[e20 PF] And with strange aeons...


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ooc: According to the PF wiki Azathoth is indeed a god in the PF setting.


Malacarus prepares these spells on the first day (before leaving):

[sblock=Spells Prepared, day one]
0-mage hand, prestidigitation, ghost sound, detect magic, disrupt undead
1-ray of enfeeblement(2), mage armor*, charm person, silent image, unseen servant, shield(2),
2-blindness/deafness, mirror image(2), command undead (2), hideous laughter, detect thoughts(2),
3-dispel magic, suggestion, fly, nondetection, ray of exhaustion, displacement, magic circle against evil, dimensional anchor,
4-enervation, greater invisibility(2), dimension door, scrying, dimensional anchor, animate dead,
5-magic jar, teleport, quickened true strike, persistent image, overland flight*, telekinesis, contact other plane,
6-greater dispel magic, contingency, flesh to stone, mislead, true seeing,,
7-quickened displacement(2), project image, waves of exhaustion(2)limited wish, control undead,
8-horrid wilting, mind blank*, polymorph any object ,symbol of death, discern location, greater planar binding, quickened enervation,
9-dominate monster, extended mind blank(3)* wish, astral projection
[/sblock]

One of the extended mind blanks is for himself, the other two are for any party members who would like them. If anyone comes to pick up a mind blank, Malacarus will warn them to beware of an ambush, which was predicted by divine powers, and to tell Xanfire that owls wisdom and owl's wisdom, mass would be very good spells to prepare.

Malacarus will then cast contingency on himself so that if he is attacked by weapon, natural weapon, or spell, to immediately cast mislead with the illusion of himself 20 feet behind him. He will also recast the symbol of death on his spellbook.

[sblock=DM only]
Once the heroes have left, Malacarus will set up a calling diagram via magic circle against evil, taking 10 on the spellcraft check for a total of 43.

He will then cast a dimensional anchor on his calling diagram before using greater planar binding to bring in a cornugon devil.

"I have an offer for you. I require your services as a bodyguard for a week. I am willing to pay up to 20,000 gp for your services.

If you refuse to cooperate, I am a necromancer. You know full well the price of noncooperation. Not simply my wrath, but existence as we know it will cease to end. Probably even yours and your rediculous little evil-worshipping community you've got going on there. If you cooperate with me, you will be well rewarded.

Shall we discuss terms?"


[/sblock]





[sblock=Spells Prepared, day two]
0-mage hand, prestidigitation, ghost sound, detect magic, disrupt undead
1-ray of enfeeblement(2), mage armor*, charm person, silent image, unseen servant, shield(2),
2-blindness/deafness, mirror image(2), command undead (2), hideous laughter, detect thoughts(2),
3-dispel magic, suggestion, fly, nondetection, ray of exhaustion, displacement(2),
4-enervation, greater invisibility(2), dimension door(2), scrying, phantasmal killer, animate dead,
5-magic jar, teleport, dominate person, persistent image, overland flight*, telekinesis, contact other plane,
6-greater dispel magic, create undead, flesh to stone(2), true seeing, mass suggestion, quickened mirror image,
7-quickened displacement(2), project image, waves of exhaustion(2), limited wish, control undead,
8-horrid wilting, polymorph any object (2), discern location, summon monster VIII, quickened enervation(2),
9-gate, time stop, shapechange, shades, wish, astral projection
[/sblock]

*=already cast on self
 

day of shopping: start project on new bow, full day project: work on spare bow, day to start searchof book: partial day of bow work. take 10 on all work.
 



Xanfire will prepare himself by getting newer spells the hours before they leave. He will enchant his armor, shield, and sword, and meet in the main area before they leave.

OCC: I had 4 uses of Channel from yesterday, so everyone should be at full hitpoints.

