OCC: Was going to buff everyone, but it can wait till next round.
Xanfire could hardly believe that Gerhardt,
that Gerhardt was taken off by a...a...
"Thad! What in the universe are these things! They have taken Gerhardt and Mal! They... They!"
Xanfire's rage boils out, and his sword disappears as he bellows out in anger. The holy symbol haning on his neck shines brightly, and two colors of light appear. One seems to focus on the hand pointing at the mass of creatures trying to grapple them. The other glows brightly on Xanfire, as though a spell was cast on himself.
"BURN IN THE FIRE OF IOMEDAE!"
[sblock=Actions]
Standard:
Holy Smite with a DC 24 Will save. As I am unsure it it is considered an evil outsider, will roll normal damage for now. otherwise it is 10d6 and blind for one round. Half on save and negate blind. Xanfire will try to aim it so none of his allies are caught in the blast. As Rook goes last, he should not be effected by the attack.
Swift: Quickened
Divine Favor. Gain +3 Luck to Attack Rolls and Damage Rolls
Move: Move Closer as appropriate.
[/sblock]
[sblock=Xanfire Astral Plane Stats]
HP 300
AC: 46/ T: 19/ FF 43
Init: +3 / CMB: +24 / CMD: 47
Fort: +22 / Ref: +14 / +27
Evil's Bane: +1 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW: 42hrs) +34/+29/+24 1d8 + 14(+3 Luck) (15 Base + 5 Enchantment + 1 Focus + 1 Competence+ 9 STR + 3 Luck)
AC: 46 (10 + 14 (Mithril Full plate Armor: 9 Armor + 5 Enchantment) + 8(Shield: 2 Shield + 1 Feat + 5 Enchantment ) + 3 Dex + 5 Natural + 5 Deflection(Shield of Faith 42 21 Hours) + 1 Insight)
Evil's Bane: +5 Ghost Touch/Holy/Spell Storing(Dispel Magic) GMW :42 Hrs
Light of Iomedae: Inactive
Divine Bulwark: +1 Ghost Touch Determination (MW + 4 Enchantment) 1x: Breath of life < 0HP;
Divine Protection: MWK Mithril Shield (MV + 5 Enchantment)
Divine Presence: 20 Rounds
Aura of Menace: 20 Rounds
Touch of Good: 13 Uses
Touch of Glory: 13 Uses
Channel Good Energy: 5 Uses (10d6, can choose up to two targets to not receive healing)
Spells Prepared(4/7/7/6/6/6/6/5/5/5, +1 slot 1+ for Domains DC 20+ Level CL 21)
0 Detect Magic, Stabilize, Light, Create Water
1 Divine Favor(d), Divine Favor x2, Protection from evil x2, Comprehend Languages,
Shield of Faith, Shield of Faith
2 Bless Weapon(d), Grace, Lesser Restoration x2, Spiritual Weapon x2, Weapon of Awe, Resist Energy,
3 Prayer(d), Prayer, Wind Wall, Dispel Magic x2, Magic Circle Against Evil, Magic Circle against Evil
4
Holy Smite(d), Divine Power, Blessing of Fervor, Spiritual Ally, Death Ward,
Magic Vestment (Extended),
Magic Vestment (Extended)
5 Righteous Might(d),
Quickened Divine Favor, Cleanse, Breath of Life x2, Commune,
Greater Magic Weapon(Extended) ,
6 Undeath to Death(d), Dispel Magic (Greater), Heal x2, Owl's Wisdom(Mass) x3
7 Holy Sword(d), Restoration (Greater) x3, Extended Blade Barrier, Extended Planar Adaptation
8 Holy Aura(d), Quickened Divine Power, Quickened Spiritual Ally, Quickened Blessing of Fervor, Discern Location, Dimensional Lock
9 Gate(d), Heal Mass, Quickened Cleanse, Quickened Righteous Might, Energy Drain, Miracle
Other Items
2 Spell Pearl of Power x4
Gate Spell Component
Winged Boots
90,000 gp in Diamond Dust
To Buy:
Spell Focus for Holy Aura, Diamond dust for Miracle. Both at Temple
[/sblock]