

Nars investigates the door to the King's chamber.



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Manzanita

04-28-06, 05:49 AM

"These may be trigger words for these statues. Perhaps they're magical. I think I'll wait to investigate." She does keep the statues close at hand as she follows Nars.

[/sblock][sblock=Page 18]
SlagMortar said:
OOC: Ah, wait. I thought we had made a quick search of the rooms and were now in the king's antechamber. On second reading, it looks like Norvne described those rooms and we are still in the room where we found Norvne. In that case, I don't know which room we want to search first.
Erekose13 said:
ooc:that is correct, you haven't explored all the rooms, they were just described to you.
Manzanita said:
"Let's do the King's chamber next." says Percy. If the king's chamber was the one with the ghast, then she'll advocate the one with the 6 sarcophogi. Might as well get our toughest fights over with first.
Erekose13 said:
If/When prompted for information on the room with the ghast, Novrne explains that that was the queen's chamber.

Moving past the two doors in the corridor and leaving them unopened, the group follows the hallway around the bend and comes to a big double bronze door depicting various scenes in gold, blackened silver, and lapis lazuli. The scenes show various rituals and rites being preformed. Novrne pips up that they are scenes from the Book of the Dead. The center of the door is covered with a clay seal, with something written in Heiroglyphics. Novrne offers to translate for Nezrak and reads "Those who enter this sacred tomb shall swift be visited by wings of death."

This is the door into the antechamber.
Manzanita said:
Percy
"'wings of death', yuck. I'm having doubts about this assignment. I don't feel comfortably breaking into these tombs. What's our employer going to do with this stuff do you suppose? If I'm every buried, I don't want people breaking in and taking my stuff. Nezrak, can you ask Novrne what sort of a king this was, or if he can guess what the 'wings of death' might be?"
SlagMortar said:
"That, er, doesn't sound good. But I, ah, don't know why you'd, er, be buried with your stuff. It should go to your family." While the others are deciding whether to continue, Nars examines the door and seal in case they decide to open it.
Xael said:
"We'll, to me the Wings of Death sounds like your general intimidating stuff one would generally want to put at the entrance of your tomb/treasury/bedroom or whatever, so I doubt that means anything exceptionally interesting.

Probably just another death trap or a bunch of guardians. Or both."

Nezrak will ask if Novrne knows something about the Wings of Death, and tries to pose a few general questions about the King.

OOC: Sorry about absence...
Manzanita said:
Percy shrugs. "I guess I should have thought about this more before I accepted this quest. Now that we're here, I suppose we're obliged to do what we are employed to do. This place reeks of evil, and we should uproot it and clean this place out. Let's go in."
Erekose13 said:
Novrne replies to Nezrak, "I was entombed prior to the completion of traps in the king's chamber, so I am not certain what you will face. Wings of Death is again something I am not familiar with. The King was distant, always off conquering neighbouring kingdoms and bringing them under the firm control of his despotic rule. He spent little time at court or with his wife, always off destroying people. You saw the murals in the horse's chamber I'm assuming? Well his campaigns were not as heroic as depicted there."

Nars checks the doors and does not find them trapped. He is however able to determine that they are barred from the inside.
SlagMortar said:
"Well, there's, er, no traps on the door. It's, ah, barred from the, er, inside though."
Manzanita said:
Percy
"OK. Shall we break it down? I don't think we're going to wake anything up around here. Gorefoot? Rodimus?"
IcyCool said:
Gorefoot shrugs at Percy's suggestion, and then moves over to the door to see if he can shoulder it open or lift it like the last door they had to force.
Erekose13 said:
Giving the heavy bronze doors a push, Gorefoot and Rodimus hear old wood creaking from behind the door. There is little give however and the doors and bar hold. Will you continue to push or recruit help? Up to three other people could stand shoulder to shoulder with the person in the middle.
SlagMortar said:
Nars will help push as well (Strength 14).
Erekose13 said:
King's Antechamber
With Nars' help, the three give the door another good push. The wooden beam as well as the clay seal give a resounding crack as they brake.

As you open the door, you see the glint of gold in the dark antechamber in front of you. The layer of dust covering everything indicates nobody has entered here for a long, long time. The center of the room is dominated by what seems to be a life-sized statue of a black jackal, sitting on top of a 2ft. high golden shrine with long carrying poles attached. Its eyes and ears are outlined in gold, and it is wearing a golden sash around its neck.

