[e20 PF] And with strange aeons...

"Well it seems this has all been a misunderstanding. But I would encourage you to inform us of any future bindings." Thadeius says nodding stiffly.

"Now where do we go from here. Perhaps we can call up divinations to narrow our search? Or should we seek out powerful natives and persuade them by one means or another to give us directions or at least point us in the direction of those who can?"
 

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"I have a discern location and a contact other plane available should we decide to use divinations" reveals the necromancer. Not that divinations didn't cause any trouble before
 

"Ah, now that sounds like it would prove very useful! Sadly divinations have never been my strong suit. Perhaps you could try to get a precise compass point and approximate distance with contact other plane? I fear discern location will not do, unless you have previously touched this book?"
 


"I would suggest using all 7 on that. It could take you four to get the direction afterall. Say is the book we seek closer to being to our north than east, south, or west, etc. Then is it closer to north east or north west and so on. Then is it within 500 miles, etc. You do get to hear the answer to a question before you ask your next correct?"
 

"I also have prepared some similar spells, once we get closer to this book. Commune can help us get closer to it as well. I just will need time to cast it." Xanfire states.
 

Thorn rubs her temples and asks, in a very controlled voice, "If we need to do divinations before we go...why did you planeshift us so quickly and leave a cornugon in my house?"

She folds her arms and glares. "Instead of floating around here while you ask planar-bigwigs your twenty questions, lets return to the material world. You do your spells from there while I throw the devil back to Hell. Then, once we know where to go, THEN we come back here, hey? Will that work? You have one of those little pearl things to cast the spell again, right?"
 


"I am sorry, I have not the least idea how those spells work." Says Hedron, His discomfort in the foriegn environment showing plainly. he draws his long sword to be ready for anythong, placing his bow over his shoulder.
 

ooc: Geez Louise! I leave for a little while, and you guys bloody RP! Wow. Okay, I'm working like crazy for a little while, I'll post when I can.


[sblock=Mal Only] [sblock=Hey, I said Mal only!] [sblock=When I say Mal only I mean only him] [sblock=that means stop looking!] [sblock=Okay?] [sblock=Alight, I think we lost them, Mal] [sblock=no, seriously, this next bit is a HUGE spoiler. Don't do it. You'll have more fun if you don't know. Mal, let's do this!]Here's the Top Secret stuff we needed to talk about that I have been delayed in doing.

1) The cornugon doesn't care for money. It demands specifically 100 human souls, or one of your current party members' souls. This is entirely reasonable, considering the amount of danger you'd be putting it in, not only from the foes on the Astral Plane but also your own party members: Xanfire and Thadeius especially. Considering you can just purchase 100+ slaves by teleporting to a big city, this really isn't a big issue other than the money to buy the slaves. Agreeing to it is assumed in your bargain. It and other outsiders won't go for anything less, considering the circumstances: the Broken Eagles and the current Planar upset are too well known.

I'm going to assume that the deal went through with the above as its price.

It's also left on the Material Plane with no particular orders surrounding doing anything else beyond protecting you.


2) Contacting Azathoth: Okay, here's the really juicy bit: you really had to pick the worst conceivable deity of them all to contact(!!! why Azathoth, of all the other bloody Golarion evil deities?!!!!!), and I'll tell you why right now. Azathoth is one of the Great Old Ones, and merely attempting to contact him is enough to risk basically just insanity. As you contact him, you can feel an evil influence EXACTLY like that of the foes you're facing, EXACTLY like the power of the Prophet back in your own nation when he kicked your butt.

Your Arcana skill is enough that you recognize what's going on with these foes. You and Thaddeius and Xanfire, and anyone else on the plane, are being affected by an epic-level spell created by the Old Ones to wipe out memory of them. While you could remember, say, Azathoth from your studies (and as a powerful wizard I'll let that slide), none of you would be able to put two and two together on the fact that they're the Old Ones from Osirion's history, or the rest of the info on them. You couldn't even remember the Necronomicon, which is a fairly famous book.
All this is revealed to you in a split second. During this moment, your contact with Azathoth allows it contact with your mind. You've just jumped into the hands of the big bad. The worst big bad, I might add.

Now, as a merciful DM I offer you two options here: a chance to save yourself. You get a Will saving throw, aided only by the protections you'd placed upon yourself AT THE TIME OF CASTING CONTACT OTHER PLANE.

If you fail, Malacarus is taken over by the Old Ones and you help me take out the entire party AND destroy Golarion. The bright side is, you the player chose an Evil character, and you and I get to team up on how we kick their butts. And don't tell me you aren't feeling Mal's displeasure at the attitudes of the other characters. There was a chance you'd have wanted to do this anyway, amirite? We're going to go medieval planning out how to take them down, you and me, hardcore.
Though not in a way that's unfair or not fun. I'll be roleplaying your side, not tailoring encounters to cheat and kill them. Still, it should be massively fun.


If you succeed in your saving throw, you're driven partially insane. You will act as normal, but will have NO MEMORY of what I've just told you. At a time of my choosing you will act physically AS I DIRECT MAL, with your body casting spells but your mind and personality free (ie: you can talk but you basically just get to watch while your body fries the other heroes). This can be stopped by a dispel magic or a disjunction spell cast upon you. If they cast it (you're not allowed) then you gain all your memories of what I just told you, and a huge advantage over your potential foes for the coming destruction of Golarion.

Ain't that a kick in the pants? Ain't that worth a little risk?

Please roll your Will saving throw. I'll tell you if you succeed.

And do put the savingthrow in Sblocks, if possible. Or call it "Sblock Roll" if you use the forum dice roller.[/sblock][/sblock][/sblock][/sblock][/sblock][/sblock][/sblock]
 

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