Snoweel
First Post
Like, you might get a nifty new machine gun at level 4, but if you want a red dot sight, you've got to kill 10 people first.
This is roughly how it works in the Australian army.
Like, you might get a nifty new machine gun at level 4, but if you want a red dot sight, you've got to kill 10 people first.
This. And given your goals, I'd say 16 is probably too high.Not a problem for you, right? After all, the goal of E6 is to cornball, unimaginative high-powered antics away. However, in 4th edition, with great power comes matching challenges. This is because the game balances those neat level 11-15 monsters by giving them powers commensurate to what players get when they hit paragon level. However, players end up fighting level 11-15 monsters long before they get to paragon level. To summarize: level ten is a moment of peculiar systemic difficulty. I would recommend level 6 or 16, instead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.