The walls of this antechamber are filled with Heiroglyphic inscriptions. All along the walls, richly decorated furniture and artworks are stacked, along with numerous small painted funeral figurines. On the wall directly opposite is another, very elaborate double door, flanked by two half-jackal statues. 5 feet into the room there is a low step down, making most of the room and inch or two lower than the entryway.
Manzanita said:
Percy
"Wow. This is creepy, but exciting. Can we even carry all that stuff back? We totally should have brought a wagon. Novrne, do you know anything about this stuff in here? Carefull for that first step, Nars. There may be something under that floor to make it higher."
SlagMortar said:
Nars, having the same thoughts as Percy, carefully examines the floor inside the entrance to the room. "I'm, er, gonna take this, ah, slow. Those, ah, magic traps, are, um, hard to find, and if they're, ah, anywhere, they'll be here." Nars slowly moves into the room taking 20 to search each section before stepping into it.
nimisgod said:
With the rest of the party involved in or observing the room ahead, Ishmael turns his attention to the rear of the party, in case of any ambushes from behind.
Erekose13 said:
Yinopu's Vigil
Nars and Rodimus take the lead stepping into the threshold to check the area above the short step for traps. Percy and Gorefoot are just outside the room and Nezrak and Ishmael are standing back from the doors with Norvne.

As the two in the lead step forward and begin the search a voice rings out across the room, in a language no one understands. It appears to have issued from the jackal statue, which on second glance no longer looks like a statue at all. The jackal stands on its pedastle and shouts something else.

At that moment the figurines scattered about the table on the left seem to take wing and begin flying towards Rodimus. At the same time from a number of hidden recesses in the northern wall a swarm of bats issues forth. The bats have unnaturally long fangs and little tiny horns, their eyes glow a malevolent green.

Just as you are about to charge in, the jackal speaks again, casting a spell. Darkness enshrouds everything dowsing the light from Percy's spell and any remaining torches or sunrods. Rodimus and Nars in front can see a little ways in the 'shadowy darkness' with their keen night eyes. The swarms of figurines and bats decend on them.

[sblock]
Init:
Yinopu
Percy
Rodimus
Gorefoot
Shawabti Swarm
Bat Swarm
Nars
Ishmael
Nezrak
[/sblock]
nimisgod said:
Ishmael gasps as the crawling darkness swallows up the Dwarf and the Half-Orc.

"Nars! Rodimus!" he calls after them. But he does not yet follow. He stays instead where he is, unsure of what to do.
Manzanita said:
Percy screams.

OOC: If her mage armor has died, she'll cast it again upon herself. (she last cast it during the battle with the gnolls; it lasts 4 hours. If not, or next, she'll try casting "light" again, on the point of her rapier.
SlagMortar said:
Nars releases a wordless growl, "Arrgh!" Nars lays about with Felhunter trying to drive away the bats.
OOC:[sblock]If Nars is able to figure out that swarms are immune to weapons without first trying, he draws a flask of alchemist fire and throws it at the swarm in an area away from Rodimus. I may want to change is action based on the actions of the swarm and everyone else.[/sblock]
IcyCool said:
Gorefoot takes a swing at the swarm through the door. He glances quickly back in Percy's direction when she screams, just to make sure that nothing is attacking her.
Erekose13 said:
OOC: I think I need to clarify the darkness thing. Darkness was cast on a point just outside the door. This negated all light sources (currently I believe only Percy's light). The area that I left light is the area that Nars and Rodimus can see through the 'shadowy darkness' that blocks darkvision. The 3.5 darkness spell is almost silly in its effect.

In Summary:
Nar, Rodimus have Darkvision and can see approx. 20ft through inky blackness (20% miss chance due to concealment)
Everyone else doesnt have Darkvision and can't see anything.

Regarding swarms, I'll let you roleplay it out. If you've seen them and know that a regular weapon has no effect, then you can use appropraite tactics. Nars will find out this round and can switch tactics next round.
nimisgod said:
OOG: Actually, Ishmael also has darkvision 60' as a racial ability because he's of the Deep Halfling subrace.
Dalamar said:
Rodimus's first instinct is to try and swat away the nasty flying thingies. When he finds it impossible, he'll retreat out from under them untill somebody comes up with a better strategy.
Erekose13 said:
OOC: appologies, forgot that Ishmael was a deep halfling. Then yes the darkvision notes above apply to him as well.
[/sblock]
 
Last edited:

Wheh... anyone know how to get pages 11-17 out of the Google cache? Those didn't come up with my search. They may have gone to the great bitbucket in the sky...
 

Roll Call!

Conaill, thanks for running all that. I have found most of it except for the last page of posts. Dont know if you want to run through it this file and add to yours or not. I don't think its really necessary because all of the stuff is right here within the two posts.

What I want to make sure is that characters are up to date? I believe that Gorefoot and Nezrak advanced a level during our first/previous night of rest. Are your characters up to date?

Once we get everyone back in (Roll call!), we'll keep on with the current combat: Yinopu's Vigil!

I've also attached the latest combat map too.
 


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