E6 SRD - community project

(Actually, on that note, how do we do that for the E6 feats "Restoration" and "Stone to flesh"? I made a half-baked attempt somewhere upthread to sort of make spell-but-not-really-a-spell in the file Feats.rtf, but it's just a place holder with little thought put into it at this point. Suggestions on handling that would be welcome.)

I would suggest feats that enhance existing spells, without making things too easy. Possibly something like:

Remove Negative Level [General]
Prerequisite: Ability to cast remove curse, Knowledge (religion) 9 ranks.
Benefit: You may use remove curse to remove negative levels. This application of remove curse is not automatic. The caster makes a Knowledge (religion) check with a DC equal to (10+caster level of effect, or HD of affecting creature if no caster level). On a success, negative level is removed with no level loss. On a failure, the caster takes a negative level.

Dispel Petrification [General]
Prerequisite: Ability to cast dispel magic, Knowledge (arcana) 9 ranks.
Benefit: You may use dispel magic to remove petrification. This application of dispel magic only works on the birthday of the petrified creature.
Special: If you are off to fight a cockatrice, you just might want to tell your allies when your birthday is.
 

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As promised, here's the list of monster info gleaned from the CR0-12 critters in the files MonstersA-F. All of these guys have one or more references in their statblocks to a 4th+ level spell, and therefore technically doesn't exist in the strictest E6 sense. Some of them (usu. marked as "in description" somehow) are reference spells that the creature is immune to, unaffected by: these things can probably just be edited out of the statblock. Others refer to healing/recovery details, and could also be edited out-- but they also likely indicate that critter is way of of E6's league. [sblock]
A .

aboleth (refs at least 7 spells)

acherai (insanity)

archons (Subtype refs gr tport)

avoral (fear, dim door, trueseeing)

B-C .

barghest (charm monst, crushin despair, dim door; plus wish, resurrection, etc in "feed" description)
barghest, gr (mass bull str, mass enlarge person)

blink dog (dim door)

D-De .

demons--
- babau (gr tport)
- bebelith (plane shift)
- hezrou (gr tport, blasphemy, chaos hammer, unholy blight)
- quasit (commune)
- retriever (discern location)
- succubus (charm monster, ethereal jaunt, gr tport)
- vrock (telekinesis, gr tport)

derro (confusion, miracle,wish in madness description)

devils--
- hamatula (gr tport, orders wrath, unholy blight)
- barbazu (gr tport)
- bone (gr tport, dim anchor, wall ice)
- erinyes (charm monst, gr tport, unholy blight, trueseeing)
- imp (commune)

devourer (confusion, control undead, lsr planar ally, true seeing; plus several in "spell deflection" description)

Di-Do .
none

Dr-Dw .

dragons--
- none at points where I chopped.

dryad (tree stride)


E-F .
earth elemental (refs move earth in "earthglide" ability)

ethereal filcher (refs ethereal jaunt in "ethereal jaunt" Su)
ethereal marauder (ditto)

formian--
- taskmaster (dominate monster)
- myrmarch (charm monst, gr. tport, dictum, orders wrath)[/sblock]Looking over this (incomplete) sample, you can see that a few abilities are recurring (for ex, greater teleport, and maybe trueseeing and charm monster) and might be candidates for their own special abilities entries.

Really, though,I think this simply shows that it's a case by case thing. So, I'll suggest at this point that we continue on with the monster file edits, simply chopping at CR12, but still noting ones with lots of SLAs or other mentions of 4th+ level spell references.

When we're done, I'll generate a master list like this one (ie, finish the one sblocked above), so we can see where the biggest half dozen or so commonalities are and turn those into special abilities. After those powers are added to one of the "special abilities" files, monsters with only one other ability can have it in-lined (unless it's especially complex, or references something that references something else, etc). And the rest we can just chuck, or relegate to the "critters that are a too tough or complicated to include in this SRD, but we'll mention anyway because they're cool" pile. Unless that would eliminate someone's favorite badguy and make them cry, in which case we can talk about it. ;)
 

file: Monsters Intro-A

file: Monsters Intro-A

status: awaiting proofread updated version of file elsewhere

comment:
cut out--
all Angels (umm, so do we nix the Angel subtype??); Trumpet Archon; aboleth mage; hound archo hero, and similar advanced variants.

probably ought to cut--
aboleth (too many SLAs)

borderline--
avoral

keep, with minor mods--
acherai
archons (subtype)
 
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file: Monsters B-C

file: Monsters B-C

status: awaiting proofread updated version of file is elsewhere

comment:
cut--
nothing

probably ought to chop--
abyssal greater basilisk (high DR, high SR)
greater barghest (many SLAs)

borderline--
bodak (save or die, DC15)
barghest (many SLAs)

keep, with mods--
blink dog (inline dimension door in statblock)
 
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File: vermin

I went through the vermin file, and it needs no changes. Sorry for not dibsing it.

File: Vermin
Status: edited

There were several CR 12 vermin, but none had powers taht make them e6 incompatible. Just hellishly hard saves vs poison, and that's up to the DM to adjuticate.

I've never thought of Angels (or devils, really) as monsters that the PCs ought to FIGHT, anyway. I have no problem keeping the subtype. They can be used as plot-devices, if nothing else.
 

Okey doke, I'll add Vermin to the "done" list, thanks.

The only thing about the Angel subtype is just that there will be this random Subtype out there with no representative creature in the monster list. But I really don't have a problem with that, it's just a little odd. But it's nice that someone can always just make a generic outsider and use the subtype to make his own E6 Angel; or as ideasmith suggested, there might be non-SRD ones out there already.
 

file: Monsters D-De

file: Monsters D-De

status: awaiting proofread

comment:
cut--
- biggest demons and devils

probably ought to cut--
- demon, hezrou
- devil, hamatula
- devil, bone
- devourer

keep with mods--
- other demons and devils (if gr.tport, charm monst, ether jaunt, trueseeing go into the "special abilities" glossary)
- derro (if just remove refs to magic it's immune to, or that can/can't cure it)
 

Attachments



file: Monsters Dr-Dw

file: Monsters Dr-Dw

status: awaiting proofread

comment:
for true dragons, i chopped at "young adult" or "adult" to keep tables fairly consistent; for red, gold, silver this meant exceeding CR12 (13,14,13, respectively). None have spellcaster levels in beyond 5th, and none have SLAs/etc above 3rd-level spells.

keep with mods:
- dryad (inline 'tree stride' ability)
 

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