[sblock=Xanfire Astral Plane Stats]
HP 300
AC: 46/ T: 19/ FF 43
Init: +3 / CMB: +24 / CMD: 47
Fort: +22 / Ref: +14 / +27

Evil's Bane: +1 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW: 42hrs) +31/+26/+21 1d8 + 14 (15 Base + 5 Enchantment + 1 Focus + 1 Competence+ 9 STR)
AC: 46 (10 + 14 (Mithril Full plate Armor: 9 Armor + 5 Enchantment) + 8(Shield: 2 Shield + 1 Feat + 5 Enchantment ) + 3 Dex + 5 Natural + 5 Deflection(Shield of Faith 42 21 Hours) + 1 Insight)

Evil's Bane: +5 Ghost Touch/Holy/Spell Storing(Dispel Magic) GMW :42 Hrs
Light of Iomedae: Inactive

Divine Bulwark: +1 Ghost Touch Determination (MW + 4 Enchantment) 1x: Breath of life < 0HP;
Divine Protection: MWK Mithril Shield (MV + 5 Enchantment)

Divine Presence: 20 Rounds
Aura of Menace: 20 Rounds
Touch of Good: 13 Uses
Touch of Glory: 13 Uses
Channel Good Energy: 5 Uses (10d6, can choose up to two targets to not receive healing)

Spells Prepared(4/7/7/6/6/6/6/5/5/5, +1 slot 1+ for Domains DC 20+ Level CL 21)
0 Detect Magic, Stabilize, Light, Create Water
1 Divine Favor(d), Divine Favor x2, Protection from evil x2, Comprehend Languages, Shield of Faith, Shield of Faith
2 Bless Weapon(d), Grace, Lesser Restoration x2, Spiritual Weapon x2, Weapon of Awe, Resist Energy,
3 Prayer(d), Prayer, Wind Wall, Dispel Magic x2, Magic Circle Against Evil, Magic Circle against Evil
4 Holy Smite(d), Divine Power, Blessing of Fervor, Spiritual Ally, Death Ward, Magic Vestment (Extended), Magic Vestment (Extended)
5 Righteous Might(d), Quickened Divine Favor, Cleanse, Breath of Life x2, Commune, Greater Magic Weapon(Extended) ,
6 Undeath to Death(d), Dispel Magic (Greater), Heal x2, Owl's Wisdom(Mass) x3
7 Holy Sword(d), Restoration (Greater) x3, Extended Blade Barrier, Extended Planar Adaptation
8 Holy Aura(d), Quickened Divine Power, Quickened Spiritual Ally, Quickened Blessing of Fervor, Discern Location, Dimensional Lock
9 Gate(d), Heal Mass, Quickened Cleanse, Quickened Righteous Might, Energy Drain, Miracle

Other Items
2 Spell Pearl of Power x4
Gate Spell Component
Winged Boots
90,000 gp in Diamond Dust

To Buy:
Spell Focus for Holy Aura, Diamond dust for Miracle. Both at Temple
[/sblock]
 
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A Day In The Life...

No sooner is the money in Thorn's hand than she's off, after telling Xan and Thad the trick to getting (safely) into her safehouse. Alert eyes might have caught a whiff of her, a moving swirl within the shadows in alleys and byways, but it wasn't until she arrived at the place that she had earlier left that the shadow-touched rogue left the sheltering gloom.

The sigil of the Unblinking Eye stared balefully down at her.

She sighed. The mages felt a bit...eerie to her. Off. But they had a reputation for being masters of divination. Xan could do it, of course, but she felt better paying someone. No debt incurred. Everything out in the open, plain and simple.

Besides, she had business with the mages anyway. Trinkets to buy.

Within the non-Euclidean inner spaces of the Eye, Thorn called out, "I need a spell cast, a new sword, and a few trinkets. And if any of 'em you can't provide, I'll need directions to who can." Her voice rang out loudly in the gloom, but was swallowed without echoing.

Hooded figures closed in around her, listening as she gave more details...

[sblock=What Thorn Wantses]1) A divination cast to tell her what kind of creatures we will be facing most often in our current quest.

2) An adamantine wounding, *puncturing, scimitar of bane (creature type from divination) +5. A +9 weapon total...

3) A new Gem of Seeing.

4) A new Cloak, or vest, of Resistance (and possibly more...).

5) Hypothetical item that gives Insight bonus to Will saves? But that'd be custom, so maybe not...

6) Tomes of Wisdom and Charisma +4 each.

7) Um. Lemme think... :)[/sblock]
 

OOC: Not a fan of Astral Projection those silver chords are just too exposed to anything that can harm them and leaving my characters real body somewhere utterly defenseless troubles me. I say we just Planeshift.
 

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