[e20 PF] And with strange aeons...


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Hedron: he'll get a standard action on his turn. I'm going to organize this round according to last round's initiative, so you've got a second before acting.

Thorn: you do stealth, then sneak attack, but he'll get an AoO on you.

INITIATIVE ORDER

Swarm
Thorn
Malacarus + Balor
Thad (unconscious until someone plays him)
Gerhardt (MIA)
Hedron
Xanfire
Rook



IC:


The remnants of the swarm begin to break up and start to vanish, one by one. After so many of them have been destroyed, and their hivemind assaulted, they've decided retreat is the best option.

Thorn flies past the Balor, striking with her blade from the shadow-comet that sailed past. She slices across its body, but doesn't do nearly enough damage.

The balor spins as she flies past, lashing with its whip. (Hits AC47; Damage 8 + 5 fire if it hits; Immediate Grapple check rolled: 45; if it hits, you're grappled by the whip)

Malacarus lets loose with a barrage of spells, including a black ray of magical energy at Xanfire.
OOC: Mal please roll your to-hit for your spells, and give us the Save DCs vs the spells as well.
The Balor cannot summon another creature; also, re-reading the spell, it should be a Glabrezu, but we'll let that slide for this combat. (sorry, Eagles, should have caught that)


The Balor laughs at Hedron as the ranger reaches Thad first. You want him? Come get him! and with that a blast of mental energy lances out from it and into the wizard: using a powerful Telekinetic Thrust he pulls the wizard towards himself, thrusting Thad at Thorn, to strike her with her friend if she is grappled by the whip.
If Hedron has a grip on the Wizard, he is pulled along for the ride... and into melee with the Balor. (quickened Telekinesis)

If Thorn's attack hits her, and she's grappled, Balor will full attack on her.
If the attack misses, the Balor will either pull Hedron to himself using Thad, for a Full attack action on the Ranger; or else wait for Thad to arrive, and Full attack the unconscious Wizard.

42/31/34/24 to hit with the Longsword; 42/40/31 for the whip.
Longsword damage: 2d6+13=22, 2d6+13=17, 2d6+13=22, 2d6+13=23
Whip Damage: 1d4+7=8, 1d6=4, 1d4+7=8, 1d6=6, 1d4+7=8, 1d6=6
Entangle checks for the whip: 1d20+33=43, 1d20+33=43, 1d20+33=35

((wow, 10 on most rolls here. No activation of the vorpal ability for me!))


Gerhardt... vanished, along with the swarm creatures into the mist.

Hedron: (take your standard action)

Xanfire: Called to the goodly Angels, and a Gate opened up above his head. In a corona of light a massive humanoid figure in bright, shining armor appears.

Rook: (Thritto... y'know what I mean)
 
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Knowing that Thad will be slaugtered by the Balor, Xanfire cast the only spell that could save them now. He reaches into his pocket, pulls out a small pouch of fine dust, and throws it into the sky.


"COME! The Leader of Iomedae's troops! Michael, I once again ask for you assistance in this time of great need!"

Raising his hand high into the sky, the dust settles into a circle. A portal appears, opening wide into a plane much nicer than here. With a hope and a prayer, Xanfire prays that the solar is there to answer.

OCC: Gate in a solar. The name is there mearly for flavor purposes. I cannot contorl it at all, but given the situation I am sure it would be willing to help.

- 10,000 in diamond dust.
 

OOC: edited in my post. Michael is buff.


Why hey there, kiddo! Xanfire, what's seems to be the... BALOR! and with that the Solar knows everything he needs to know.
 

Seeing what’s about to transpire, Rook knows what he must do. “Lord Cleric, keep the Wizard occupied. I will see if I can’t get the attention of that beast of hell…”

[sblock=GM] Endoril < Hither and yon, make my ally seem gone!>

Cartaras <Seriously? Hither and yon? That’s just sad.>

[/sblock]

“Get me beside that fiend; I will do the rest,” he whispered, almost to his swords…and in an instant he was gone, appearing beside the Balor.

“I think you’ll find me more to your liking to your liking,” he almost spat the words at the Balor as he began swinging his blades into the creatures’ fiendish hide.

His blades flashed in the light of the astral plane and his eyes showed a look of unparalleled focus.

OOC: So, Endoril cast displacement on Rook. Cartaras cast Dimension door on Rook to get him right beside the Balor. Basically, Rook is now using the Balor as cover against Malacarus.

Rook is taking his full attack sequence on the Balor and he’s taking the extra attack from Xanfire’s divine speed buff.


[sblock=Modified Stats]
For Blessing of Fervor (CL20), waves of exhaustion (CL20), greater heroism (CL7), displacement, (CL7) rage (CL7), enlarge (CL3), weapon of awe (CL7) on acid burst falcata

AC 14; Touch 14; Flat-Footed 14; +1 mithral chain shirt of heavy fortification
HP 355/360 + 0 temp
Fort +30; Ref +21; Will +21 (+5 vs. fear)
Defensive Abilities ; DR 5/-; Immune fear ; Resist ; SR

Offense

Speed 30feet (60 feet fly, average)
Space 10; Reach 10

Melee +33/+33/+28/+23/+18 (2d6+32+2d6 holy+1d6 acid, 17-20x4+3d10 acid
adamantine and +33 (2d6+25+2d6 holy+1d6 shock+2d6 vicious, 17-20x4 cold iron)


Special Attacks power attack

Statistics

Str 32 (+11), Dex 15 (+2), Con 24 (+7), Int 7 (-2), Wis 14 (+2), Cha 7 (-2)

Base Atk +20; CMB 35; CMD 51;

Skills Fly +25, Knowledge (History) +12

[/sblock]

OOC: Attack Summary.

