[e20 PF] And with strange aeons...

OOC: Woo! first in-character post for Thaven ever! Okay, I'll have your actions take effect after everyone else goes.

What's everyone else doing this round?
 

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OOC: I will be making a melee attack if I do not let go of my weapon

from post 401

Hedron attempts to stop"falling".when the creatures advance, draws his bow and covers the lead one. He will fire, or any other, if they are hostile to the party. (readies action).

as previously stated: it was a readied action

[sblock=special information]
all attacks are with normal arrows
each attack will be at the same creature / swarm? I am not sure how to do this combat.
"no Description" is attack 4
Damage given with unsurity of success of hits.
***special post roll note!!!***
->all rolls should have at 2 less as they were supposed to be without giant bane (my bad! corrected numbers below)
->if within 30 feet then should be at +1 attack and +1 damage

there fore the following will be the correct if within 30 feet:
attack 1: hit ac 40 (rolled 7) for 14 damage and 4 fire damage
attack 2: hit ac 39 (rolled 11) for 13 damage and 2 fire damage
attack 3: hit ac 28 (rolled 5) for 15 damage and 4 fire damage
attack 4: hit ac 29 (rolled 11) for 11 damage and 5 fire damage
total 68 damage if all applies

if any of these favored enemies apply then further corrections will apply:
Favored Enemy:
:1: humanoid: goblinoid
:2: undead
:3: humanoid: giant
:4: outsider: evil
:5: Monstrous humanoid

[/sblock]

[sblock=stat block]

Hedron Treefriend NG Human Ranger 20 hp: 280 / 280

Senses:
60 ft dark vision; perception + 29; stealth +40; survival +33; tracking +43
Code:
Saves:
Fort    +22
Ref     +24
Will     +17

A/C/TOUCH/FF
30 / 24/  25

Combat: primary weapon
weapon  attack        damage      crit  range  type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
     +32/+27/+22/+17  1d8+9     19-20/X3 220 ft P   -1/220ft bynd 1st 220
     +32              4d8+9     19-20/X3 220 ft P (Gtr vital strike)
*    +34/+29/+24/+19  1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
*    +34              4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
                          +2d10 dam on crit   (flaming burst)   
     +1 att           +1 dam    (Feat point blank shot)
Favored Enemy:
:1: humanoid: goblinoid +10
:2: undead +8
:3: humanoid: giant +6
:4: outsider: evil +4
:5: Monstrous humanoid +2

Favored Terrain:
:1: forest +8
:2: cold +6
:3: mountains +4
:4: planes-lower +2

[/sblock]

[sblock=spells prepared]
spell preped:

level 1
Hunter's Howl; Gravity Bow; Ant Haul; Resist Energy; Resist Energy; Glide

level 2
Stone Call; Chameleon Stride; wind wall; Protective Spirit; prot fm energy

level 3
Darkvision; water walk; cure mod.; Neutralize Poison

level 4
Commune with Nature; Blessing of the Salamander; Bow Spirit; Cure Serious

[/sblock]
 
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OOC: Woo! first in-character post for Thaven ever! Okay, I'll have your actions take effect after everyone else goes.

What's everyone else doing this round?

OOC: It woulda been cooler with more talkity talk intro stuff if I didn't port into the middle of a combat scene; didn't wanna lose my action 'cause I was doing a soliloquy. lol
 

OCC: Was going to buff everyone, but it can wait till next round.

Xanfire could hardly believe that Gerhardt, that Gerhardt was taken off by a...a...

"Thad! What in the universe are these things! They have taken Gerhardt and Mal! They... They!"

Xanfire's rage boils out, and his sword disappears as he bellows out in anger. The holy symbol haning on his neck shines brightly, and two colors of light appear. One seems to focus on the hand pointing at the mass of creatures trying to grapple them. The other glows brightly on Xanfire, as though a spell was cast on himself.

"BURN IN THE FIRE OF IOMEDAE!"



[sblock=Actions]
Standard: Holy Smite with a DC 24 Will save. As I am unsure it it is considered an evil outsider, will roll normal damage for now. otherwise it is 10d6 and blind for one round. Half on save and negate blind. Xanfire will try to aim it so none of his allies are caught in the blast. As Rook goes last, he should not be effected by the attack.
Swift: Quickened Divine Favor. Gain +3 Luck to Attack Rolls and Damage Rolls
Move: Move Closer as appropriate.
[/sblock]



[sblock=Xanfire Astral Plane Stats]
HP 300
AC: 46/ T: 19/ FF 43
Init: +3 / CMB: +24 / CMD: 47
Fort: +22 / Ref: +14 / +27

Evil's Bane: +1 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW: 42hrs) +34/+29/+24 1d8 + 14(+3 Luck) (15 Base + 5 Enchantment + 1 Focus + 1 Competence+ 9 STR + 3 Luck)
AC: 46 (10 + 14 (Mithril Full plate Armor: 9 Armor + 5 Enchantment) + 8(Shield: 2 Shield + 1 Feat + 5 Enchantment ) + 3 Dex + 5 Natural + 5 Deflection(Shield of Faith 42 21 Hours) + 1 Insight)

