E6 SRD - community project

Working on my edits still. Should have my E6RPG Alpha done by Monday though.
Does anyone know any good free layout software? I can't quite get my re-done tables to fit properly onto my pages in MSword.
I'm not aware of any free layout software, though I've never actually looked. Have you asked in the Computers/Software (or whatever it's called now) forum? Someone there might have a suggestion.
 

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Concerning magic items available to likely e6 monsters but not meeting normal e6 standards:

I count 6 of these. Here is the list with my suggestions:

Bralani: +1 holy scimitar; +1 holy composite longbow (suggestion: +1 merciful scimitar; +1 thundering composite longbow)

Devil, Erinyes: +1 flaming composite longbow (suggestion: +1 thundering composite longbow)

Satyr: Pipes (suggestion: minor artifact)

Sprite, Grig: fiddle?? (suggestion: minor artifact)

Sprite, Pixie: arrows (suggestion: minor artifact)

Only 6? That's good news, I was fearing there would be many more than that.

As for the erinyes and bralani weapons, changing the enhancements as described is a good possibility. The only other thing I can think of is to in-line the holy & flaming qualities (minus creation info) in the monster statblocks and call their weapons minor artifacts.

As for the satyr and sprite ones, is it necessary to classify those as magic items? I think in RAW they're Su effects, so it's basically up to the DM how to handle them in a game, anyway. I don't know that we need to add any more info than what's in the statblock.

(Aside: I'd forgotten how limited the weapons/armor enhancements are in strict E6. I couldn't believe flaming wasn't one!)
 

file: Magic Items I (Basics and Creation)

status: please proofread

Changes Made:

1. Removed all references to items above caster level 6
2. Removed all references to staves, rods, and intelligent items (missed that last when doing wondrous items. Oops)
3. Adjusted tables to account for removed items

Other Notes:

1. Perhaps we should add some sort of ‘lesser staff’, since wizards using staffs is iconic?
 

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Only 6? That's good news, I was fearing there would be many more than that.
Me too.
As for the erinyes and bralani weapons, changing the enhancements as described is a good possibility. The only other thing I can think of is to in-line the holy & flaming qualities (minus creation info) in the monster statblocks and call their weapons minor artifacts.
That is another possiblility.
As for the satyr and sprite ones, is it necessary to classify those as magic items? I think in RAW they're Su effects, so it's basically up to the DM how to handle them in a game, anyway. I don't know that we need to add any more info than what's in the statblock.
That does make sense.
(Aside: I'd forgotten how limited the weapons/armor enhancements are in strict E6. I couldn't believe flaming wasn't one!)
Some sort of Flaming Sword would make a good minor artifact.
 

A quick look at TypesSubtypesAbilities:

Alternate form: References polymorph

Angel Subtype: References lesser globe of invulnerability

Archon Subtype: References greater teleport

Elemental Type: References raise dead and other such spells

Fear Special Ability: References fear spell

Incorporeal Subtype: References ghost touch

Native Subtype: References raise dead and other such spells

Outsider Type: References raise dead and other such spells

Special Abilities: References antimagic field

Swarm Subtype: References disintegrate

Undead Type: References raise dead and other such spells
 

1. Perhaps we should add some sort of ‘lesser staff’, since wizards using staffs is iconic?
I've been thinking about this as well. At his point, I didn't think adding an entirely new class of items is appropriate, but we could gin up a few examples of Wondrous Items useable only by specific classes with a handful of thematic x/day powers, &/or a continuous passive power or two.

Other than that Wondrous Item, I'm not sure what else to suggest. I think a E6 variant of the staff as a class of items is actually a good idea (a couple 3pps have such items), and would fit nicely in the expanded version of this SRD.
Some sort of Flaming Sword would make a good minor artifact.
Agreed. That's exactly the sort of iconic-but-not-E6 item that ought to be added to the list, imho.
A quick look at TypesSubtypesAbilities:
.
[snip]
.
Good list. At a glance I'm not sure which can be dropped completely, and which ought to be in-lined into the Type descriptions, though. I suppose those get added onto the to-do list of monster special abilties.

I'm still out of town atm, so my time to work on this is limited. I expect to be back up to speed in a few days.
 

Noticed a bad cut and paste error: My recent translated file is Basics and Creation, not Wondrous Items. (Wondrous Items was redone, but I dealt with that by editing the original post.)
 

Good list. At a glance I'm not sure which can be dropped completely, and which ought to be in-lined into the Type descriptions, though. I suppose those get added onto the to-do list of monster special abilties.

My gut feeling is that:

Fear, minor globe of invulnerability, and polymorph should all be in-lined.

Greater teleport should get its own entry - it seems to show up a lot of places.

The references to antimagic field and the 'raise dead' family should be 'vagued out' so as not to refer to specific spells.

The reference to disintegrate should be replaced with a reference to a different single-target spell.

The reference to ghost touch should be dropped.
 

file: Magic Items II (ARMOR & WEAPONS)

status: please proofread

Changes Made:

1. Removed all references to items above caster level 6
2. Removed all references to intelligent items.
3. Adjusted tables to account for removed items

Possible Minor Artifacts

1. Weapon of Slaying (+2, Bane, Slaying)
2. Weapon of Flame (+2, Flaming, Flaming Burst)
3. Weapon of Ice (+2, Frost, Icy Burst)
4. Vorpal Weapon (+2, Keen, Vorpal, Wounding)
5. Weapon of Guarding (+2, Defender, Merciful)
6. Weapon of Lightning (+2, Shock, Shocking Burst)
7. Weapon of Thunder (+2, Thundering, Smiting, Throwing)
8. Weapon of Draining (+2, Life-Drinker, Nine Lives Stealer)



Other Notes:

1. On the possible minor artifacts, I didn’t specify weapon types, feeling that should be campaign-specific.
 

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