I don't think 32 is good enough to hit, so I'm going on the assumption I only have five hits. I'm also not going to roll acid or electricity damage.

My main hand does NOT beat his DR. However, it is reduced by 10. So I lose 5 points of damage off these swings that hit.

Main Attack 1: 43 to hit, 45 damage (42 base + 3 holy)
Main Attack 2: 37 to hit, 45 damage (38 base + 10 holy)
Main Attack 3: 40, 53 damage (42 base + 11 holy)
Main Attack 4: 30 to hit (miss)
Main Attack 5: 26 to hit (miss)

Each of these swings DOES beat his dr.

Off hand 1: 48 to hit, 40 damage (31 base, 7 holy, 2 vicious)
Off hand 2: 47 to hit (crit auto confirmed) 144 damage (131 base + 3 holy + 10 vicious) save vs massive damage, ALSO he must make a DC 30 Fort Save.

If he fails, he is stunned for one round.

If he succeeds, he is staggered for one round.

Off hand 3: 32 to hit (miss)

Total damage (before DR): 351 damage.

Total damage (including DR): 315 damage.


OOC: Hi Balor. /wave
 
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Hedron does all he can to hang on to thad and in so doing is brought right where he needs to be: at the side of the evil outsider!

crunchy;
favored enemy +4 att, +4damage, +4 to bluff/sense motive
att +31, damage 1d8+11

[sblock=stat block]

Hedron Treefriend NG Human Ranger 20 hp: 280 / 280

Senses:
60 ft dark vision; perception + 29; stealth +40; survival +33; tracking +43
Code:
Saves:
Fort    +22
Ref     +24
Will     +17

A/C/TOUCH/FF
30 / 24/  25

Combat: primary weapon
weapon  attack        damage      crit  range  type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
     +32/+27/+22/+17  1d8+9     19-20/X3 220 ft P   -1/220ft bynd 1st 220
     +32              4d8+9     19-20/X3 220 ft P (Gtr vital strike)
*    +34/+29/+24/+19  1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
*    +34              4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
                          +2d10 dam on crit   (flaming burst)   
     +1 att           +1 dam    (Feat point blank shot)
Favored Enemy:
:1: humanoid: goblinoid +10
:2: undead +8
:3: humanoid: giant +6
:4: outsider: evil +4<--<--vs balor!
:5: Monstrous humanoid +2

Favored Terrain:
:1: forest +8
:2: cold +6
:3: mountains +4
:4: planes-lower +2

[/sblock]
 
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[sblock==ooc]
Couple things:

The balor is a called, not summoned creature. As such, it may use any summon abilities it has, and probably will, because as a called creature it may actually die. (Check the section on magic,Magic - Pathfinder_OGC. Said limit only applies on summoned critters.

Waves of exhaustion has no saving throw, which is why I selected it. Neither does enervation. Invisiblecastle rolls for enervation: To Hit, 20, Negative Levels, 2.

This round, Malacarus will drop a quickened displacement on himself. Malacarus will then cast wish using the "transport travelers" function to send Thorn, Rook, and Hedron to the wonderful scenic place known as the Negative Energy Plane. Specifically, 1 mile above the ground. Will DC 30 negates.

He'll also bring his cornugon to his side to protect him via the same wish.
[/sblock]

Malacarus grinned evilly. The end would be near. Soon Azathoth would awaken, taking this feeble world and its false gods. The only hope was to yield and hope not to die first. Could these fools not see? The voices in his head, the ones which came a few days ago, were not often wrong about such matters. It was fortunate the elder gods had such a potent instrument.

The necromancer smiled evilly. It was amusing to see these Eagles valiantly struggle against the efforts of a few of his spells. But it was time to take some of the less threatening ones out of this fight. He cast a minor illusion to make him harder to see, then invoked powerful magics. It was time to send these fools to their doom and bring more servants in. "Fiends! Both of you are on the same side in this. Today the forces of light falter and the darkness prevails! We need only win this day and the hypocritical servants of light shall be crushed! As these fools killed my wife and son, let their flesh be rent asunder!"
 

Thorn grimaced as the balor's whip snapped so close behind her that she could feel the heat of its flame, the tiny pinpricks of sparks showering over her shoulders. She didn't spare it a glance though. Before her was the real foe: Malacarus.

"I always hoped I'd be the one to put you down, wizard," she said grimly. "I guess I should thank you for this."

With that, she dove towards the drow as the magical shadows gathered around her and blotted her from sight once again!

[sblock=Actions]Move towards Malacarus and Hide In Plain Sight as part of that movement. Even if I can reach him this turn, I'd like to ready my Gem of Seeing with my Standard, in preparation for a sound thwaking next turn.[/sblock]
 

Thorn:
OOC: When attacked by a Balor's whip, it automatically has a chance to grapple you. Therefore you need to respond to the grapple attack before moving. I'd have to go back and look at what the Balor's roll on that was though.
 

(OOC - In the OOC thread, Fire and I determined that the Balor missed Thorn by 1. Hence my post describing a very close miss. The Balor's whip only entangles on a hit. :))
 

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