Evil's Bane: +5 Ghost Touch/Holy/Spell Storing(Dispel Magic) GMW :42 Hrs
Light of Iomedae: Inactive

Divine Bulwark: +1 Ghost Touch Determination (MW + 4 Enchantment) 1x: Breath of life < 0HP;
Divine Protection: MWK Mithril Shield (MV + 5 Enchantment)

Divine Presence: 20 Rounds
Aura of Menace: 20 Rounds
Touch of Good: 13 Uses
Touch of Glory: 13 Uses
Channel Good Energy: 5 Uses (10d6, can choose up to two targets to not receive healing)

Spells Prepared(4/7/7/6/6/6/6/5/5/5, +1 slot 1+ for Domains DC 20+ Level CL 21)
0 Detect Magic, Stabilize, Light, Create Water
1 Divine Favor(d), Divine Favor x2, Protection from evil x2, Comprehend Languages, Shield of Faith, Shield of Faith
2 Bless Weapon(d), Grace, Lesser Restoration x2, Spiritual Weapon x2, Weapon of Awe, Resist Energy,
3 Prayer(d), Prayer, Wind Wall, Dispel Magic x2, Magic Circle Against Evil, Magic Circle against Evil
4 Holy Smite(d), Divine Power, Blessing of Fervor, Spiritual Ally, Death Ward, Magic Vestment (Extended), Magic Vestment (Extended)
5 Righteous Might(d), Quickened Divine Favor, Cleanse, Breath of Life x2, Commune, Greater Magic Weapon(Extended) ,
6 Undeath to Death(d), Dispel Magic (Greater), Heal x2, Owl's Wisdom(Mass) x3
7 Holy Sword(d), Restoration (Greater) x3, Extended Blade Barrier, Extended Planar Adaptation
8 Holy Aura(d), Quickened Divine Power, Quickened Spiritual Ally, Quickened Blessing of Fervor, Discern Location, Dimensional Lock
9 Gate(d), Heal Mass, Quickened Cleanse, Quickened Righteous Might, Energy Drain, Miracle

Other Items
2 Spell Pearl of Power x4
Gate Spell Component
Winged Boots
90,000 gp in Diamond Dust

To Buy:
Spell Focus for Holy Aura, Diamond dust for Miracle. Both at Temple
[/sblock]
 

OOC: You all discover they're evil outsiders of some sort. Roll damage accordingly.

Hedron: You slay each of the ones you strike, but this is a massive swarm. Individually weak, but the whole is greater than the sum of its parts. You're doing some damage, but you're effectively fighting an army here.
 

OOC: Well I may as well post mine; it can be slotted in whenever. Presumably the swarm isn't going to be dispersed in one round. If it does, before my turn, I can change my action


“For the Emperor,” he whispered under his breath, and in an instant Rook winks into existence in the centre of the swarm and amidst those Broken Eagles left in formation; immediately his blades begin to thrash into the darkness that surrounds him.

[sblock=GM]Cartaras: <You know I hope these Broken Eagles remember who you are, Milord. The aftermath of this engagement could be awkward if they do not.>

Endoril: <Leave it to you, unworthy savage, to assume that heroes such as these would not recognize the First Knight of his Majesty Padishah Emperor Kalesh XXII, the Shining Light of the Inner Sea.>

Cartaras: <I merely stated the facts, Elf. Though I seem to recognize that one over there; that cleric. Didn’t he visit the Emperor once as an emissary of Iomedae?>[/sblock]

“You know,” he said in between thrusts of his swords, “have I mentioned the both of you are exceedingly distracting?” His calm demeanour and tone are betrayed slightly by a hint of annoyance.

[sblock=Actions]

Rook will take his full attack into the center of the swarm, trying to force it’s deterioration as much as possible

His main hand holds his +1 holy adamantine falcata of corrosive burst and his off hand holds his +1 holy shocking cold iron falcata of viciousness.

He doesn’t know how hard the swarm is to hit, but because it seems to be everywhere, he is going to attempt to power attack.

I don’t know if they have DR but if they do my weapons are considered holy/magic/adamantine and holy/magic/cold iron

As well my feats allow me to reduce typed DR by 10 and dr/- by 5.

