Hedron: he'll get a standard action on his turn. I'm going to organize this round according to last round's initiative, so you've got a second before acting.
Thorn: you do stealth, then sneak attack, but he'll get an AoO on you.
INITIATIVE ORDER
Swarm
Thorn
Malacarus + Balor
Thad (unconscious until someone plays him)
Gerhardt (MIA)
Hedron
Xanfire
Rook
IC:
The remnants of the swarm begin to break up and start to vanish, one by one. After so many of them have been destroyed, and their hivemind assaulted, they've decided retreat is the best option.
Thorn flies past the Balor, striking with her blade from the shadow-comet that sailed past. She slices across its body, but doesn't do nearly enough damage.
The balor spins as she flies past, lashing with its whip. (Hits AC47; Damage 8 + 5 fire if it hits; Immediate Grapple check rolled: 45; if it hits, you're grappled by the whip)
Malacarus lets loose with a barrage of spells, including a black ray of magical energy at Xanfire.
OOC:
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Mal please roll your to-hit for your spells, and give us the Save DCs vs the spells as well.
The Balor cannot summon another creature; also, re-reading the spell, it should be a Glabrezu, but we'll let that slide for this combat. (sorry, Eagles, should have caught that)
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The Balor laughs at Hedron as the ranger reaches Thad first.
You want him? Come get him! and with that a blast of mental energy lances out from it and into the wizard: using a powerful Telekinetic Thrust he pulls the wizard towards himself, thrusting Thad at Thorn, to strike her with her friend if she is grappled by the whip.
If Hedron has a grip on the Wizard, he is pulled along for the ride... and into melee with the Balor. (quickened Telekinesis)
If Thorn's attack hits her, and she's grappled, Balor will full attack on her.
If the attack misses, the Balor will either pull Hedron to himself using Thad, for a Full attack action on the Ranger; or else wait for Thad to arrive, and Full attack the unconscious Wizard.
42/31/34/24 to hit with the Longsword; 42/40/31 for the whip.
Longsword damage:
2d6+13=22, 2d6+13=17, 2d6+13=22, 2d6+13=23
Whip Damage:
1d4+7=8, 1d6=4, 1d4+7=8, 1d6=6, 1d4+7=8, 1d6=6
Entangle checks for the whip:
1d20+33=43, 1d20+33=43, 1d20+33=35
((wow, 10 on most rolls here. No activation of the vorpal ability for me!))
Gerhardt... vanished, along with the swarm creatures into the mist.
Hedron: (take your standard action)
Xanfire: Called to the goodly Angels, and a Gate opened up above his head. In a corona of light a massive humanoid figure in bright, shining armor appears.
Rook: (Thritto... y'know what I mean)