E6 SRD - community project

In all honesty, I've never read the OGL: none of my clients are in the industry and despite my long history in the game, I've never felt the urge to publish anything. If any of my ideas are floating around in the hobby, they were freely given.

That said, my perspective is that, as stated in the link provided above, pure rules are not copyrightable...and ditto corrections to those rules.

As long as you're not using someone's fluff, you should be in the clear. Note that fluff can include unique creature/class/place names or phrases used in particular ways.
Thanks for taking the time to respond, Danny.

That's basically my impression as well. Given the WotC material I've been reading (the FAQs, Q'nAs, and the OGL itself) and what I've seen of other published works, I really believe that as long as we stick to just the SRD-only mechanics and mods to them, we're ok.

however, to assuage others' concerns, I'll still hold off on including the errata until after this first rough draft goes online. At that point, we can add them or not during the final edit.

I'll continue to look into the issue until then. I also intend double check the errata to discern what might be considered "fluff" that hasn't already been incorporated into the pre-errata SRD; as well as to more carefully verify what other published rule sets have done. If anyone has specific concerns, please keep them in mind so we an talk it out in a few weeks when it's go time.
 

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file: Types, Subtypes and Abilities

status: awaiting proofread

comment:

In this version, I've removed the spells-as-special abilities (as in the previous version), and kept them as spells in a "monstrous spells" section at the bottom, along with a (very awkwardly worded, imho) paragraph of explanation.

These "monstrous spells" have only a level with no reference to spellcasting class, and no components (since specials don't use components). They are otherwise identical to the spells as they appear in the full SRD. In retrospect, a couple of these (esp true seeing and charm monster) may be more appropriate inlined into monsters descriptions because there are just a couple instances of each, but they're here for now. Additionally, telekinesis might be appropriate to add, as it's a complex one but will be needed for ghosts (and would also allow the inclusion of vrocks).

Let me know if this "monstrous spells" approach actually looks better or worse than simply rewriting as special abilities.

(Also note , the spell fear is not a separate "monstrous spell". I left it as ideasmith (iirc?) left it, subsumed into the already existent fear special ability.)


Part of the file seems to be missing. It seems to cut off partway through 'Ooze Type' description. I didn't see any of the monstrous spells.
 



file: Monsters Dr - Dw

status: awaiting proofread

comment:

modified -
dryad (inlined [simplified] treestride)

The general dragon info has references to dragons older than adult, larger than Huge, and/or with a flight speed greater than 200 feet. None of the E6 dragons have any of these. Should these references be removed, or left in to make room for DM creativity?
 

Well, I was thinking "for DM creativity" when I did it. But it is admittedly rather awkward with dangling references I left, though, now that I look at it again.

Maybe the ages listed in the individual color dragon entries should provide stats for up to "(young) adult or older" to clarify it a bit?

As for the size-to-damage tables in the general section up top, perhaps they should get trimmed back to the max size in the individual dragon entries (huge, iirc?). If a DM wants to increase the power of a dragon using straight size increases, he can extrapolate from what's given or just use the size rules in the "improving monsters" section, as he would for any other monster.

So I leave it to your judgment. And we can always change it later, if/when other eyes have given it a look over, as well.
 

file: Monsters B-C

file: Monsters B-C

status: proofread & edited

Comment:

Cut:
Couatl - Its Psionics referenced a few very high level spells, and its Spells section would need a complete rewrite

Modified:
Bralani - Changed the Holy weapons to just +1 weapons, and added a line about the weapons doing +2d6 against evil creatures (there was already a line about the weapons being good aligned) I figure this change simplifies the weapons a lot in this case, and makes them PC compatible.
Chaos beast - Removed references to heal, shapechange, greater restoration
 

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File: Monsters D-De

Status: proofread & edited

Comment:

Modified:
Devil, bearded - Removed reference to Heal spell
Devil, imp - Changed the Alternate Form text to not reference polymorph
 

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