Rodimus hrmphs as he feels the poison enter his veins. Realising that the longer he remains surrounded by the flying annoyances, the greater the chance that he'll succumb, he starts swatting them away with increased speed.
[sblock=OoC]Using Flurry of Blows for now, so attack is +4/+4 (1d8+3, x2, magic and bludgeoning).[/sblock]
Galvanized into action by Nars' trouble and Percy's failed spell, Ishmael tosses an alchemist's fire at the figurine swarm, aiming far enough so that Rodimus or Nars doesn't get hurt.
(if he can't do that, he'll continue to delay while calling out for them to get out of there)
Nezrak will try to use the scroll at the figurine swarm, and then retreat farther away.
OOC: Still here, but Nezrak was degenerated to 3rd level in the crash, and he's on the third page of the character thread that wasn't recovered. I still haven't updated him, don't really remember what spells I picked up, but I'll get to it soonish.
From the far side of the room more arcane sounds issue through the darkness. [sblock=Spellcraft DC23]Animate Dead was cast[/sblock]
Percy uses the Ring of the Ram on the figurine swarm. The ghostly image of a ram's head flies over Rodimus' head and slams into the figurines killing a few and scattering a few others.
Rodimus manages to connect with a few of the figurines, with only a few that have not been crushed by the half-orc's fists or the ram's head the rest disperse and fall to the floor.
Gorefoot remains close to Percy at the back of the group. From this range he can tell that Novrne is right there too, though he is quiet.
The bat swarm continues to afflict the poor dwarf, but now with the other flying critters dispersed it moves closer to the group envelopping Nars, Rodimus, Ishmael, and Nezrak. With all the new wounds it is difficult to tell, but the wounds Nars received last round are still bleeding profusely.
~Action Paused~
Nars
Ishmael
Nezrak
[sblock=ooc]With the new map, I'd like to offer the last three a chance to restate their actions. Note that I haven't rolled your Fort saves vs. nausea yet, so your actions for the round may still be lost.
Nars steps forward into the room. If he has overcome his nausea, he draws a flask of alchemist fire and throws it into the square he just left. After tossing the flask, he tries to relocate the spellcaster.
Percy doesn't really know what's going on in the darkness ahead, but knows she can't dispell it. She chooses to back away. "What's going on in there? Are you OK? Can you see?"
Erekose [sblock] If Percy knows, or becomes aware, of the rat hoard, she'll try casting a sleep spell into the darkness. I don't remember how far the corridor goes back. She'll back away a bit out of the darkness. If she can't figure out what's going on in there, she'll delay her next action.[/sblock]
Nars is once again overcome by the creepy crawlies as the bat move across his skin. Unable to do much more than stumble forward at least he is now out of the swarm. Nearly tripping on the depression, Nars finds himself further in the darkness. He can see a little ways further than his companions and spots (spoiler)
the two cheetah statues have come to life and are moving forward. They are wrapped head to paw in burial wraps. The jackal statue that had been a top the pedastle is no longer there
.
Ishmael ignores the bats moving around him and finds Nar's vacated spot to toss the alchemical mixture. The vial shatters where he targeted and a 'darkened?' gout of chemical flame scorches several of the bats. It has less effect than Ishmael had hoped and the nasty glowing green eyes and seemingly random sharp pointy bones sticking out of the bats leads him to believe that they are somewhat demonic in nature.
As the bats surround Nezrak, the elf is most definitely grossed out (fort save 2) by the leathery bat wings and sharp bony bits that buffet him and is unable to do much at all (nauseated).
[Round 4]
More arcane sounds begin issuing from the furthest corner of the room (Nars can't see that far). [sblock=Spellcraft DC 23]someone/thing is casting Summon Monster 3[/sblock]
The two cheetah statues move up to Nars and begin attacking the nauseated dwarf. Their wicked bony jaws. The first misses in the darkness, but the second tears into the dwarf leg and rips a viscious chunk of flesh away.
Percy detects flapping wings directly (inches from her face) in front of her. She can also figure out that Ishmael and Nezrak are in the midst of it and one of the two who had been in the front room just inside the doors. She decides to cast sleep despite the possibility of affecting Nezrak, Ishmael, or Rodimus. "Night, night." she whispers and the sound of bats flying becomes the sound of bats thudding into the ground.
~~Action Paused~~
Rodimus
Gorefoot
Bat Swarm (asleep)
Nars
Ishmael
Nezrak
[sblock=ooc]Some nice rolls on Percy's spell. It had an equal chance of affecting Nezrak or the swarm (though Nezrak is immune to sleep he could still be the target). Then she by-passed their SR and they failed their saves.