[/sblock]

[sblock=Modified stats]

For rage and greater heroism

AC 19; Touch 14; Flat-Footed 14; +1 mithral chain shirt of heavy fortification
HP 358/360
Fort +26; Ref +21; Will +17 (+5 vs. fear)
Defensive Abilities ; DR 5/-; Immune fear ; Resist ; SR

Offense

Speed 30 feet (60 feet fly, average)
Space 5; Reach 5

Melee +36/+31/+26/+21 (1d8+32+2d6 holy+1d6 acid, 17-20x4+3d10 acid
and +36/+31/+26 (1d8+27+2d6 holy+1d6 shock+2d6 vicious, 17-20x4)

Ranged +27/+22/+17/+12 (1d8+15/x3)

Special Attacks power attack

Statistics

Str 36 (+13), Dex 23 (+6), Con 24 (+7), Int 7 (-2), Wis 14 (+2), Cha 7 (-2)

Base Atk +20; CMB 33; CMD 49;

Skills Fly +25, Knowledge (History) +12

[/sblock]

Hidden beneath his ornate helm, Rook does glimpse the cleric of Iomedae as he issues forth her vengeance against the swarm. He does recollect meeting this cleric before but cannot recall the time or place.

And the others, has he seen them as well?

These matters can wait; the Broken Eagles are in need of his assistance and because the Emperor commanded it…he will oblige until death.

OOC: Okay, based on all four of Hedron's attacks hitting, it looks like all of mine hit as well. I'm not going to total the damage (in case they have DR I can't beat). As well it looks like I have 3 criticals, but since I don't know if they can be critted, I will roll the damage twice for each; once for the critical hit and once not.

Bleh. Screwed up a bit. Not as pretty as I would've liked but...here's a summary

Streamlined results (OOC)

Main attack 1: auto hit/crit (20+36) for 155 (crit) or 40 (non crit) plus 9 holy, 3 acid, 20 acid burst

Main attack 2: hit ac 41 (10+31) for 34 + 6 holy, 1 acid

Main attack 3: hit ac 33 (7+26) for 39 + 10 holy, 5 acid

Main attack 4: crit hit ac 40 (19+21) for 139 (crit) or 40 (non crit) + 3 holy, 2 acid, 18 acid burst

Off hand attack 1: hit ac 44 (8+36) for 28 + 7 holy, 5 shock, 11 vicious, 1 self inflicted

Off hand attack 2: hit ac 34 (3+31) for 28 + 12 holy, 5 shock, 4 vicious, 5 self inflicted

Off hand attack 3: autohit/crit (20+26) 126 (crit) or 30 (non crit) + 5 holy, 6 shock, 7 vicious, 3 self inflicted

Two weapon rend (main hand/off hand hit in same round): 1d10+1.5str=27 damage
 
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[sblock=update] Hi all, sorry for the delays.

1) No subscription feature is a pain, but I'll keep us on the boards.

2) I have a chance at a computer without interruptions, and have taken time to re-look at our combat. We need posts from Thaddeus and Thorn before the Swarm gets to go.

3) I've put up a group for the Wheel of Time, and I blanked on two poster's names here, so you two should expect an invite from me in a minute. [/sblock]

[sblock=Initiative!]

Swarm
Thorn
Malacarus (vanished)
Thaddeus
Gerhardt (vanished)
Hedron
Xanfire
Thaven [/sblock]


OOC: So far the swarm surged, grabbing Mal and Ger, and everyone in their aura was mind-affected by their static.

Thorn: Creates area of shadow around herself
Thad: blank (waiting for Godot?)
Hedron: fired a number of arrows so several swarm-creature corpses are lying still in the air.
Xanfire: big, successful Holy Smite, so a number of other swarm-creature bodies are floating there.
Thaven: driving into the swarm and hacking people up, so bits of swarm creatures are floating around with all the dead ones.

After this round, the swarm-mind begins to break up, ending the distraction effect and liberating the creatures to attack as individuals.
 
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(OOC - Sorry...rogues aren't exactly at their best against swarms...but I do have an action for Thorn!)

With effort, Thorn blocks out her reaction to the vanishing of two from the group. Even Malacarus, loathed as he was, might be needed for this quest. What would happen if he was destroyed before they knew what they needed to know?

Swarms were normally the mage's job to deal with, but Thorn prepared herself to do battle as best she could. The silvery light of the Astral Plane cast no shadow...but she had an answer for that. She produced a dark, sleek length of wood from her pouch and waved it just so, prounouncing words in the dark elven dialect. She didn't actually KNOW that language, but she'd learned those words phonetically, and...more importantly...had learned the mental images needed to 'unlock' the wand's powers.

A sphere of gloomy darkness spread outward from her sword as the magic took hold, and Thorn grinned as she felt it pressing against her as if it was a physical thing. To her, it was. Now she could fight!

(Using wand of darkness on Thorn's sword. This kicks in her Shadowdancer bonuses for being in an area of shadow. DR 10/- and +2 to saves.)
 


ooc: so this is a new round?

Damage:1d8 + 9 +1d6 (flaming)+4 (fav enemy)=
screwed up on attacks, should read as +2 to each. I think the numbers are all good enough to stand as hits as is though.

favored enemy: evil outsider #3
a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of selected
type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make
Knowledge skill check

OOC: bummer, I only got 85 points of damage this round.
 
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