E1: Tomb of Chaos [Judge: Patlin] [Concluded]

Any questions, hope that makes sense for everyone. We have about 5 or 6 rooms left (not much black space on the map). Where too next? On to the next room near the beginning that hasn't been opened?
 

log in or register to remove this ad




The first door to the SE is a stone door. It is not locked, but it is stuck. Carved into the door is a bas-relief of a well-dressed hackal-headed man sitting on a great stone chair. More chairs flank the man, with more jackal-headed dignitaries sitting upon them. The carving bears claw marks from the gnoll's attempts to open the door.

Rodimus and Gorefoot are able to open the stuck door without too much trouble. Upon opening it, the movement of the door kicks the dust coating this room up in little swirls. The air is staler here than in the rest of the complex and smells of rotten wood. Seven crumbling wooden chairs line three of the four walls, three across from the door and two on either side. Upon each chair rests a single item, each beautifully crafted and shining despite the dust.

From the north east around clockwise the chairs have the following on them:

1. An iron clasp that is shaped like a wolf's head.
2. A heavy cloack is draped across the back of this chair, nearly crushing the rotting wood.
3. A cutlass sits on the third chair, it has an interesting pattern of blood-red waves cresting across the blade.
4. A silver crown shaped like the upper jaw and ears of a jackal. Dark bat wings curve around the sides, joining at the back to complete the circle.
5. A rotting wooden crossbow.
6. Several small silver coins flecked in lapis lazuli, shine with a blue sparkle as Percy's light falls across them.
7. A short dark purple candle.
 

"Well, you've got to love a room with no monsters but with treasure."

Percy will touch her fingers to her temple and concentrate, detecting for magic in the room.

OOC: Was that bowl of flames back in the last sarcophagus room able to be carried about? Can I have had percy try to pick it up? I"m thinking it might be the equivalent of an everburing torch.

Spells: now 1/0/3 remaining. Perhaps Invisibility wasn't such a great pick as her 2nd level spell, after all. It often doesn't get much use...
 

ooc: the bowl was like an everburning torch, but it was unmovable. Invis isn't so bad, it leaves you with more room for your magic missiles :)

Concentrating, Percy finds that the coins and the candle radiate minor magical auras (Transmutation and Necromancy respectively).
 



"Let's take the coins and candle, Nars. They radiate magic. Let's leave the rest and re-shut this door. When we do get our wagon, we'll clear this all out."

If we can do this, Percy is ready to move on to the next door.

"Gosh. Maybe there are no more gnolls left. Perhaps that nighttime attack they did on us was a rush to the last man."
 

Remove ads

Top